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erkro1

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Everything posted by erkro1

  1. Eclipse engines are not backward compitable, in order to make it work you'll have to make convertors for the accounts, items, npc's, maps and resources.
  2. I don't hate JC either, but don't fix it if it aint broken, Marsh was an alright admin. The thing that most people (including me) hate the most is the closed source, with the open source people who could programm made awesome things, which attracted people who don't wanna learn programming and just want to make a game. Making it closed source 'scared' off the programmers and that means less good games and less attracting of people who don't wanna learn programming.
  3. Well, I've basically made it so you could also select aura's for other weapons. Because the aura code was working fine.
  4. > Why not just use RPG Maker XP/VX instead..? Because those aren't open source.
  5. > Oh dear god you're one of THEM… lol > > It might not be a bad idea to contribute back to the community by telling us what the problem was and how you fixed it. The problem was in the ResBak Online engine, paperdolls were already working but called aura's.
  6. Forgot to tell that I already fixed the problem, it wasn't that piece of code. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) But thanks anyway.
  7. > I really need PVO 1.0.1 Because i'm trying to change PVO back to the non spinning thing and i'm screwing up all the codes :'( That was fixed in 1.1.1, and should also be good in 1.1.2, so you don't need an older version.
  8. I'm having difficulties with the paperdolling, it's not displaying the item or anything. Code: ``` Public Sub DrawPaperdoll(ByVal x2 As Long, ByVal y2 As Long, ByVal Sprite As Long, ByVal Anim As Long, ByVal spritetop As Long, ByVal Colour As Long) Dim Rec As RECT Dim X As Long, y As Long Dim width As Long, height As Long ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo ErrorHandler If Sprite < 1 Or Sprite > NumAuras Then Exit Sub With Rec .Top = spritetop * (Tex_Aura(Sprite).height / 4) .Bottom = .Top + (Tex_Aura(Sprite).height / 4) .Left = Anim * (Tex_Aura(Sprite).width / 3) .Right = .Left + (Tex_Aura(Sprite).width / 3) End With ' clipping X = ConvertMapX(x2) y = ConvertMapY(y2) width = (Rec.Right - Rec.Left) height = (Rec.Bottom - Rec.Top) ' Clip to screen If y < 0 Then With Rec .Top = .Top - y End With y = 0 End If If X < 0 Then With Rec .Left = .Left - X End With X = 0 End If RenderTexture Tex_Aura(Sprite), X, y, Rec.Left, Rec.Top, Rec.Right - Rec.Left, Rec.Bottom - Rec.Top, Rec.Right - Rec.Left, Rec.Bottom - Rec.Top, Colour ' Error handler Exit Sub ErrorHandler: HandleError "DrawPaperdoll", "modGraphics", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` If you need more just ask. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  9. Nope, but thats because this is in frmMenu, and then the ServerLoop isn't activated yet. EDIT: I'll try adding the rendering in a timer tomorrow. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  10. I am trying to draw the faces on a picturebox (for the multiple characters system), but for some reason it only displays it for a very short time (less than half a second) and then it disappears. Code: ``` Sub BltCharFaces() Dim sRect As RECT, dRect As RECT, FaceNum As Long, srcRect As D3DRECT, destRect As D3DRECT Dim i As Byte ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If NumFaces = 0 Then Exit Sub Direct3D_Device.Clear 0, ByVal 0, D3DCLEAR_TARGET, D3DColorRGBA(0, 0, 0, 0), 1#, 0 Direct3D_Device.BeginScene For i = 1 To MAX_PLAYER_CHARACTERS FaceNum = CharData(i).Sprite If FaceNum > 0 Or FaceNum
  11. This isn't very efficiënt, since it not always the same amount of time, the server takes the code every 1 second, even if no player is healing and such but that makes it that some players can eat it in 0.1 seconds (if the server receives packet of them eating it 0.1 second before it hits the 1 second loop) and some might have it 0.9 seconds. Just look at how it's done with health regeration (it has also a timer value inside the TempPlayerRec so that everyone heals after x seconds) I hope you understand this.
  12. erkro1

    Skyrim

    > I dont get why someone would pirate Skyrim, its amazing, I confess I pirated it too first, but DUCK! 300 hours of fun, compared to a shitty 10 hour in a CoD game, and they are thesame price. (Skyrim is even cheaper on Steam I believe)
  13. > 5 bucks?![](http://2.bp.blogspot.com/-UtvGqX-omNM/Tz_Yvpy7MaI/AAAAAAAAACI/vgiLb0UXezg/s1600/OKAY+MEME.jpg) Thats quite reasonable isn't it. I have also messaged all you guys who had a job for me. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. > **the sidebar of the game and other things are completely customizable? and is more easy to add sprites on the game folder?** If you have VB6 then yes, for graphics (including sprites) you don't need VB6, just put them in the correct map.
  15. > when the next one > When I've got some more time on my hands I'll add 'Some unique name' and 'Dragon Eclipse' support.
  16. Thanks guys. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  17. > @Kemeru I agree with Erwin, he isn't supposed to make converter for ER, and now it will be waste of time too, becouse it is not finished, so udts can change. When i will finish ER, i will make converter for it, but now it is waste of time. I have added a converting option so you can convert ER to other engines, but not the other way. I have made the convertor for v0.0.10, but I don't know if UDT's have changed after that.
  18. > Could you add converting to Reborn? Some people might want to use it, even if it is stolen work. I'm sorry but on the forums we're not offering support for it, if you really want to switch to Eclipse Reborn you should make a convertor by yourself. When I've got some more time on my hands I'll add 'Some unique name' and 'Dragon Eclipse' support.
  19. Yeah I have played it too, its alot of fun. And it's from Dutch developers. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  20. > I do not wanna spam engine with features […] so i must first implement it without bugs. +1. Just keep improving and optimising. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  21. > I recommend my base if you want a nice head start. [http://www.touchofde…1274-base-d3d8/](http://www.touchofdeathforums.com/community/index.php?/topic/131274-base-d3d8/) I think I'll just use that then instead, thanks. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) > Well you better have the skills to make an optimised event system! ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) I don't remember the Custom Version with an optimised event system, so if someone can give a link I'll appriciate it.
  22. Let me put it this way: my skills aren't high enough to make an (optimized) scripting system. xD Hopefully this weekend I'll get some things done with the singleplayer engine, it will be DX8 and have an event system, but more features could always be implemented. I'll use Eclipse 3.0 - Electrified Events as a base.
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