Marsh Posted February 22, 2012 Share Posted February 22, 2012 Just making people aware that the engine is out there. Link to comment Share on other sites More sharing options...
Rithy58 Posted February 22, 2012 Share Posted February 22, 2012 I am much aware of this engine. In fact, I'm using it to make a game :DBut yes, the progress is also very nice. I can't wait to see that Event System, even though I won't be using it. 0.8 is good enough for me.Sincerely,Rithy Link to comment Share on other sites More sharing options...
The New World Posted February 22, 2012 Author Share Posted February 22, 2012 I was actually enjoying the vague attention. But this is okay I suppose. The event system is finished .. mostly. Theres something causing CTDs that I'm trying to track down. If it takes too long to find, I'll probably keep out the front end accessibility to the Event system and just release the next version with the rest of what I'm working on. Link to comment Share on other sites More sharing options...
Zetasis Posted February 22, 2012 Share Posted February 22, 2012 The event system seems like it would be a nice feature. I hope you get it all working. Link to comment Share on other sites More sharing options...
mrmiguu Posted February 23, 2012 Share Posted February 23, 2012 @Marsh:> Just making people aware that the engine is out there.Oh–in that case, that's excellent. Link to comment Share on other sites More sharing options...
Wilfre Posted February 28, 2012 Share Posted February 28, 2012 ever since december, my dns has screwed my internet or i screwed i don't know, but now i go on the internet using my phones wifi so i can't download stuff, and now that i find galaxy and it will come out soon i have enough time and patience to get my game idea organized and the graphics. anyway, i shall enjoy your game engine, the event system looks like something new for me to explore. but if you do play my game, expect your name in the special thanks section. Link to comment Share on other sites More sharing options...
kaizen101 Posted February 28, 2012 Share Posted February 28, 2012 do you think, its better if the server engine have two or more parts to maximize its output… one send combat information and accounts info, the other animation information, so that they work less and give better output, i once use a ran online server files for fun and server file have different parts for different purposes but they interconnect to each other. just an idea that might help, I'm not a programmer after all. im using cs:de and its a beauty, (15) attack frame works fine and so with the (15) attack frame as they cast but the client send data to change sprite for different animation, but i guess its to much for the server to handle if their were lots of player sending data at once, so i think if the work are done by 2 or more server file with different work can make such thing easier. just an idea Link to comment Share on other sites More sharing options...
Robin Posted February 28, 2012 Share Posted February 28, 2012 @kaizen101:> do you think, its better if the server engine have two or more parts to maximize its output… one send combat information and accounts info, the other animation information, so that they work less and give better output![](http://i.imgur.com/TBs3P.jpg) Link to comment Share on other sites More sharing options...
kaizen101 Posted February 28, 2012 Share Posted February 28, 2012 @Robin:> ![](http://i.imgur.com/TBs3P.jpg)oh, thanks, i remember im somebody hiding in a nobody ^_^ Link to comment Share on other sites More sharing options...
Esmeyana Posted February 29, 2012 Share Posted February 29, 2012 Very nice work, thanks.Just some little things for the next release:All client side. - In frmEditor_Item there is a scrlItemEditor(0) that have to be deleted. - In frmEditor_Resource change the "Min" property of scrlResourceEditor(5) to "0". - In frmEditor_NPC replace the scrlNpcEditor(6) inside the fraCustom. Link to comment Share on other sites More sharing options...
Janusson183 Posted February 29, 2012 Share Posted February 29, 2012 I have a question, could this include projectiles for archery and stuff, just a little something that would be useful in the next update :), it would also attract people with a pet system and expanded character slots, ok, that is all… Link to comment Share on other sites More sharing options...
Wilfre Posted March 3, 2012 Share Posted March 3, 2012 > it would also attract people with a pet systemI'd call the pet system optional… But projectiles and character slots are a MUST!!! Link to comment Share on other sites More sharing options...
erkro1 Posted March 4, 2012 Share Posted March 4, 2012 Bad idea, there are already tutorials for it and not all games need it. Link to comment Share on other sites More sharing options...
Kajamaz Posted March 4, 2012 Share Posted March 4, 2012 i would use this, but when i click resources, it gives me an error and fials! Link to comment Share on other sites More sharing options...
Kajamaz Posted March 4, 2012 Share Posted March 4, 2012 @Erwin:> Bad idea, there are already tutorials for it and not all games need it.Actually, all games need ranged and more character slots! Link to comment Share on other sites More sharing options...
The New World Posted March 4, 2012 Author Share Posted March 4, 2012 Don't double post, and learn to read the entire thread. There are about 10 posts regarding a simple way to fix that without even writing any code. Link to comment Share on other sites More sharing options...
tickleu Posted March 5, 2012 Share Posted March 5, 2012 So with the event editor, will i be able to make quests, and make conversations like as if i was using the actual rpgmaker xp editor. With variables and everything….....cause if so thrn im using this engine hands down. Thatd be amazing and all id need to make a game!! Link to comment Share on other sites More sharing options...
erkro1 Posted March 5, 2012 Share Posted March 5, 2012 @Kajamaz:> Actually, all games need ranged and more character slots!No, some don't, and an engine shouldn't be a bunch of features, but a stable base to build further on. Link to comment Share on other sites More sharing options...
Wing Posted March 5, 2012 Share Posted March 5, 2012 @Erwin:> No, some doesn't, and an engine shouldn't be a bunch of features, but a stable base to build further on.Some _**do not**_.I agree though, twas the reason I started my whole engine from a blank EO after ducking up. Link to comment Share on other sites More sharing options...
crzyone9584 Posted April 13, 2012 Share Posted April 13, 2012 Totally forgot about this. I'm looking forward to see how you implemented your event system. I may have to barrow it sometime. Link to comment Share on other sites More sharing options...
guiapq Posted May 14, 2012 Share Posted May 14, 2012 geez this thread looks a lil bit stupid… almost no comentaries are usable... not even robin's...but, rose's work is great! i mean, who could go that under in the code just for the sake of future coders?*PS.--> don't expect this to be the "ubuntu" of Ecipse v2\. don't ask her to put extra gadgetry like "arrow system" or "cosmic slime spawner"... just use the .debs and build your own version of it xD Link to comment Share on other sites More sharing options...
guiapq Posted May 14, 2012 Share Posted May 14, 2012 btw rose, i'm a boy, despite amane's avatar :3 Link to comment Share on other sites More sharing options...
crzyone9584 Posted May 17, 2012 Share Posted May 17, 2012 @guiapq:> *PS.> > –> don't expect this to be the "ubuntu" of Ecipse v2\. don't ask her to put extra gadgetry like "arrow system" or "cosmic slime spawner"... just use the .debs and build your own version of it xDummm you on crack? Link to comment Share on other sites More sharing options...
The New World Posted June 24, 2012 Author Share Posted June 24, 2012 Eclipse Galaxy v0.9 released. Link to comment Share on other sites More sharing options...
Likestodraw Posted June 25, 2012 Share Posted June 25, 2012 Um… AWESOME! Link to comment Share on other sites More sharing options...
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