Zetasis Posted March 5, 2013 Share Posted March 5, 2013 I'm most likely not going to use this engine either way I am just curious what your problem with DX8 is. Link to comment Share on other sites More sharing options...
DJMaxus Posted March 5, 2013 Share Posted March 5, 2013 Hmm, Sadscript huh? Also, I remember that GUI, brings back some memories.Initially misread this as Mirage Classic, thinking it was related to Mirage Realms in some way. Got me pumped for a second. Link to comment Share on other sites More sharing options...
Helladen Posted March 5, 2013 Share Posted March 5, 2013 > I'm most likely not going to use this engine either way I am just curious what your problem with DX8 is.By implementing DirectX8, you're making it more modern which will destroy the classic feeling. Mirage was always about a simple and retro feel. Link to comment Share on other sites More sharing options...
tslusny Posted March 5, 2013 Author Share Posted March 5, 2013 > Sooo….older Silverdales' source?> Sooo….older Silverdales' source?No, just GUI, and it is very old one what i found on echostorms.net/RPG Link to comment Share on other sites More sharing options...
Zetasis Posted March 5, 2013 Share Posted March 5, 2013 Hmm. Well it seems rather obvious to me now. How about an autotile system. I wouldn't think that would take away from the classic feel at all. Link to comment Share on other sites More sharing options...
tslusny Posted March 5, 2013 Author Share Posted March 5, 2013 > Hmm. Well it seems rather obvious to me now. How about an autotile system. I wouldn't think that would take away from the classic feel at all.Yea thats my plan, but i must calculate them in rmxp style, but i am not good at maths ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
abhi2011 Posted March 5, 2013 Share Posted March 5, 2013 SadScript? Never actually used it. But it might be laggy/slow from what I heard. Well best of luck with this engine, and please don't dump it with features. Let it be clean and simple. Link to comment Share on other sites More sharing options...
TheRexion Posted March 5, 2013 Share Posted March 5, 2013 You have caught my attention. Let us hope you do not disappoint! Link to comment Share on other sites More sharing options...
Alerd Posted March 5, 2013 Share Posted March 5, 2013 System would add news as it is in the ER? and item stack?? :> Link to comment Share on other sites More sharing options...
tslusny Posted March 5, 2013 Author Share Posted March 5, 2013 > System would add news as it is in the ER? and item stack?? :>I do not wanna spam engine with features, but i will add stackable items (and i will remove currency item type, and for currency you will use ITEM_TYPE_NONE with [x]Stackable checked) but idk if i will add it in next version, becouse i always had problems with stackable items, so i must first implement it without bugs. Link to comment Share on other sites More sharing options...
erkro1 Posted March 5, 2013 Share Posted March 5, 2013 > I do not wanna spam engine with features […] so i must first implement it without bugs.+1.Just keep improving and optimising. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Zetasis Posted March 5, 2013 Share Posted March 5, 2013 Alright so I downloaded this and started messing around with the scripting system just to see how it was and to my surprise it is very different then what TE and EE had going. From what I can tell with this scripting system it is basically just taking a sub and writing it into an .ini file so one could make code changes without compiling or even opening VB6\. So as far as I can tell if you can't program VB6 then you don't even need the scripting system in this engine. Now this is good and bad in my opinion. From what I remember with TE and EE SadScript was just a dumbed down version of VB code which was nice because it allowed for even a novice programmer to make interesting features but it also was bad because it was extremely slow .Just thought I would post my findings for any others like myself who have been curious as to how this scripting system worked. If I am confused or just down right wrong please let me know. Like I said, I am not a programmer, but I can look at code and tell what it is supposed to do for the most part. Link to comment Share on other sites More sharing options...
Alerd Posted March 5, 2013 Share Posted March 5, 2013 Mr Beam sayHmm, i can add option for disabling Scripting to engine ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)I will add it to next version, it is usefull feature. Link to comment Share on other sites More sharing options...
Jacquelinett Posted March 5, 2013 Share Posted March 5, 2013 Welcome back man, glad to see you back on the forum Link to comment Share on other sites More sharing options...
nazhana95 Posted March 6, 2013 Share Posted March 6, 2013 I just test the engine and it's work!But there are a few bugs when I test the event systemOkay I will give u this long list of bugs>! Condition branch - @Change spells>! Change Skills - @Change sprites>! Change sprites - @Change PK>! Change Class - @Change sex>! Change Sex - @Set Access>! Set Access - @Costume script>! Open/Close ev - @Unknownand one more thing, how to edit the costume script in any of your engine? Link to comment Share on other sites More sharing options...
Marsh Posted March 6, 2013 Share Posted March 6, 2013 dx 12 or bust Link to comment Share on other sites More sharing options...
nazhana95 Posted March 6, 2013 Share Posted March 6, 2013 > dx 12 or bustIs that for editing the costume script? Link to comment Share on other sites More sharing options...
abhi2011 Posted March 6, 2013 Share Posted March 6, 2013 > dx 12 or bustIf you mean DirectX12, it doesn't work with Vb6 Link to comment Share on other sites More sharing options...
Alerd Posted March 6, 2013 Share Posted March 6, 2013 Is it the same event without delay system which is in the ER?Custom Event System with no hit to performance Link to comment Share on other sites More sharing options...
Daneta Posted March 6, 2013 Share Posted March 6, 2013 i looked in the script is has part were it say not to edit what if i want a quest system or 8 der movement Link to comment Share on other sites More sharing options...
bintin Posted March 6, 2013 Share Posted March 6, 2013 > If you mean DirectX12, it doesn't work with Vb6He was being sarcastic… Link to comment Share on other sites More sharing options...
Jumbofile Posted March 7, 2013 Share Posted March 7, 2013 Must add quest Link to comment Share on other sites More sharing options...
Daneta Posted March 7, 2013 Share Posted March 7, 2013 YES quest s and do with mirage realm its would be awesome and I will give ya points every week Link to comment Share on other sites More sharing options...
Ertzel Posted March 7, 2013 Share Posted March 7, 2013 If a quest system is added to this engine, it should be something from scratch that fits the old-school style more and not just adding Scott's system into an engine like everyone else does.Make it something custom, more unique and make them link into the event system. Link to comment Share on other sites More sharing options...
tslusny Posted March 7, 2013 Author Share Posted March 7, 2013 ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)NEW VERSION (v1.0.3)* * ***Changes:**================================Miracle Classic v1.0.2 -> v1.0.3================================- Added Scripted timers to engine and new SS commands (SetTimer, GetTimer and RemoveTimer)- Added Scripted NPCs- Added Scripted Items- Added Scripted Tiles- Fixed major bug in Event Editor- Removed SSMsgBox commands from SadScript, becouse i found that i can use VB6 commands in it, so i can just use MsgBox- Fixed reloading of Scritps (i forgot to set classes to nothing)- Fixed loading of event number in NPC editor Link to comment Share on other sites More sharing options...
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