Zopto Posted July 21, 2012 Share Posted July 21, 2012 What about music for me music is import for game so i went to ask it is posoble to you make to play mor e then one music on map like one music is finis then another on start…also is it posoble play music from server to all maps but to player dont need music file somting like radio net xp.any way good work o.o.on more question is this official reals or eclipse nightly realse? Link to comment Share on other sites More sharing options...
JohnPony Posted July 21, 2012 Share Posted July 21, 2012 @jcsnider:> In this modern world I really don't see a 15Mb file being a problem. (Referring to the size 3.1 will be.. maybe less.)> > Nightly Release: DX8, FMOD, Really cool graphic effects, little more complex, more event options, bug fixes, etc.Its just the point of those extra graphics and shit not being needed. Link to comment Share on other sites More sharing options...
tylerash98 Posted July 23, 2012 Share Posted July 23, 2012 Wow, this is simply extraordinary; the ability to create events just as I would in RPG Maker, but in Eclipse is just - awesome. I had two questions though: 1\. What exactly does it mean if an event is global? I think I might know this one though. Does it make it so that the event happens to everyone, rather than just you? This could be useful for cinematics and whatnot. And 2\. When may we expect a stable version of the Eclipse Event System? Thank you, and superb work on this, it brought me back to Eclipse for good!-Tyler Link to comment Share on other sites More sharing options...
jcsnider Posted July 23, 2012 Author Share Posted July 23, 2012 This version is quite stable… as for the stable 3.1 release.. no idea...Global means the events will be in the same position for each player.. so it is cool for shopkeepers and such. Link to comment Share on other sites More sharing options...
Notsu Posted July 23, 2012 Share Posted July 23, 2012 First: I love this system!Second:I have an question:What part of files I must delete to remove all event data? I know about maps and their "_eventdata" subfiles, the accounts files is needed too?simpy: Where are stored the event data? Link to comment Share on other sites More sharing options...
jcsnider Posted July 23, 2012 Author Share Posted July 23, 2012 All event data is stored in the Map/Map#_Eventdata.dat files… if you simply wanna wipe all events from your game you delete those. If you wanna delete the map (as in the tiles/attributes/warps/etc...) then you delete the Map#.dat...Each of the folders are consistent with it's contents so simply delete the files you wanna wipe in your game... the server will re-create them but blank for you to edit however you like. Link to comment Share on other sites More sharing options...
Jumpahead Posted July 23, 2012 Share Posted July 23, 2012 Jc You know the converter you used to convert Images to Png and transparency ect. It says "error" for me. Please Help. Link to comment Share on other sites More sharing options...
jcsnider Posted July 23, 2012 Author Share Posted July 23, 2012 I threw it together in 2-3 minutes… I was surprised that it worked at all. Sorry but it is not something that I support... the only thing I can recommend is that you are giving the correct path and such along with having a solid .Net 4.0 framework installed. Link to comment Share on other sites More sharing options...
tylerash98 Posted July 24, 2012 Share Posted July 24, 2012 Meh … I've come across a really annoying error. If I put in a custom .wav for spell sound effects, I get a runtime error 5 and the client crashes when I cast the spell. Any ideas? Link to comment Share on other sites More sharing options...
Notsu Posted July 24, 2012 Share Posted July 24, 2012 My problem is when I try to make an event based on player variables it's not working, always shows the last event page with no include the variables values.For example my event looks like this:> Page 1:> If player variable "1\. Name" is equal to 0 then> @>Show text: "exampletext1"> @>Set player variable "1\. Name" to 1> > Page 2:> If player variable "1\. Name" is equal to 1 then> @>Show text: "exampletext2"So it should for first hit(trigger is set to action button) show the "exampletext1", if hitted next time "exampletext2" but for me it showing always the "exampletext2" - the last page of event. When i try to make more pages in every config it still shows the last page(if it's based on player variables).I'm doing it on fresh copy downloaded 22.06.12.I hope You'll understand me. :) Link to comment Share on other sites More sharing options...
jcsnider Posted July 24, 2012 Author Share Posted July 24, 2012 Would you mind trying to download the latest Nightly Release and see if this problem still exists there?http://www.touchofdeathforums.com/smf2/index.php/topic,80930.0.html Link to comment Share on other sites More sharing options...
