LonelyNekoLover Posted July 12, 2012 Share Posted July 12, 2012 is the nightly release just an updated version of the official release? does it have the event triggers? Will i have to convert or redo my maps, items etc? Sorry for the many questions but i kinda need to know. ^.^ Link to comment Share on other sites More sharing options...
jcsnider Posted July 12, 2012 Author Share Posted July 12, 2012 It is updated but maybe a little buggy.. that is why it is seperate. No, most of your game data wouldn't convert over sadly at this time :/ Link to comment Share on other sites More sharing options...
Wilfre Posted July 12, 2012 Share Posted July 12, 2012 The Nightly Version is very smooth, fast, and has .PNG support though! Link to comment Share on other sites More sharing options...
Ryo Posted July 13, 2012 Share Posted July 13, 2012 So is the tutorial to add this to custom versions(and crystalshire) at least near ready??Thanks for the system it's great Link to comment Share on other sites More sharing options...
jcsnider Posted July 13, 2012 Author Share Posted July 13, 2012 No, I have decided not to make one because I find no point in supporting fundamentally broken engines. Link to comment Share on other sites More sharing options...
Faulty Posted July 13, 2012 Share Posted July 13, 2012 I downlaod Event system 2.3 but when i make new account to log in and start i get this. Link to comment Share on other sites More sharing options...
Draco.exe Posted July 14, 2012 Share Posted July 14, 2012 you need to install the library files. I think that's the same as runtime files, you can download that from here: www.robin.freemmorpgmaker.com/eo_runtimes.zipif you have more run time errors you can see this page and check how to fix it: http://www.touchofdeathforums.com/smf2/index.php?topic=12254.0 Link to comment Share on other sites More sharing options...
Kemerd Posted July 14, 2012 Share Posted July 14, 2012 That's why he came out with EO 3.0\. It really needs a name though. Link to comment Share on other sites More sharing options...
jcsnider Posted July 14, 2012 Author Share Posted July 14, 2012 @Dremek:> That's why he came out with EO 3.0\. It really needs a name though.Come up with something good and when I release the official version (current one debugged) I may switch the name and graphics…. Link to comment Share on other sites More sharing options...
zerosavior115 Posted July 14, 2012 Share Posted July 14, 2012 jc hoe do it exaclty render graphics?for example transparency on maptiles on older EO is based on the uppermost left tile am i right?so how does it do that now cuz what ever i do its kinda dirty and there really isnt transparency happening Link to comment Share on other sites More sharing options...
jcsnider Posted July 14, 2012 Author Share Posted July 14, 2012 2.3 uses DX7 and is the same as in the past.3.0 uses DX8.. png game graphics and the transparent color is actually "transparency" Link to comment Share on other sites More sharing options...
Domino_ Posted July 15, 2012 Share Posted July 15, 2012 MapEditorMouseDown there is " ElseIf frmEditor_Map.optEvent.value Then " and```        ' clear attribute        .Type = 0        .Data1 = 0        .Data2 = 0        .Data3 = 0```Dont need to be```        ' clear attribute        .Type = 0        .Data1 = 0        .Data2 = 0        .Data3 = 0        .Data4 = 0```?Also mod game logicsDim tmr500 ( nothing, no byte no long.. its ok? ) Link to comment Share on other sites More sharing options...
jcsnider Posted July 15, 2012 Author Share Posted July 15, 2012 @Domino_:> MapEditorMouseDown there is " ElseIf frmEditor_Map.optEvent.value Then " and> ```> Â Â Â Â Â Â Â Â ' clear attribute> Â Â Â Â Â Â Â Â .Type = 0> Â Â Â Â Â Â Â Â .Data1 = 0> Â Â Â Â Â Â Â Â .Data2 = 0> Â Â Â Â Â Â Â Â .Data3 = 0> ```> Dont need to be> > ```> Â Â Â Â Â Â Â Â ' clear attribute> Â Â Â Â Â Â Â Â .Type = 0> Â Â Â Â Â Â Â Â .Data1 = 0> Â Â Â Â Â Â Â Â .Data2 = 0> Â Â Â Â Â Â Â Â .Data3 = 0> Â Â Â Â Â Â Â Â .Data4 = 0> ```> ?> > Also mod game logics> > Dim tmr500 ( nothing, no byte no long.. its ok? )1\. Doesn't really matter simply because the Type is 0.2\. Should be as long but will work anyways. Link to comment Share on other sites More sharing options...
xxOverKillxx Posted July 19, 2012 Share Posted July 19, 2012 Could somebody make a quick tut on how to use such event system, or is there already one? :) cheers Link to comment Share on other sites More sharing options...
LonelyNekoLover Posted July 19, 2012 Share Posted July 19, 2012 I don't remember seeing a tutorial for it anywhere. Took me about 3 hours of fidgeting with the event function to figure out the majority of its features though. So i guess that would be my suggestion to you is just to take a look at the events that are present as part of the tutorial and then use them as a base to explore other capabilities of the event function.good luck ! Link to comment Share on other sites More sharing options...
Mithrandirr Posted July 19, 2012 Share Posted July 19, 2012 Here use this: http://www.rmxp.tigerseye.uk.com/tutorial_event1.shtml Since this engine was based off of the RMXP/RMVX event system, it has a lot of the same commands. Link to comment Share on other sites More sharing options...
xxOverKillxx Posted July 20, 2012 Share Posted July 20, 2012 Cheers Locke, That tutorial came in handy! :) Link to comment Share on other sites More sharing options...
PVJsquad Posted July 20, 2012 Share Posted July 20, 2012 Why Not Realese EO 3.0 in here ? Link to comment Share on other sites More sharing options...
jcsnider Posted July 20, 2012 Author Share Posted July 20, 2012 It will be once I debug it ;) Link to comment Share on other sites More sharing options...
Jumpahead Posted July 20, 2012 Share Posted July 20, 2012 Come on jc I have been waiting for days :D. I can't hold on much longer.I suppose lurking isnt helping :). Link to comment Share on other sites More sharing options...
LonelyNekoLover Posted July 20, 2012 Share Posted July 20, 2012 *pokes jumpahead* you need the jaws theme when you lurk….duna...duna...duna duna dunaaaa XD Link to comment Share on other sites More sharing options...
JohnPony Posted July 21, 2012 Share Posted July 21, 2012 I would really consider cutting out the extra graphics in the Engine Download.I remember Robin's release being 2Mb. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 21, 2012 Share Posted July 21, 2012 so whats the difference between this download and the 3.0 download in the custom sections? Link to comment Share on other sites More sharing options...
jcsnider Posted July 21, 2012 Author Share Posted July 21, 2012 @General:> I would really consider cutting out the extra graphics in the Engine Download.> > I remember Robin's release being 2Mb.In this modern world I really don't see a 15Mb file being a problem. (Referring to the size 3.1 will be.. maybe less.)@crzy:> so whats the difference between this download and the 3.0 download in the custom sections?Nightly Release: DX8, FMOD, Really cool graphic effects, little more complex, more event options, bug fixes, etc. Link to comment Share on other sites More sharing options...
crzyone9584 Posted July 21, 2012 Share Posted July 21, 2012 i see. thanks jc. Link to comment Share on other sites More sharing options...
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