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erkro1

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  1. Eclipse engines are not backward compitable, in order to make it work you'll have to make convertors for the accounts, items, npc's, maps and resources.
  2. I don't hate JC either, but don't fix it if it aint broken, Marsh was an alright admin. The thing that most people (including me) hate the most is the closed source, with the open source people who could programm made awesome things, which attracted people who don't wanna learn programming and just want to make a game. Making it closed source 'scared' off the programmers and that means less good games and less attracting of people who don't wanna learn programming.
  3. Well, I've basically made it so you could also select aura's for other weapons. Because the aura code was working fine.
  4. > Why not just use RPG Maker XP/VX instead..? Because those aren't open source.
  5. > Oh dear god you're one of THEM… lol > > It might not be a bad idea to contribute back to the community by telling us what the problem was and how you fixed it. The problem was in the ResBak Online engine, paperdolls were already working but called aura's.
  6. Forgot to tell that I already fixed the problem, it wasn't that piece of code. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) But thanks anyway.
  7. > I really need PVO 1.0.1 Because i'm trying to change PVO back to the non spinning thing and i'm screwing up all the codes :'( That was fixed in 1.1.1, and should also be good in 1.1.2, so you don't need an older version.
  8. I'm having difficulties with the paperdolling, it's not displaying the item or anything. Code: ``` Public Sub DrawPaperdoll(ByVal x2 As Long, ByVal y2 As Long, ByVal Sprite As Long, ByVal Anim As Long, ByVal spritetop As Long, ByVal Colour As Long) Dim Rec As RECT Dim X As Long, y As Long Dim width As Long, height As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo ErrorHandler If Sprite < 1 Or Sprite > NumAuras Then Exit Sub With Rec .Top = spritetop * (Tex_Aura(Sprite).height / 4) .Bottom = .Top + (Tex_Aura(Sprite).height / 4) .Left = Anim * (Tex_Aura(Sprite).width / 3) .Right = .Left + (Tex_Aura(Sprite).width / 3) End With ' clipping X = ConvertMapX(x2) y = ConvertMapY(y2) width = (Rec.Right - Rec.Left) height = (Rec.Bottom - Rec.Top) ' Clip to screen If y < 0 Then With Rec .Top = .Top - y End With y = 0 End If If X < 0 Then With Rec .Left = .Left - X End With X = 0 End If RenderTexture Tex_Aura(Sprite), X, y, Rec.Left, Rec.Top, Rec.Right - Rec.Left, Rec.Bottom - Rec.Top, Rec.Right - Rec.Left, Rec.Bottom - Rec.Top, Colour ' Error handler Exit Sub ErrorHandler: HandleError "DrawPaperdoll", "modGraphics", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` If you need more just ask. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  9. Nope, but thats because this is in frmMenu, and then the ServerLoop isn't activated yet. EDIT: I'll try adding the rendering in a timer tomorrow. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  10. I am trying to draw the faces on a picturebox (for the multiple characters system), but for some reason it only displays it for a very short time (less than half a second) and then it disappears. Code: ``` Sub BltCharFaces() Dim sRect As RECT, dRect As RECT, FaceNum As Long, srcRect As D3DRECT, destRect As D3DRECT Dim i As Byte ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If NumFaces = 0 Then Exit Sub Direct3D_Device.Clear 0, ByVal 0, D3DCLEAR_TARGET, D3DColorRGBA(0, 0, 0, 0), 1#, 0 Direct3D_Device.BeginScene For i = 1 To MAX_PLAYER_CHARACTERS FaceNum = CharData(i).Sprite If FaceNum > 0 Or FaceNum
  11. This isn't very efficiënt, since it not always the same amount of time, the server takes the code every 1 second, even if no player is healing and such but that makes it that some players can eat it in 0.1 seconds (if the server receives packet of them eating it 0.1 second before it hits the 1 second loop) and some might have it 0.9 seconds. Just look at how it's done with health regeration (it has also a timer value inside the TempPlayerRec so that everyone heals after x seconds) I hope you understand this.
  12. erkro1

    Skyrim

    > I dont get why someone would pirate Skyrim, its amazing, I confess I pirated it too first, but DUCK! 300 hours of fun, compared to a shitty 10 hour in a CoD game, and they are thesame price. (Skyrim is even cheaper on Steam I believe)
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