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kaizen101

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Everything posted by kaizen101

  1. its so easy to see the mistake of others don't you think?…
  2. yes, that image can be converted into tiles. and a whole image can be used as a full tile
  3. that is not what i mean, it works fine even when i have my direct x 9, but when i installed dx11, i got errored, anyway tnx ^_^
  4. after upgrading to directx 11, i open the csde in vb6 but then the message popup it says that the library that the engine used is not registered. i guess some of the library that it used has been overwritten by new file or deleted. i install dx9 but its still the same. server and client alike. anyway to fix it?
  5. my own simple sprite shared for whoever like it
  6. 2 type of ip, the static and dynamic Static IP addresses are the same every time you connect. Dynamic IP addresses may change each time you connect to the Internet. Dynamic IP addresses are the normal customer access method used by most ISPs or Service Providers. When using dynamic IP addresses, even if you are permanently connected (always-on) some ISPs/Service Providers change dynamic IP addresses every 24 hours, others change less frequently (monthly or even longer in certain cases). Check your local ISP's policy on IP address change frequency. The change of IP address is typically carried out between your ISP/Service Providers network and your local (on-site) DSL or other modem using the Dynamic Host Control Protocol (DHCP). You will see no operational effect when the IP address changes - but neither will you be able to stop the process. Note: Even if, by observation, a dynamic IP address does not change frequently it still can at any time solely at the discretion of your ISP. For example, a change of network policy or installation of new equipment. You do not control the IP address change policy, your ISP/Service Provider does.
  7. @Robin: > ![](http://i.imgur.com/TBs3P.jpg) oh, thanks, i remember im somebody hiding in a nobody ^_^
  8. kaizen101

    Extra Frame

    yup, but what he want is working…its the mapping got me error not the frame attack, he just need to try it , maybe i touched something and cant debug it, but i have a working one now. but your are right.
  9. do you think, its better if the server engine have two or more parts to maximize its output… one send combat information and accounts info, the other animation information, so that they work less and give better output, i once use a ran online server files for fun and server file have different parts for different purposes but they interconnect to each other. just an idea that might help, I'm not a programmer after all. im using cs:de and its a beauty, (15) attack frame works fine and so with the (15) attack frame as they cast but the client send data to change sprite for different animation, but i guess its to much for the server to handle if their were lots of player sending data at once, so i think if the work are done by 2 or more server file with different work can make such thing easier. just an idea
  10. kaizen101

    Extra Frame

    try check my uploaded file its cs:de you might learn something about what you want an attack animation…animate as he attack, you dont to use it because its buggy, but you can learn something from it and the alignment of char.
  11. yup almost like that, and it can be seen in other client.. but its not perfect, but working.. i code it badly, for people who want to slash their sword while casting can check this… as i know they cant see the attack of their character on other client when they try this , but this work. the thing is they attck as they cast T_T, but they can change sprite for their different skillbuffer to look like as if its not the same as the ordinary attack.. maybe they can use this as a ladder for them to encode a better one.. either they attack up down or left direction. i hope someone can try it for them to understand what i mean..
  12. in this area, nothing.. the data it send is more than the npc on the map which 30 max, it send 6000+ and more…. i cant explain i forgot the right word...
  13. haha, no im sorry about that, what i mean is..when you cast a spell it will show other animation. let say you cast fire ball, so instead of a normal attack instance, your character will move differently while casting his spell animation… ah i hope i said clearly.. but please test it if i cant explain it properly anyway nice try for me ^_^... just trying to help.. and i don't smoke hehe
  14. try it ^_^ http://www.mediafire.com/?mkacmag76fh9guj how does it happened? while casting the client will send an attack animation with different sprite to be used, so it means the server might/will take a lots of load and might hurt the game. slow it down. the player can costumised the animation for their spell buffer, the more they level up the more animation they can use. but its a success, i tried it in 2 client within my own pc, but i dont know if it works online. the client use a 64X64 tile/ make sure ur resolution is in 1024x 768 to load the gui properly for u to try and test it. and of course it contains a lot of bugs and messy codes bugs included…please scan it..i upload on other pc
  15. what is the problem if it give an error regarding? .1stNpcs.additem x & ":" & trim$(npc(map.npc(x)).name)
  16. i know that we have animation for normal attack, but i want to know if some are already successful in having attack animation when they cast? tnx, just want to know. and just more question. sometimes i have problem with my map properties if i try to clickit. and it always point to my npc on my map or sometimes on npc_attack on sight,
  17. bec. if i make a bigger char its face is inmy npc's feet. i mean standing on it
  18. use photoshop or the Microsoft office picture manager
  19. kaizen101

    Server

    if your playing in a local network, let them connect to you by using/connecting to your computer ip address.
  20. make your game to use 64 X 64, instead of 32X32….. but that will make the game look bigger.
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