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kibbelz

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  1. Sure, if you're interested.
  2. You could see that ;). We're looking for mappers so if you're interested we'd be glad to take you on board!
  3. How much are you willing to pay? I've done this in previous projects with a fully working instance system and player house system.
  4. Tomorrow is the dawn of countless fan made pokemon games.
  5. If payment is involved I might shift my old bones back into the business.
  6. Due to normal users being unable to post in this topic. I've moved the topic back to where it originally was. if this topic dies or returns to be a complete joke (Yes Xx pr0cod3r xX you WILL need to take this seriously and stop talking text speak) I will personally move it back here, lock it and remove the key. -Kibbelz
  7. Topic moved to the board of shame, you can still post but I think this thread clearly belongs here.
  8. Its been a long time since the board of shame has been used, I'm tempted to move this thread into it.
  9. Agreed alongside I find it impossible to translate from "text-speak" to English. If you wish for this community to stop bashing this thread start by using proper English.
  10. I spy with my little eye, someone who plays LoL. Name and server? Anyway, I personally think it looks pretty average of all of the current unfinished engines we have lurking on the forums. I hope it actually gets completed, that would be in my opinion impressive. Best of luck, -Kibbelz
  11. the best way to handle all of the data is to make script files which are loaded within the battle when required. Also, I used to feel the same way but League took over my life.
  12. well its more or less the fact of that there are so many and depending on how you program it, the code soon turns pretty ugly when initially was pretty damn nice code. It becomes a pain to read and the mass of the moves that need additional programing for just make you cry and most often give up. But don't stop, keep going if you're enjoying it!
  13. You sure have a lot of free time on your hands man, I like what you've done but since you're still using vb6 and copying literally most of the things from EO why don't you just simply strip the engine from the things you don't want and keep the things you do? It should be much faster that way. What really will impress me is if you have the time to actually get around to finishing the battle system for all of the moves, abilities etc. I made a really nice base probably around 4 years ago(?) when I was actually still interested in this stuff. If you want to have a look at that I'd be happy to send you the files since I'm never going to use it.
  14. > Learn [Python 3.4.1](https://www.python.org/downloads/release/python-341/) and [pygame](http://www.pygame.org) > > > > Python is > > * Highly [employable](http://www.indeed.com/jobs?q=python&l=) > * The [top language taught in introductory CS courses](http://www.javaworld.com/article/2452940/learn-java/python-bumps-off-java-as-top-learning-language.html) > * Very [easy to get started with](http://en.wikipedia.org/wiki/List_of_Hello_world_program_examples#Python) > > > > Python also works way better than mono on non-Windows Operating Systems. Say python one more time and I will bite your head off.
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