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Notsu

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Everything posted by Notsu

  1. Sorry, but I can't edit topic to switch to solved. btw I can't use some of buttons like "fast reply".
  2. Can anyone upload that package? Thanks.
  3. Shadowsharp of Calm Rogue 20 Rare Weapon -dagger Monster Drop
  4. Notsu

    Window VPS

    Yeah, I mean that.
  5. Notsu

    Window VPS

    Try allow Your server.exe in windows firewall control panel.
  6. You don't say about that lovely bird animation in stay. :D
  7. why always when I start working on something I see the topic on forum with similar idea? :D Looks nice, keep going with it.
  8. It's not looking bad but there is nothing special - just good. About colors: I think that colors from pic in that thread: [http://www.eclipseorigins.com/community/index.php?/topic/133632-gui-background-render-question/](http://www.eclipseorigins.com/community/index.php?/topic/133632-gui-background-render-question/) are a lot better
  9. I'm working now on something like this. Some time ago I "released" game called Soan Heroes and it was pvp focused. To be honest It's hard to cumulate at least 8 players to play a team-mode. The game was running 24/7\. Now it's dead but I changed the concept and wan't to fix missed ideas. The most important thing(I think) in that kind of games is a lobby, matchmaker where You can easy find an opponent, the second is to organize tournaments with rewards and the last thing is to make good tutorial how to play for newbies in-game. I think that'll help You. Sorry for my english.
  10. The shop action is sent to all players and it's reseting shop action of all players not just of the player in shop. Server side: Find: ``` Sub ResetShopAction(ByVal Index As Long) ``` and change that line in this sub: ``` SendDataToAll Buffer.ToArray() ``` to: ``` SendDataTo Index, Buffer.ToArray() ```
  11. Resolved. ``` TempPlayer(Index).EventMap.EventPages(evPage).x ```
  12. I think it happen in dx7 versions, seems like it's don't blting npc.
  13. How to get current position of moving event? I'm trying with Map(mapnum).Events(x).x but it return an starting position of event. What about TempEventMap? It's not global event.
  14. It's really annoying, someone know how to fix?
  15. No, I tested it with and without stringvalue.(I entered vbNullString as StringValue in that case) But if it should crash I'll delete that check.
  16. That's why I'm asking, I tested it before post and it works without crash.
  17. CLIENT: ``` Sub SendSomething(ByVal LongValue As Long, ByVal StringValue As String) Dim Buffer As clsBuffer Set Buffer = New clsBuffer Buffer.WriteLong CGuildCommand Buffer.WriteLong LongValue If StringValue vbNullString Then Buffer.WriteString StringValue End If SendData Buffer.ToArray() Set Buffer = Nothing End Sub ``` SERVER: ``` Sub HandleSomething(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long) Dim buffer As clsBuffer Dim LongValue As Long, StringValue As String Set buffer = New clsBuffer buffer.WriteBytes Data() LongValue = buffer.ReadLong StringValue = buffer.ReadString Set buffer = Nothing End Sub ``` Is it worth? Is it optimal and done in proper way? I'm saying about lines where is check: if StringValue is not empty then send it. But the server will try to read string if it's not sent in client code. I hope you'll understand. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Thanks for reply.
  18. I'm thinking about it. =D Thanks. I think Robin don't added those feature because after implementing that u'll can't test Your game by yourself(one IP)
  19. Hi, I'm using the DrawText command to draw text into picturebox but is it possible to make it affect on clicks, mouse hover etc. If yes please tell me how. =D Thanks for reply.
  20. Thanks for replies. I store names of the guilds in .txt file like account names are stored in eo. To associate player with guild 'im using string variable with name of guild, to check if player is in guild am using byte variable(true/false). Features what I'll be adding: - guild war system(score counting) - join/leave/delete guild - change guild leader - guild chat - player ranks and that's all I thinkā€¦ I do not know whether it is better to create and load the guild data files or do it by this way(loading from player data).
  21. Hello, I'm making an simple guildsystem for eo, not because I don't like the existing one done by Scott but that have huge options what I don't need. So, I'm made it based on player variables, I'm adding data variables like GuildName, InGuild etc. and I'm not sure if it's an good way to make it. What did You think about it?
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