Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

sebacame1

Members
  • Posts

    21
  • Joined

  • Last visited

    Never

sebacame1's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Couldn't you change all the chat box script to make it transparent? As you can see on player's name, text can float without a background. So if you could edit all the chat box section i think it is possible.
  2. Yes you are right the only formulas which take classes as a case are the vitals one the other ones are fine. Thanks.
  3. Thanks Matt i found this >! ``` >! Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long If index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 65 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150 End Select Case MP Select Case GetPlayerClass(index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 30 + 85 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25 End Select End Select End Function >! ``` and thats only the basics so then if i want to make for example a rogue i should not only change the initial stats but i must change the rogue formula too? because of the "* x + x" part
  4. I searched in the forum and i couldn't find what the default combat formulas were like and as jcsnider said "they are lacking to say the least" i am quite intrigued about how the actually are so if anyone knows what the are like i would really appreciate it.
  5. Thanks Marsh really! Excuse me for being that noob, first time using vb6.
  6. Ok i ll explain what is happening: I open any visual basic form file and i change something like lets say the menu "background" image, everything is fine, i save it and then i close vb6 and i open it again to be sure i did it right. Great, it looks fine… But when i open the client anything has changed and it happends with every single change i do in any visual basic form file so i would like to know what you guys think the problem is.
  7. Could someone please tell me how to change the running/walking speed using the final frontier? As far as i know i had to change the Public Const WALK_SPEED As Byte = X Public Const RUN_SPEED As Byte = X in modConstants on the client/src folder and i did but it just doesn't want to work.
  8. Actually my slide attribute is working pretty well but i was wondering if there is a way to change it's way to work. The thing is that if you step on a slide for example going up and there is a slide there, you teleport to the second slide and then you "walk" up it. So I though the problem is that the slide attribute first checks if there is another slide in its direction and secondly it makes the player "walk". My question is that if it is possible to change it so it first makes you walk and then it checks if there is another slide. It would be like the ice on pokemon games.
  9. Well I noticed a lot of people were having problems like this and I read all their posts but none of them had the same problem I have. The thing is that when a player warps to another location which has another warp SOMETIMES(not always) the runtime 9 shows up and the client crashes. I press "Depurar"(spanish) as i have the VB installed and this shows up: ![](http://oi44.tinypic.com/vrdo5u.jpg) I press Aceptar(Accept) and then this appears on the debugger: ![](http://oi39.tinypic.com/fm0v7r.jpg) I suppose that the line that has the yellow arrow is the buggy one. But as It is an .exe it is compiled so i don't know what to do. Please help me with this, it is really annoying for me and the users. EDIT: This happends for example when you get in/out a house
  10. I think there is a problem on the 2.3 map converter link, please re-upload the file i really need it as soon as possible. Error: 404 Not Found The requested URL /Event System Map Converter to 2.3.zip was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Also i have a bug on 2.3 evs… when i create a character and try to enter the game this error pops up: "run time error 5 invalid procedure call or argument" if someone could help me it would be great. I didnt have this error on EO 2.0
  11. Nice :D Please add some screenies ^^ Also be carreful with the copyright… thats why there are "shutdown ones" :/ GOOD LUCK! :)
  12. I could be a mapper if you allow me to be so! :) And I could help a little on some graphics too :)
  13. Mmmmm I didn't know that… Well, I think I will shut this project down and create a game with my own stuff because I agree with draken... they will not allow me do it so before I continue I better remove it. Thanks for the warning and for the advice! :)
  14. Refuge, your upload is the version 2.1? :)
  15. Thanks you Mr3m0! And I would like you to join in! :) I need all the help possible… creating a game alone is a hard work! If you find time to join in please notice me :)
×
×
  • Create New...