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Rithy58

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Everything posted by Rithy58

  1. I'm pretty sure I have a tutorial for that somewhere, which had a bug similar to what you describe. When I found the bug, I fixed it, however, idk if I added that to the tutorial. I'll have to find my old tutorial first. EDIT : Found it! Alright, so I'm guessing I didn't post the bug fix, or maybe I did somewhere else but there is some dude who reply with a fix. I gotta look into it first but feel free to check it out yourself. [http://www.touchofde…-functionality/](http://www.touchofdeathforums.com/community/index.php?/topic/121228-csdemapeditor-fix-and-extra-functionality/) Sincerely, Rithy
  2. I should really look at the source code before I try to help but… Here's what I think. In the damage calculation(probably modCombat or something), there would be check and stuff for the spell whether or not can it hit the NPC(maybe it's a friendly NPC) and stuff. Simply add a check to see if the target is a party member or not. Or you can also do this for the way Map Type work. You know, like if it's a Safe Zone or PvP. If it's Safe Zone, no player can be hurt. If it's PvP, player can be hurt, if they're not in the same party, or guild or w.e. Sincerely, Rithy
  3. Why would you want to do that? Why not just use a picture of the map on the main menu? I don't remember much of the source code but if you really want to, you can initialize the DirectX stuff when the main menu loaded, instead of after the connection is created. Make sure to use some kind of picture box(idk, hadn't touch VB6 for years) and init the DirectX onto it. The same way it is done onto picScreen and From there, simply BltMap and use one of the map#.dat I honestly don't see why you have to do this but that's how you'd go and do it with DirectX7\. I'm sure DirectX8 would be easier if the main menu is drawn using Dx8. Sincerely, Rithy
  4. @Vus: > I dont know if someone tested this on EO 3.0, but It seems to work fine. Only issue I have is that it is not displaying proper inventory stuff I doubt the new eclipse have the same UDT as EO 2.0\. I haven't play with the new eclipse so I don't know much about it. However, if you know how UDT work(google VB6 User-Defined Type), you can easily update this one to work with the new eclipse. Sincerely, Rithy
  5. @JustinSD: > Gotta dry clothes somewhere. And occasionally, to cross from one cliff to another ;) Sincerely, Rithy
  6. I went MIA because of AP Exams and Finals. I'll be back soon. Sincerely, Rithy
  7. @Sherwin: > Nice Tileset , I wonder when will you release it If you're talking about the game, soon. We're working on the Authentication Server. If you're talking about the tileset, never :D Sincerely, Rithy
  8. DANG! Almost 4 years now? Wow, I didn't even think I was here that long. Sincerely, Rithy
  9. Rithy58

    Salem

    WHAT?!?! I want the beta! Where can I get it? Sincerely, Rithy
  10. @DrNova: > The owner Zach "joined" on 4/20, so this website is lik 4 days old. you guys ban anyone recently? XD 4/20 you say? Well he was probably high when he came up with the idea :P Sincerely, Rithy
  11. @DrNova: > I guess it doesn't help I don't wear hats. Maybe thats my problem You don't wear…hats? HOLY! We gotta kil....actually I don't wear hats either. What's so special about them? And TF2 is fun for its uniqueness in shooter. If you ever play Battlefield Heroes, they try to copy that. And so is Super MNC(and maybe MNC? I never play). The cartoon and class-based battle is pretty fun. You have spy who can backstab, engineer building turrets(too much LoL or Dota, idk). It's a different type of shooter. Sincerely, Rithy
  12. The capacitors I'm "touching" is only 25v. I did opened up my monitor and I saw the three capacitors that is bulging out with the electrolytes coming out. I'm ordering the capacitors now and my cousin have a soldering iron. Now, do I need the solder and what kind? And what is a desoldering? is it like a tube that you squeeze to suck up the old solder when I melt it to remove the old capacity? Sincerely, Rithy
  13. I know the capacitors and stuff. 2 x 820uf 25v and 1 x 330uf 25v. I just thought maybe a few people here know about it. I don't think it's hard. It's just, I don't know what type of soldering iron I need.
  14. So my monitor has been flickering and such and because it's a Samsung SyncMaster 226BW, I knew it is the capacitors on the power supply. A little googling confirmed this. This will be my first time replacing capacitors so I'm quite new to this whole thing. I don't know what I need to buy. I think I got everything except the soldering iron. Some suggestion would be very nice. http://www.mouser.com/ProjectManager/ProjectDetail.aspx?AccessID=451b1fc637 If you can post up the part # from mouser that I need to buy, I'd really appreciate it.
  15. Anyone going? It's in Boston, starting tomorrow for 3 days. I'm going with a bunch of friends tomorrow. Sincerely, Rithy
  16. I actually never really care about the graphic encryption lol. The graphics I used are not custom or anything. It was the compression that I was after since BMP files are so large. Sincerely, Rithy
  17. @Baron: > -snip- I should include that this algorithm(it's more a class file) he is talking about also compress the bmp files. I do have it but I don't plan on sharing it. I don't even want to share where I got the code from but…here it is. http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=64749&lngWId=1 Sincerely, Rithy
  18. In honor of April Fool's day, why not have a GFX contest, something funny? Sincerely, Rithy
  19. I'll be the judge of that. Post one of the sprite sheet. I'm 99% sure your pictures are not good. Sincerely, Rithy
  20. Dude, are you serious? If Robin said you can't, you can't. You need to understand that a Web Host Provider is NOT the same as a Dedicated Server Provider. You need Windows Server hosting. Not Linux. Not Web Hosting. Sincerely, Rithy
  21. I use Virtualbox. https://www.virtualbox.org/ Sincerely, Rithy
  22. Rithy58

    Respawn point

    This is inside modConstants of the Server source. ' Default starting location [Server Only] Public Const START_MAP As Long = 1 Public Const START_X As Long = 5 Public Const START_Y As Long = 5 Sincerely, Rithy
  23. What was the error? And what did you change to the source? Sincerely, Rithy
  24. Rithy58

    First Map

    @DovahTech: > Looks pretty good. All I could say is add a bit more detail. I was wandering. Is that tileset avalible for download or is it custom. If it is could you throw the download link my way? Good work. If you've read my thread, you'd know where to get all the stuff I'm using for this project. http://www.touchofdeathforums.com/smf/index.php/topic,78336.0.html Sincerely, Rithy
  25. Rithy58

    First Map

    @Rusher: > See the collection of trees to the right of the house? You messed up a bit there. > For the rest it looks a bit decent, the ground as in the grass and the river fortunately doesn't look square but it does look a bit bald near the house (No flowers and etc). > > Also when you turned in direction with the trees it supposed to have corners of trees to support the floating leafs. Perhaps if the tile set contains it, add some shade marks to the house, it looks a bit square to me at this moment. Oh, I know why I messed up there. What happen was, I actually did have trees supporting the "floating leaves" but decided to put a river there instead and so I messed up the collection of tree and the "floating leaves." I actually have Auto-Tile-Selection coded in so I can avoid having square stuff easily. As for the "bald," I notice that, too. I'm not sure what I can do about it. I tend to make it worse if I try to put flowers and stuff, you know. Like decorate with details. Sincerely, Rithy
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