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Eclipse - Event System


jcsnider
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a little bugfix for the class required in the spell editor (you can't select "none" so you can't have universal skills)

Client side:

In **Public Sub SpellEditorInit()** change this:
```
' build class combo
        .cmbClass.AddItem "None"
        .cmbClass.Clear

```
To this (just invert that tho lines):
```
' build class combo
        .cmbClass.Clear
        .cmbClass.AddItem "None"
```
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Found a Bug

I chose play animation option from event system, I set it on tile and it worked,
![](http://s005.radikal.ru/i212/1207/be/ed1d5ec4916c.jpg)
but when I moved to other map animation stayed at the same tile but on different map
![](http://s019.radikal.ru/i634/1207/dd/2c22cc7cf101.jpg)
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~~Ill post the fix when I get home from work in a few hours.~~

And here is the fix…
Client side, in Sub HandleMapDone

Find GettingMap = false
and above it.. add this..
```
    For i = 1 To MAX_BYTE
        ClearAnimInstance (i)
    Next
```
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well, i just downloaded the new release at the start of this thread. Ran the server, got the port forwarded and ran the client. Immediatly this is what i got.
![](http://anony.ws/i/2012/07/10/Bg5tc.png)

as you can see the gui is off a bit.

not sure what i can do to fix it but i will look into it while i wait for a reply.
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@LonelyNekoLover:

> well, i just downloaded the new release at the start of this thread. Ran the server, got the port forwarded and ran the client. Immediatly this is what i got.
> ![](http://anony.ws/i/2012/07/10/Bg5tc.png)
>
> as you can see the gui is off a bit.
>
> not sure what i can do to fix it but i will look into it while i wait for a reply.

Set the DPI to 96%
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Well, sorry for the delay in response; i got busy.

anyway i found the cource of the bug and yes it was my DPI but not cuz it wasnt set to 96\. I sit back from my screen about 4 feet, so i had my DPI at 120% so i could read easier. It has been this way for so long i forgot about it. I set it back to 100% and it all fits fine now! ^.^ TYVM Chapi!
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@LonelyNekoLover:

> Well, sorry for the delay in response; i got busy.
>
> anyway i found the cource of the bug and yes it was my DPI but not cuz it wasnt set to 96\. I sit back from my screen about 4 feet, so i had my DPI at 120% so i could read easier. It has been this way for so long i forgot about it. I set it back to 100% and it all fits fine now! ^.^ TYVM Chapi!

Your welcome! :D
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*nods* your walking through the map, and a mystery voice talks to you guiding you. In my game you are going through a cave and it has multiple exits, as you start toward one a voice warns you not to go that way, or taunts you with threat of danger ahead etc etc. My friend who played through the lvl said it really creeped him out XD
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@LonelyNekoLover:

> *nods* yup, its IS a great feature to MY great game ^.^ shameless self promotion lol. My game is just begining though, but my idea board is full of ideas for this event stuff. Now i just need to find a way to fade the screen to black….

That feature is only available in my latest Nightly release… it is DX8 powered which gives the power to actually do the fading.
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