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Wilfre

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Everything posted by Wilfre

  1. Nope… But you may need to take a look at how to NPC Block and Block Tile work...
  2. > It's in the map editor but i think it doesn't work. ![:mellow:](http://www.touchofdeathforums.com/community/public/style_emoticons//mellow.png) There is no Class Block, you need to add it via Source Code.
  3. > Make a new tile type witch is similar to blocked but allows players with the specific class walk over it. You can also move the sprites in the z axis to make it look like they fly > > off-topic: What the hell is going on with all the ponies in this forum? I said that… ![:huh:](http://www.touchofdeathforums.com/community/public/style_emoticons//huh.png) Excluding the Z axis part...
  4. Nope… No scripts... The engine doesn't use scripts. **BUT**, you could create a special tile type that blocks of all classes besides the one you select.
  5. Wilfre

    PNG in EO 3.0

    VB6, uses the normal GDI in form designing, meaning you can only use .gif, .jpg, and .bmp image formats.
  6. Wilfre

    Edit "server"?

    You need to open Server.vbp in VB6
  7. @dead-wolf: > and he wouldnt realize that chapi shouldnt double post and spam -_- I know that… I was doing that for the game... I'm sorry... I just wanted to add something funny... IN lolwut? Marshy Dearest would be so drunk he wouldn't realize I was apologizing… Pretty sure you guys were told to stop using Unicode and whatnot. -Joyce
  8. Marshy Dearest would be so drunk he didn't realize I just double posted!
  9. Marsh would be so drunk, he'd put all the annoying users in a new group called Team Termite! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/986378d80ce82111e4fce4daeb47d009.png)
  10. Marsh would be so drunk, he'd give back the Team Termite user group Soul gave me! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/986378d80ce82111e4fce4daeb47d009.png)
  11. You can add a pet system using Lightning's Pet System, and use Ryoshu's pet summon spell for a pet. Sell an item that does this spell and you're done!
  12. Wilfre

    Gui client

    Um… Well, first, this is in the wrong section... Second I don't know what your talking about.
  13. Wilfre

    Site Downtime

    Is the site gonna look different? Will it be "Eclipse Nightly" rather than "Eclipse" on the top?
  14. YOU, the server owner, must use your local IP address, people who reside beyond your network must use your external IP
  15. Okay… So I have added all of the coding terms I know excluding Direct X, Unrar, and FMOD stuff
  16. The Nightly Version is very smooth, fast, and has .PNG support though!
  17. @Lumiere: > I don't know if anybody else have this problem,or if this one was fixed but when i scroll the tilset it's not showing me the full tileset, neither when i scroll up or down. > > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/757fcacf0f532ccb3cca4083d117cd0e.png) If you're using the tilesets that came with it, JC had a converter that would cut the tilesets into 512x512 since he couldn't get the larger tilesets to work.
  18. Pi… Why did the chicken cross the road...
  19. @LonelyNekoLover: > Well, sorry for the delay in response; i got busy. > > anyway i found the cource of the bug and yes it was my DPI but not cuz it wasnt set to 96\. I sit back from my screen about 4 feet, so i had my DPI at 120% so i could read easier. It has been this way for so long i forgot about it. I set it back to 100% and it all fits fine now! ^.^ TYVM Chapi! Your welcome! :D
  20. @piscometro: > Humm, if you need help and i can help, say something ;) > Is a thing that I care, because we dont know when i game gotta gone famous, and need more capacibility :) **NOT** a single Eclipse Game has had that many players, I'm sorry, but that's the truth. I had to say it.
  21. @piscometro: > Soo that way I can estimate the number of players i can get on :) > But can someone ask to my other question, if my game got to a large scale (could happen, who knows) could i have more than one server, that comunicate with each other, making my game capable of handling soo much more players? :) Yes, but that requires you to edit the code. I'm trying to make something like that and I'll release it if it goes successful (and then it'll blow up my processor with all the servers, and then I won't even be able to access it! :P).
  22. Don't use VbGore, if you need Direct X 8/.PNG Support, look for the Nightly Releases in the custom sections. You can't really find the actual amount of people on Eclipse, so serve this as a rough/close enough estimate; Credit Soul for this: > This is a bad indicator for many reasons, but I'll point out the most obvious, you assume each player takes up the same amount of CPS; which is not true. The SendDataToMap, assuming every player moves, sends n(n-1) packets (n=number of players on the map). Here's what I would do: > > 1\. Close all applications. Start up the server. > 2\. Record the CPS. Do this for 100 seconds and measure every 5 seconds. > 3\. Remove the highest two and the lowest two from your results. > 4\. Take the average. Record it. > 5\. Add a new player (maybe someone not near your server). Go back to step 2. > 6\. Do step 5 as many times as you like, but at least 5 players should be on. > 7\. Use regression. If you don't know/don't care to know, you can use WolframAlpha. Type "fit { CPS0, CPS1, CPS2, CPS3 … CPS#whatever# }", where CPS# indicates the CPS when there were # players on. > 8\. Observe the fitted lines and see which makes sense (if it goes down and then spikes upwards, it's probably not the best predictor). > 9\. Use the equation, plugging in (# of players - 1) as the x value. If the result is less than 0, the server can not hold that many players. > Of course, it's still an estimate; but it is far better than the one described at the OP. I dumbed the regression part down a little bit, but the general idea is there.
  23. I should cross that out since I found out that one of Microsoft's Security Software was written in VB6\. In some way VB6 is stronger, and VB7-10/.NET is stronger as well.
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