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  1. Yesterday
  2. Hi everyone, I’m working on worksheets and activities that parents and teachers can download for their students…the idea being that the island serves as a microcosm and provides a way for kids to build their math, science and reading skills. I think this will be a really cool way for kids to learn. If you haven’t seen the videos yet, here’s a link the website: https://www.dunesisland.org/ Check them out…they are free to watch and download. Eventually I’d like to have tie-in video games…any ideas?
  3. I like the color, but it feels like it clashes with the wall's pallet. Looks good with the tables, though.
  4. Some more work put into the interior. How am I looking so far, have I gone too dark with the floor?
  5. Last week
  6. Happy March Everyone, Wow, February went by so fast…I guess spring is just around the corner. Anyhow, to start off March, we have: On my Chiptunes 4 page: “TOO COOL FOR WORDS” “BOUNCY PLATFORMER” https://soundimage.org/chiptunes-4/ And on my Puzzle Music 6 page: “LIGHT PUZZLES 6” https://soundimage.org/puzzle-music-6/ CUSTOM MUSIC FOR YOUR PROJECTS If anyone needs some custom music created special, just let me know. One of my goals is to make good-sounding music available to anyone…especially indie content creators with limited budgets (I’m one myself.) I know how ch
  7. Hi Fellow Creatives, A whole bunch of new texture images need good homes in your projects. Free, as always, to use with attribution. They are on these pages: GROUND (Artistic) VEGETATION (Artistic) FUR (Artistic) ORGANIC (Artistic) CONCRETE (Artistic) BRICK (Artistic) BARK (Artistic) You can access everything from here: https://soundimage.org/images-home-page/ OTHER NEWS I’ll be releasing some cool new music tracks tomorrow so make sure to check my free music thread. CUSTOM WORK If anyone needs some custom work created, just let me know. One of my goals is t
  8. I like that a lot. With some minor coding, you could incorporate an ambient sound near the stations too, and then a sound effect for an item being crafted. The forge is next on my list after I get some doodads going to fill the room here. The fire would look good in constant animation with a glow, and then when animated in use it would be simple to animate a glowing piece of metal being hammered into shape.
  9. I think I'll expand the idea of animations, as well. You have an animation for the station not being used (a still image in this case) and being used, but having the option of playing a different animation when actually crafting an item (assuming it takes time to craft) could also be cool. Eg. the loom: still image normally, has the edges moving when the player is using it, and has the edges moving and thread being weaved when the player is crafting an item (again, requires there to be crafting times, eg. 5sec to make a cloak) It's the little things in games that add immersion
  10. Thanks Mohenjo! Lol do it. I enjoy the way that the animations add a bit of fun to the process. I like to imagine a new player making their first few kills and seeing that they have materials to work with, and being able to craft those pieces into starter armor in a few simple steps without a huge learning curve, while crafting becomes eventually more advanced for quality.
  11. Earlier
  12. Looks good. Don't think I've seen animated crafting stations here before, so kudos (might have to steal that idea later lmao)
  13. Just a small thing to share, I'm working on interiors for Dawn of Light now, which means crafting stations! I want them all to be animated so it's a bit of a process. Here is a video of my loom station in progress!
  14. Hello Fellow Content Creators, This week’s new free-to-use-with-attribution tracks are: On my Action 4 page: NIGHTTIME ESCAPE_V001 – (Looping) https://soundimage.org/action-4/ On my Fantasy 11 page: THE CITY OF ICE – (Looping) https://soundimage.org/fantasy-11/ And on my Nature/Science 3 page: ALONE IN THE GREAT NORTH https://soundimage.org/nature-science-3/ Please don’t forget about my super-affordable Ogg music tracks and packs. They sound great, loop really well in game engines and are a cool way to support my efforts.
