jcsnider Posted May 30, 2012 Author Share Posted May 30, 2012 Eclipse - Event SystemCurrent Version - 2.3* * *What is it?* * ** This is a new version of Eclipse featuring an event system. Ever used Rpg Maker? If not, an event system is an easy way to create custom events in your game without the need to make source edits. This is achieved with a powerful system based on commands/switches/and variables that give Eclipse a whole new standard of gaming.* * *Change Log* * *>! * 5/30/12 - Initial Beta 1.0 Release of Event System, there are several bugs that exist but these will be cleared out over time. - Working Demo Included -* 6/1/12 - Release of Beta 1.1 fixes several underlying issues with the event editor, action button to activate an event and core engine issues server-side. Should be more stable.* 6/2/12 - Release of Beta 1.2\. I would go as far as to say that this will fix 95% of the RTE9s. Could probably actually make a game with this version if desired.* 6/3/12 - Release of Beta 1.3\. Added the switch/label namer and the new Give EXP command. Also includes new commands to open shops/banks along with set access.* 6/5/12 - Release of Beta 1.4\. Fixed bug with setting player switches and enabled sound/music in the options.* 6/6/12 - Release of Beta 1.5 and 1.6\. Fixed bug with event self switches and hopefully the CTRL error, again.* 6/9/12 - Release of Beta 1.7\. Fixes a bug with local event movement being sent to everyone and another bug that I cannot explain ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png).* 6/11/12 - Release of Version 1.8\. Stops the large amount of event data from being sent to client unless map editor is opened. Also stops the data from being saved client-side. I deem this version to really be ready to make games with.* 6/15/12 - Release of Version 1.9\. Fixes bug with empty move routes. Optimizes the server a bit and gives option for showing an events name…* 6/16/12 - Release of Version 2.0\. Fixed the editor to create/delete events using left/right click like normal tiles. Also remembered to compile this time around ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png).* 6/16/12 - Release of Version 2.1\. Added some checks for show text and choices to make the closing of an event's chat look better..* 6/17/12 - Release of Version 2.2\. Fixed the open-shop command..* 6/19/12 - Release of Version 2.3\. This version includes A TON of bug fixes including all the general EO bug fixes in the Script Tutorial Index (Thanks Justin!). It also includes a new demo meant for new users to Eclipse as a whole. It is kinda fun, even for advanced users of Eclipse. (Thanks for the mapping Kibbelz!) * * *Known Bugs* * ** None!* * *Please report all bugs to me in this topic.* * *Todo* * ** Fix any remaining bugs that may exist.* * *Screenshots* * *>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/33e8d59a869e95864fefabc5d5b357e1.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2298229cf8bb6d0b23acd69f7c41401b.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3e86e312c1e7f1ca10ff7cf61c255d8b.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a4022239e6eea0d2d8fe715fe58e2b95.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f2879003629613b7ab5d8f67459b0188.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/1da2f44f438fcb35984752e929977436.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/53b46c583c1345348949fb600c71b4f3.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f3ed802ef78824e6100e9e86fbc1f657.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/adb58377492c1d8e9c5755bfc38c89d7.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f57a91500d6e0d2800036f19972dbf1e.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/aa9b03717263c8049ff6236bfddd2460.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2cc72c9e4f4908708dd704752cb4295f.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/6f7c27621e3a4e860634e4e9d6c28a04.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/cfe018b092a2431d8ce1e5afb052b489.png)>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/fc254dd6690b3cf2f2913a929f95a2a7.png) * * *Download* * ** The latest download can always be found here. It comes open-source with a small playable demo to get a grasp of what this event system is all about. [Eclipse - Event System 2.3](http://www.jcsnider.freemmorpgmaker.com/Eclipse%20-%20Event%20System%202.3.zip)* For those who began mapping before version 2.3, use this converter to convert your maps to the new format. [- Download Here -](http://jcsnider.freemmorpgmaker.com/Event%20System%20Map%20Converter%20to%202.3.zip)* * *Final Notes* * ** I would like to say thank you to everyone who supported me in the creation of this and the support that will follow as I continue to work on this system and perfect it. Special Thanks goes to Robin for EO and the event editor form which he gave me permission to use. Special Thanks also goes to Richy, Daxterxx and lel for their awesome and through testing of the system as I have been working on clearing out the remaining bugs. And Finally, I would like to say that I hope you all enjoy this system! 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Wing Posted May 31, 2012 Share Posted May 31, 2012 I love this already by the pictures. I loved the event system from RPG maker, and you're bringing back so many memories by making the lay out exactly the same. Link to comment Share on other sites More sharing options...
jcsnider Posted May 31, 2012 Author Share Posted May 31, 2012 Hope you all enjoy and please do not flame about my mapping, I know it is terrible! Link to comment Share on other sites More sharing options...
lel Posted May 31, 2012 Share Posted May 31, 2012 JC you realize you have only done the best work in my opinion. Link to comment Share on other sites More sharing options...
JohnPony Posted May 31, 2012 Share Posted May 31, 2012 @lel:> JC you realize you have only done the best work in my opinion.I agree with that xD big fan of your work ;) Link to comment Share on other sites More sharing options...
luriok Posted May 31, 2012 Share Posted May 31, 2012 Looks really good, jc KIU. Link to comment Share on other sites More sharing options...
