Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Sy-Man

Members
  • Posts

    658
  • Joined

  • Last visited

    Never

Sy-Man's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. @'Growlith1223': > @'lol123xb': > > > @'skyzero': > > > > > @'Sy-Man': > > > > > > > Is there anybody who can see whats wrong with this code of my classes.ini? > > > > > > > > My two Problems are: > > > > > > > > 1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes. > > > > 2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range"). > > > > > > > > Thank You very very much for your help! :-) > > > > > > > > Here is my code: > > > > ``` > > > > [INIT] > > > > > > > > MaxClasses=4 > > > > > > > > [CLASS1] > > > > Name=MC > > > > DoNotAdvance=1 > > > > MaleSprite=1 > > > > FemaleSprite=2 > > > > > > > > Strength=1 > > > > Endurance=1 > > > > Intelligence=1 > > > > Agility=1 > > > > Willpower=1 > > > > > > > > StartItemCount=2 > > > > StartItem1=1 > > > > StartValue1=1 > > > > StartItem2=2 > > > > StartValue2=1 > > > > > > > > StartSpellCount=0 > > > > > > > > [CLASS2] > > > > Name=Breaker > > > > DoNotAdvance=1 > > > > MaleSprite=3 > > > > FemaleSprite=4 > > > > > > > > Strength=1 > > > > Endurance=1 > > > > Intelligence=1 > > > > Agility=1 > > > > Willpower=1 > > > > > > > > StartItemCount=2 > > > > StartItem1=1 > > > > StartValue1=1 > > > > StartItem2=2 > > > > StartValue2=1 > > > > > > > > StartSpellCount=0 > > > > > > > > [CLASS3] > > > > Name=Writer > > > > DoNotAdvance=1 > > > > MaleSprite=5 > > > > FemaleSprite=6 > > > > > > > > Strength=1 > > > > Endurance=1 > > > > Intelligence=1 > > > > Agility=1 > > > > Willpower=1 > > > > > > > > StartItemCount=2 > > > > StartItem1=1 > > > > StartValue1=1 > > > > StartItem2=2 > > > > StartValue2=1 > > > > > > > > StartSpellCount=0 > > > > > > > > [CLASS4] > > > > Name=DJ > > > > DoNotAdvance=1 > > > > MaleSprite=7 > > > > FemaleSprite=8 > > > > > > > > Strength=1 > > > > Endurance=1 > > > > Intelligence=1 > > > > Agility=1 > > > > Willpower=1 > > > > > > > > StartItemCount=2 > > > > StartItem1=1 > > > > StartValue1=1 > > > > StartItem2=2 > > > > StartValue2=1 > > > > > > > > StartSpellCount=0 > > > > ``` > > > > > > Open Client Side and Find: > > > > > > For i = 1 To 3 > > > frmMenu.cmbClass.AddItem Trim$(Class(i).name) > > > Next > > > > > > change the number 3 by the number of available classes > > > > What is the file called? I tried searching "For i = 1 To 3" yet I cannot find it in any files. > > modHandleData if i remember correctly, but if you don't have vb6 then there's no point in editing your code, i should also mention you should do > ``` > For i = 1 To UBound(Class) > > ```instead of a direct number First of all Thank you very much for your help! But I have no vb6 :-( I ask myself why there should be a 3\. There were 12 classes in the original Version…?! Shouldn't there be a 12?
  2. Is there anybody who can see whats wrong with this code of my classes.ini? My two Problems are: 1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes. 2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range"). Thank You very very much for your help! :-) Here is my code: ``` [INIT] MaxClasses=4 [CLASS1] Name=MC DoNotAdvance=1 MaleSprite=1 FemaleSprite=2 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS2] Name=Breaker DoNotAdvance=1 MaleSprite=3 FemaleSprite=4 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS3] Name=Writer DoNotAdvance=1 MaleSprite=5 FemaleSprite=6 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS4] Name=DJ DoNotAdvance=1 MaleSprite=7 FemaleSprite=8 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 ```
  3. Is there anybody who can help me with this code of my classes.ini? My two Problems are: 1\. In the chareditor, when I make a new char after the registration in the game, they don't show me the 4\. class to choose. I just can see 3 classes. 2\. When I klick the Itemeditor as the Admin in the Game, there comes an error ("Run-time error '9': Subscript out of range"). Here is my code: ``` [INIT] MaxClasses=4 [CLASS1] Name=MC DoNotAdvance=1 MaleSprite=1 FemaleSprite=2 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS2] Name=Breaker DoNotAdvance=1 MaleSprite=3 FemaleSprite=4 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS3] Name=Writer DoNotAdvance=1 MaleSprite=5 FemaleSprite=6 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 [CLASS4] Name=DJ DoNotAdvance=1 MaleSprite=7 FemaleSprite=8 Strength=1 Endurance=1 Intelligence=1 Agility=1 Willpower=1 StartItemCount=2 StartItem1=1 StartValue1=1 StartItem2=2 StartValue2=1 StartSpellCount=0 ``` Thank You very much for help!
