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DJMaxus

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Everything posted by DJMaxus

  1. MRDE (Mirage Realms Developer's Edition) was the best. Besides that I'd have to say Origins.
  2. Looks pretty good man, very solid, but I'll make some suggestions that are purely optional, mostly leaning towards overclocking. If you're in to any sort of overclocking, or interested in the future, you may want to pick up the i5-3570k processor, and MSI's 7970 video card. The "k" processor is unlocked so you can push it as far as you can cool it, and MSI's 7970 is much better with its overclocking ability than Gigabyte. Speaking of cooling, if you wanted a better heatsink, check out the "Cooler Master Hyper 212 EVO" cooler, or if you wanted to try water cooling, you can't go wrong with the "H" series from Corsair like the "H80i" for instance. Also, the Samsung 830 is blazing fast, but the new Samsung 840 Pros have 90k IOPS for both random read and random write, but there's only about 50Mbp/s improvement in basic write speeds. Don't forget to order a wireless card if you're not gonna be hard-wired. ;)
  3. > so how can i transfer this over to EO? is it possible? Yes, look throught the tutorial and copy over everything having to do with gender (male and female constants). Since paperdolling is already present, you just have to tell the game to load a certain image based on gender.
  4. > true true, so many features of TE that were amazing and worked perfect… and yet people forget them (and request them later) > > btw as you may have guessed i made that feature =P I still remember when you were going to release your source edit of Eclipse with a house customization system and more but sadly I don't think it ever was. =/ > well, perhaps somebody should rewrite it then for the "new"engines? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) A good majority of them are out in source edits. Can't think of one that hasn't been remade.
  5. Nothing was wrong, it was just doing things the old way, and the majority of the community cut off older versions completely after they were comfortable with Origins. I'm sure people appreciate a lighter way of handling character customization that's more compatible with how today's Eclipse functions. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  6. > why wouldn't they? Probably because they want a code that is newer and optimized for EO/CS:DE? That TE code was pretty old school.
  7. > don't want to spoil it for you but TE already had an hair, body and legs customization option ;-) I am aware of this, I was actually around back then, and because of that, I'm positive no one ever cosidered adding that code to their game after EE 2.7 died off.
  8. Tea because Chai Tea.
  9. Go ahead and post it, just give some credit. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  10. Hmm, Sadscript huh? Also, I remember that GUI, brings back some memories. Initially misread this as Mirage Classic, thinking it was related to Mirage Realms in some way. Got me pumped for a second.
  11. > like the bank you cant get out after someime the npc's just wont die and other that i forgot becuse i havent bean using it. Hmm, I've never run into the bank issue before, and the NPCs seem to die just fine. This seems like one of the cleanest source edits available.
  12. > Would this work with EO 3.0? If you follow this tutorial verbatim, it probably won't, but if you follow the same idea that was demonstrated in this tutorial, whilst making minor changes to it, this will work with any version of Eclipse.
  13. DJMaxus

    GUI

    Since you're using EO, its nice to make a mockup in Photoshop or another image editing program. Once you have that, in VB6 you can set the frmMain's image to your mockup image and design accordingly, moving things where they should go and etc.
  14. Haven't looked at it in a while, but I believe the sounds come from animations in EO. So make an animation, define a sound, then give it to the spell and cast it and see what happens.
  15. > the engen has to many bugs so i was hoping he woulld fix it Too many bugs? Like what?
  16. Not sure what happened to my initial attachment but the NPC Editor form is there now.
  17. > Cannot Drop Items from Inventory In frmMain: Replace this: ``` Call SendDropItem(InvNum, 0) ``` With this: ``` Call SendDropItem(InvNum, 1) ```
  18. Tomorrow I will modify my post to include the form work, and possibly attach some new forms to this tutorial. Hopefully I can re-do this whole tutorial soon.
  19. Sorry, its been a while. Glad you got it figured out.
  20. In your server, in the sub PlayerAttackNpc Find this: ``` ' send animation If n > 0 Then If Not overTime Then If spellNum = 0 Then Call SendAnimation(mapNum, Item(GetPlayerEquipment(attacker, Weapon)).Animation, MapNpc(mapNum).Npc(mapNpcNum).x, MapNpc(mapNum).Npc(mapNpcNum).y) End If End If ``` Change it to this: ``` ' send animation If n > 0 Then If Not overTime Then If spellnum = 0 Then Call SendAnimation(mapNum, Item(GetPlayerEquipment(Attacker, Weapon)).Animation, MapNpc(mapNum).NPC(mapNpcNum).x, MapNpc(mapNum).NPC(mapNpcNum).y) Else Call SendAnimation(mapNum, Spell(spellnum).SpellAnim, MapNpc(mapNum).NPC(mapNpcNum).x, MapNpc(mapNum).NPC(mapNpcNum).y) End If End If End If ```
  21. Server-Side Search for this: ``` ' Default starting location [Server Only] ``` Change the values below it.
  22. Looks like you beat me to releasing this. XD I copied it directly into Godborn's source afterwards, but coding it into your project was the original. Didn't even have it in my game.
  23. Eclipse has certainly come a long way, bravo jcsnider.
  24. I'm glad I live in KC. Gonna be awesome.
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