Notsu Posted July 24, 2012 Share Posted July 24, 2012 @jcsnider, I used it with set player variable option and it works fine on Your nightly release.But I prefer DX7 version because of my crashed graphic card and the retro style of game what am working on, I'll try to rip it from 3.0 to my 2.3v but am not very skilled in vb so can I hope You'll help me? / or just explain what part of code You changed in those section. Link to comment Share on other sites More sharing options...
Ryo Posted July 25, 2012 Share Posted July 25, 2012 hello can you please post the code source of the converter for learning purposes ??thank you! Link to comment Share on other sites More sharing options...
jcsnider Posted July 25, 2012 Author Share Posted July 25, 2012 @Ryo:> hello can you please post the code source of the converter for learning purposes ??> thank you!Nope. That program is massive… I use it for tons of different conversions, file renamings, etc....I simply made the startup wizard for that one specific release.Sorry. Link to comment Share on other sites More sharing options...
kibbelz Posted July 25, 2012 Share Posted July 25, 2012 Whilst fiddling around with the amazing features i found out an error:example:make a map 30by30place an event on the tile 25x25save the mapgo back into the map editor and set the map dimensions 14by11save the map, the event causes the server to crash when it tries to move.~Kibbelz Link to comment Share on other sites More sharing options...
hisherwin Posted July 25, 2012 Share Posted July 25, 2012 Hey Kibbelz can we talk at the moment at skype?(SORRY Off Topic) Link to comment Share on other sites More sharing options...
Vus Posted July 25, 2012 Share Posted July 25, 2012 @kibbelz:> Whilst fiddling around with the amazing features i found out an error:> > example:> make a map 30by30> place an event on the tile 25x25> save the map> go back into the map editor and set the map dimensions 14by11> save the map, the event causes the server to crash when it tries to move.> > ~KibbelzYea, that happended to me as well, I had to delete map I think. Link to comment Share on other sites More sharing options...
hisherwin Posted July 25, 2012 Share Posted July 25, 2012 @Vus:> Yea, that happended to me as well, I had to delete map I think.maybe the Event Data got corrupted , I think your right , it need to delete map (Event Data) Link to comment Share on other sites More sharing options...
Notsu Posted July 25, 2012 Share Posted July 25, 2012 @Notsu:> @jcsnider, I used it with set player variable option and it works fine on Your nightly release.> But I prefer DX7 version because of my crashed graphic card and the retro style of game what am working on, I'll try to rip it from 3.0 to my 2.3v but am not very skilled in vb so can I hope You'll help me? / or just explain what part of code You changed in those section.For now I tried to make(v2.3) it on one page based on conditional branch and it's works but still I don't know where the problem are based.sorry for lang but am writing from phone. Link to comment Share on other sites More sharing options...
iraniel Posted July 26, 2012 Share Posted July 26, 2012 how use images .png that don't have transparent Link to comment Share on other sites More sharing options...
Zetasis Posted July 26, 2012 Share Posted July 26, 2012 iraniel, the questions you have you should ask in the questions board. Either that or use google. Link to comment Share on other sites More sharing options...
DJMaxus Posted July 26, 2012 Share Posted July 26, 2012 Eclipse has certainly come a long way, bravo jcsnider. Link to comment Share on other sites More sharing options...
sebacame1 Posted July 29, 2012 Share Posted July 29, 2012 I am having a problem here… when i try to enter the game it crashes.... here is a screenshot, i dont know if you can help me out or fix this bug :/![](http://i1142.photobucket.com/albums/n615/sebacame/asdsaddsadsa.jpg) Link to comment Share on other sites More sharing options...
abhi2011 Posted July 29, 2012 Share Posted July 29, 2012 Run it through the IDE and show the lines it highlights when debug is pressed Link to comment Share on other sites More sharing options...
Sy-Man Posted August 1, 2012 Share Posted August 1, 2012 Hi there I'm Sy-Man from the German corner…I think this Event System Stuff sounds very good. But I have a Question about that. I've seen that the progress of the events are only visible for that player who hase klicked them. If I am right I see the problem of playing together in this way. NPCs and other player are walking throu walls and stuff like that... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now