  4. Realy realy great work! Thank You! Can I find an explaining anywhere about the menus? Or can I write some questions in any thread about the version? Thanks for help! :-)
  5. Hi there, first of all I have to say sorry. I have a question about the whole Eclipsething. I didn't find another "Questions and Answers"Thread for all Eclipse Versions. Please move my thread to the right place if it's wrong. I'm using Eclipse with the 2.3 Event System. But I have some problems with that. Some of my players write me, that their PC switches totaly off when they install the library ore the game. Is there a possibility to run an Eclipse Version in a browser. I think the installing of the library an that stuff is too ornate for many players. So the browserthing could be the answer, I think. Possibly I have to say, that I'm not a programmer. I'm just a "clicker", but I offset this with own sounds, own grafics, own storys and innovativ ideas, I think. I would be really thankfull for help! (I'm from the German part of this forum. So pleasy excuse my missing overview in the English forum part.)
  6. I tried. Where can I do this?
  7. Thanx for your answer! I see, there are many problems… unfortunately I'm not a programmer. I only can klick the buttons in the editors. So I have to find more possible questversions...
  8. Hi there! I use the Event Eclipse Version to create Events in my Game. But it isn't easy, I think. I miss some features like a "NPCkillcounter". Can you help me to create my quests? Quest 1: "Kill xx NPC" Do you have an idea how the system knows about my kills? The only opportunity I got is to make drops for the NPC. The player has to collect the item an I can use the "Has Item"thing. Do you have any Idea? Quest 2: "Bring me xx from Item Y" "Bring me item Y" is easy to create. But how about a number of items? Do you have an Idea?
  9. > I recommend reading this guide, it goes into detail about Events and Switches; > > [http://www.touchofde…ystem-tutorial/](http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/) Thank you! The guide is realy great! I have another questions. But I think I hove to open a new thread because of the difference of the questions…
  10. > Sure, in a way. You could have stone events that increase the variable. Can you explain how I have to do this? Like this?: @>Conditional Branch: Player Has Item [X1] –-@>Conditional Branch: Player Variable […?] = = ? –----@> ------:Else ... ... (Sorry, if my question is to stupid...) > Player switch is a switch bound to the player, only the player will see the effects. Event switches are for the event, everyone will see the effect. And Event switches are the self switches, right?
  11. Thanx for your answer! > Player Variable as a number specific to the player that activated the event. > > Player variables can be used to do… things. With numbers! I really can't think of anything. Is it possible to create a Quest of "Collect 5 stones" and use the Player Variable for that? If it is like that how do I have to du this? > I assume self switch is a switch specific to the event. > > Self switches can be used to create chests that can only be opened once. But I can use the Player switch to create chests, don't I? What is the difference between Player Switch and Self Switch?
  12. Hi there, I use the "Eclipse - Event System 2.3" to create my Game. Now there are some things I don't understand. I hope you can help me :-) In the section Flow Control of the Event Editor is the Conditional Branch. I understand the "Has Item", "Class Is", etc. But can you explain me about "Player Variable" and the "Self Switch"? What can I create with that and what are typical thinks you use these two things for? Thank you very much for your help! :-)
  13. You know that this is the content of the classes.ini: [INIT] MaxClasses=2 [CLASS1] Name=Warrior MaleSprite=1 FemaleSprite=2 Strength=6 Endurance=7 Intelligence=8 Agility=9 Willpower=10 [CLASS2] Name=Magician MaleSprite=1 FemaleSprite=2,3 Strength=1 Endurance=2 Intelligence=3 Agility=4 Willpower=5 StartSpellCount=1 StartSpell1=1 I had to have a version where I could set "startitems" like this: StartItemCount=1 StartItem1=2 StartValue1=5 My question is, can I just put this in the classes.ini of the Event System Version? (And where I can make a spoiler in topics like that?)
  14. So I have to use Sounds as Music to use Wavs, right?
  15. > Look in client folder if there is fmod.dll. If yes then it is using fmod sound engine. Ah, thank You! No, there isn't I think. Can I just put this file in there to use these formats?
×
×
  • Create New...