Richy420Rich Posted May 31, 2012 Share Posted May 31, 2012 Hell yeah, kick ass system but ya'll, report them bugs so he can make it even better, i ran into like 3 within the last 10 minutes which I reported already.. I know there are bugs! Seek & Destroy like it's MW3 ya'll. :) Link to comment Share on other sites More sharing options...
Murdoc Posted May 31, 2012 Share Posted May 31, 2012 Nice job jc.. was wonderin if you plan on releasing a tutorial as well.. for those who already have a system in place.. Link to comment Share on other sites More sharing options...
Stein Posted May 31, 2012 Share Posted May 31, 2012 Since it's a test version I'd imagine he will once it's bug-free. Or at least not as buggy.Anyway, I'll take a peek at it when I get back home later today. ;] Link to comment Share on other sites More sharing options...
Zetasis Posted May 31, 2012 Share Posted May 31, 2012 Wow this is a pretty nice little system you have here. One bug I noticed though is if you set an event to change a sprite the sprite will not change until you change the current map. One easy way around this is to make the event warp you to the exact location you are at.I am curious though will there be a tutorial on how to use the features? I have noticed the demo maps but I haven't looked into them much yet. Link to comment Share on other sites More sharing options...
Wing Posted May 31, 2012 Share Posted May 31, 2012 I could make a tutorial. I love RPG Maker's event system, so as you can imagine, I know it inside out. Link to comment Share on other sites More sharing options...
jcsnider Posted May 31, 2012 Author Share Posted May 31, 2012 I might go on to write tutorials but at the current time I am more worried about fixing the current bugs.Can you elaborate on your report? Are you changing the graphic or are you actually changing it through an event with a move route?@Wing, if you want to make a few tutorials, go for it :D. It would help out a lot for those who never used Rpg Maker before. Link to comment Share on other sites More sharing options...
Zetasis Posted May 31, 2012 Share Posted May 31, 2012 I made an event that would check to see if I was a warrior and if I were the event would then set my sprite to a specified number. The problem was my sprite wouldn't change until I switched maps. So in order to fix this issue I simply modified the event to warp the character to the same location as the event tile right after the event switched the sprite number.Basically the sprite change attribute in the event system doesn't update the player data right away so until you switch maps the data isn't sent to the server thus not changing the sprite right away.@Oyikuy:> I could make a tutorial. I love RPG Maker's event system, so as you can imagine, I know it inside out.Well if the event system is the similar couldn't I just look up some RPG maker tutorials? Link to comment Share on other sites More sharing options...
jcsnider Posted May 31, 2012 Author Share Posted May 31, 2012 Alright, thanks for the bug report! I will fix it immediately for 1.10.And yes, you can get the general idea of how to use the editor by looking up rpg maker xp event tutorials ;) Link to comment Share on other sites More sharing options...
tslusny Posted May 31, 2012 Share Posted May 31, 2012 why you dont released tthis earlier :cheesy:, now i cant use this becouse im so far with my game :P Link to comment Share on other sites More sharing options...
Murdoc Posted May 31, 2012 Share Posted May 31, 2012 @Deathbeam:> why you dont released tthis earlier :cheesy:, now i cant use this becouse im so far with my game :PIf you can find out where the changes to source were made you can add it without having to redo maps etc.. I may attempt to do this myself since I also have a project already in progress Link to comment Share on other sites More sharing options...
Marsh Posted May 31, 2012 Share Posted May 31, 2012 I believe he said you do not have to remake maps. But if he has custom edits it will be harder. Link to comment Share on other sites More sharing options...
jcsnider Posted May 31, 2012 Author Share Posted May 31, 2012 The event data is stored in the map rec but is saved into seperate files, in order to copy this over, you would have to copy my edits to the bottom of your map rec, edit the loading and saving subs of your maps (you would not lose current data) and then copy over the core event system and all the little edits here and there that branch from it, IE: PlayerMove and HandleAttack server side where it checks if the player touched an event or used the action button on one :? Link to comment Share on other sites More sharing options...
Robin Posted May 31, 2012 Share Posted May 31, 2012 @jcsnider:> -snip-![](http://i.imgur.com/AsDHq.gif) Link to comment Share on other sites More sharing options...
Chief Posted May 31, 2012 Share Posted May 31, 2012 Why are you here? … I thought I told you to stay out. No shirt, no service. Link to comment Share on other sites More sharing options...
Stein Posted May 31, 2012 Share Posted May 31, 2012 I think he approves. :P Link to comment Share on other sites More sharing options...
jcsnider Posted May 31, 2012 Author Share Posted May 31, 2012 Working on fixing bugs. I am aware there is a terrible RTE9 bug when working with advanced events. (Alot of conditional branches and such). If someone can find the exact steps to re-create it, it would be very useful in fixing the issue :P. I am trying and just cannot make it appear at all right now :/ Link to comment Share on other sites More sharing options...
Lethys Posted June 1, 2012 Share Posted June 1, 2012 This is wonderful. I loved the eventing system back in the RPGmaker games and this is seamless with the map editor.Out of curiosity, how do variables work out for individual players? Are they reset after a certain point or do they stay with the client? Link to comment Share on other sites More sharing options...
Richy420Rich Posted June 1, 2012 Share Posted June 1, 2012 The variables are going to the server to be stored in the players character file, which you could always set the variable back to 0 if you wanted the event to repeat. Link to comment Share on other sites More sharing options...
Duders Posted June 1, 2012 Share Posted June 1, 2012 Wow… just wow. This is amazing! Link to comment Share on other sites More sharing options...
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