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Kemerd's Achievements


Newbie (1/14)



  1. Bump, because I'm only gonna be here for like 5 minutes before leaving for months again.
  2. Not trying to be a douche, but the blue and the buttons are hidious…. Sorry. ;_;
  3. The forums say that this topic is hot. What ever floats your boat, Eclipse.
  4. Nice enough engine, but the tilesets are hidious. I'm not tryingto be a jerk, but they look all stretched and sometimes the tilesets just switch color schemas, and… I don't know.
  5. VC# 2010 Express: PQT8W-68YB2-MPY6C-9JV9X-42WJV VC++ 2010 Express: 6VPJ7-H3CXH-HBTPT-X4T74-3YVY7 VWD 2010 Express: CY8XP-83P66-WCF9D-G3P42-K2VG3 VB.NET 2010 Express: 2KQT8-HV27P-GTTV9-2WBVV-M7X96 To all you people out there who are going to say: > *snort* You can't put *snort snort* Visual Basic *sniffle snort* keys out on Eclipse *snort* that's *snort snort* illegal! You can suck it, Visual Basic 2010 keys are free and legal to get by yourself. Yes, that's right, VB2010 keys are free. This is just for the newbies or people who can't find (or are too lazy to) get the keys themselves. Enjoy!
  6. On Game GUIs, try to lessen on the curves. Also add borders, and gradients on the buttons, add some 3Dishness.
  7. Shall be fixed. Immediately. ======================= Once again, the download links are perfectly fine, if you get the; OOPS! ; Screen, just wait 5 seconds for it to restart the download.
  8. This would probably become the most-used custom version if made open-source.
  9. Thanks you for this amazing pack Kemerd! … Wait a minute ...
  10. Kemerd


    I don't see why so many people stress over Unity, when Torque3D is about 5x better and easier in graphics and performance overall. What Torque 3D Matches Unity In: 1\. Smooth art pipeline thanks to COLLADA 2\. PhysX Implementation 3\. Web Publishing 4\. Integrated editors 5\. Free support via community and documentation 6\. Simple deployment 7\. Shaders 8\. Scripting 9\. Intuitive user experience What Torque 3D has over Unity 3D: 1\. Superior rendering capabilities which rival Crytek or Unreal. This includes effects that are not even possible with Unity such as post processing effects. 2\. More control over your environment and level editing 3\. More powerful and varied tools (all WYSIWYG) * Real Time Terrain Editor * Real Time Terrain Painter * River Editor * Mesh Road Editor * Decal Road Tool * Decal Editor * Material Editor * Datablock Editor, which reduces the amount of manual scripting you have to perform * Shape Editor, which allows you to custom build your animated objects and their animations from within Torque 3D * ToolBox 4\. Based off an engine with far more [published games](http://www.garagegames.com/torquepowered/console) and a stronger track record 5\. Way more employee to user interaction and support 6\. A stronger, veteran community (I love the GG.com community) 7\. Superior documentation: more content, higher quality, more features (dynamic docs), and more video tutorials 8\. Torque 3D's networking is so much faster than what Unity offers, it's not even funny. 9\. Full source code access 10\. Frontline Award for Engine of the Year…hmm, that means far more people use our engine and found it to be the best you could use out of a competitive list. That includes Unity or Gamebryo Should I keep going? I think I could hit the post limit if I do. Just a quote... but seriously. This engine actually has a huge base, but everyone just ignores it. The rendering rivals CryEngine3. Just putting it out there for people who need something like this. Oh, and it's realtime.
  11. The rules are simple. This is a game where you replace letters, and try to make a secret code for the next person to decode. After 5 guesses you have to tell us the code, and the message. All the guessers have to do is decode the message. Also, you can give one hint. Nothing to elaborate. More like swap every key on your keyboard over, so I might type: ;ryd ytu yjod @ In this case, I went to the right one over every time I typed a letter. The message was: lets try this! L one key over is ; E one key over is R. And so on. Just something to do if you're trying to get your brain ticking. I'll start off this an easy. 20-8-9-19 9-19 5-1-19-25 Hint: Everyone knows this. You probably did it as a kid.
  12. You resize the Picscreen, and then take those measurements, and modify the screen size somewhere in the code in two places. I can't remember where, only that it has to be a factor of 32\. Try the search button.
  13. Well, I've decided to give up this project due to Eclipse - The Final Frontier being way better.
  14. Very nice. Very very nice. Hehe. Hehe. *walks off evily*
  15. IunderstoodeverythingyousaidandIthoughtitwasfunny ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
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