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The New World

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Everything posted by The New World

  1. In my experience Triple buffering actual does have a nice effect on faster computers, and it doesn't create any sort of problems for slower ones. I've never experienced any bottlenecks with double buffering eiyhrt, considering some graphics libraries do it by default, you experience it all the time.
  2. I live in Kansas City (; …
  3. I made a nice Java GDK that could easily resemble some sort of eclipse. Does that mean the VB6 version is the mexican, the two C++ are the blondes and the Java is like a puerto rican and its all some weird forum orgy? .__.
  4. Means you're missing an end if to match one of your ifs. In this case the If missing an end if is, ``` if Npc(npcNum).Behaviour NPC_BEHAVIOUR_ ``` As well as an end if for the two if statements above it.
  5. Have you made it able to support custom UDTs or no? If you haven't it might be a nice idea to have the UDTs being converted processed as text files to accommodate for the extra members of the type.
  6. Make a new tile type. Then in processmovement or whatever add ``` if GetPlayerLevel(Index) < XLevelX then exit sub end if ```
  7. No you don't need to touch your maps unless you change the UDT which hopefully you won't be considering it has nothing to do with the screen size. Basically it'll expose more map though.
  8. ….. use spoilers. I beg of you.
  9. Nor do I. A simple [Event] tag and a place in the Source Tutorials Index would make it a fine fit.
  10. And you can't exactly share the same files considering one could be locked for editing at the moment the other server requests access.
  11. You're correct. Though to explain the render_graphics .. The game is drawn at an FPS (frames per second) rate. This is how many times the game is redrawn in a mere second, so if your drawing routine is only called outside of this constant loop, then you won't ever catch a glimpse of it. If you scroll through render_graphics you'll see things are rendered from the bottom up. Just find a nice place where you want this to be rendered and stick the drawing routine call in there. Voilà!
  12. Pirating software from the 80's …
  13. There is no way to do that without VB6.
  14. Rip the functionality of the combobox, which should just be setting something like newCharClass to whatever the listindex of that combobox is ( the selected item ) and then supply picture boxes instead, load the specific images for each class, and instead of a listindex from a combo box, depending on what picture is clicked, set the class accordingly. Also: Moved to Q&A
  15. Once you get that far, on the server project look at the CheckLevelUp routine and edit it to check if they've reached that level and if so, give them that skill. I did a more advanced version of this in my 24 hour project.
  16. @Keebler: > …that was quick i got to programmer in like 3 seconds.
  17. @John: > I may make one, depending on the mood i am in ;] If you can figure it out without asking for my help then you get a cookie.
  18. I haven't played in a long time, got tired of naked giants running around spamming websites. I'm more excited about playing Vindictus (Mabinogi Heroes). If I hop back on I'll probably play my old Mari characters.
  19. Been busy lately. But I've gotten pretty much every feature I wanted added in within the 24 hours by the most part, now the only thing left to do is make some fancy content. I'll hopefully be releasing this game this weekend, and don't worry, updates will be coming along with it.
  20. The client is set to render at a window sized at 800x600, resolution moreso has to deal with games being played in full-screen. They either allow you options of resolutions to render the full screen too, or they manually (via code) set your resolution to match what works best with their game. And then resets it back when the game is closed.
  21. Use GlobalX and GlobalY, consider their target through the functions available and then render the list of options depending on what type of target was verified, and make sure it renders with whatever offset you have intended.
  22. Try this? http://www.identifont.com/identify?24+%20+4Z+99+5P+3W+JI7+1U7+G39+8F+8E+53K+1KS+7S+79+2C6+3WO+1KI+8R0+2AA6+7VQ+1QY+42+7G+A0
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