  15. Good evening! I've done some searching and I have found other posts with players looking for ways to change their player's class in game. I've found references to switches but I'm at a loss on how to get them to work without a good guide or video tut. I'm currently looking to handle class changes by doing a simple edit to the source if possible. My goal is that a player may approach any guild (by triggering an event) at any time to change their class by simply entering and accepting in dialogue. Example: Event Dialogue Example 2: Event Dialogue I'm currently creating
  16. Greetings everyone, Brand new seamless texture images are waiting for you on these pages: Stone - Artistic Bark - Artistic Brick - Artistic Concrete - Artistic Organic - Artistic You can access them from here: https://soundimage.org/images-home-page/ Over 6000 more free images await you. Completely free to use with attribution. Attribution information is here: https://soundimage.org/attribution-info/ Feel free to share my website with anyone who might find it helpful. Have a good week and please stay safe.
  17. Hi Folks, I have a new puzzle track ready on my Puzzle Music 6 page: LIGHT PUZZLES 5 – (Looping) https://soundimage.org/puzzle-music-6/ And 2 new tracks on my Sci-Fi 10 page: HOPE IN DYSTOPIA – (Looping) DIGITAL SATURDAY NIGHT – (Looping) https://soundimage.org/sci-fi-10/ THIS WEEK’S NEWS All of my tracks on my Sci-Fi 4 page now have Ogg versions. I’ve also created an Ogg music pack for that page. Soon, all of my sci-fi music will be available in Ogg format. Check them out…they are a cool way to support my work! And if you feel that my free assets are helpful, please
  18. This week’s new texture images are on these pages on my site: Ground – Artistic Metal - Artistic Wood- Artistic You can access them from here: https://soundimage.org/images-home-page/ As always, they are 100% free to use with attribution. NEWS More Ogg Music Tracks My Sci-Fi 4 page now has Ogg music tracks on it…and an Ogg music pack as well. https://soundimage.org/sci-fi-4/ If you find my free assets helpful, please consider making a small donation on my website to help support my efforts. Keep safe and please stay healthy.
  19. I did just that! Found an open source with everything available. I guess the lesson is keep searching 🙂
  20. Well, if you are using pre-compiled version of the engine I suggest you find an open source one, since you can enable anything that wasn't in the silver package through code. If you do have the source code then it should be easy to do it. I believe someone posted the source code when it was discontinued.
  21. Cheers Coyote. I appreciate its an old, unsupported engine. But, to be honest, having looked at some of the others, I like the features of this one. I'll check out Crystalshire too. But yeah, if anyone can help me with getting to those hidden entries, I'd be very grateful!
  22. EO 4.0/4.2 is for me personally a bad choice of an engine to use since it was made with a membership in mind. (Back in the they when it originally released you had 2 types of membership , gold and silver, in order to run your game)...Since a lot of time has passed there is no more support for any of it and the engine itself is open source I believe. Anyway, you should try other DX8 engines (there are plenty that are better than EO 4) like Crystalshire which is Open source. If you made any progress in the game (mapping...) it shouldn't be too hard to write a converter ( at least for tiles not
  23. Hi all, I wondered if someone could help me with this. It got flagged by someone a while ago, but I don't think they got an answer to the original question (linked below) as they also had other issues. I am using the Silver Version of 4.0, and some of the editors are limited to only a few entries (namely, quests, pets and zones). The rest of them are fine and allow plenty of entries. I can see that DAT files have been created for these 'missing' entries, but they do not appear in the editor. Is there a way that I can 'unlock' them? I'm happy to play with VB6, but I don't want to
  24. Hehe, it rotated them poorly XD (sorry, I just find it funny since I had that issue when doing the same thing) As for turning them off, open the vbp file with VB6 IDE. Search for something along the lines of DrawShadow, and comment it out. Or, you can go to the DrawShadow sub, and add a Exit Sub for the first line. After either of those, save it and compile it (File -> Make ENGINE_NAME.exe)
  25. Hey gents, been a while. I'm using an old Engine made by Robin originally for Crystalshire. The engine renders shadows for the sprites but the larger my mobs get the more the shadows seem off so I want to disable them completely. I've attached an image showing my Mammoth's shadow for an example. Mammoth's Shadow Could anyone give directions for this? Many thanks!
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