BeNjO Posted March 18, 2013 Share Posted March 18, 2013 Going back to old school stuff can be a bonus, deathbeam might be "known" for not finishing stuff, but atleast hes contributed all his work to the community and i can safely say he got me using DX8!Stick with it deathbeam even if it "turns out like EA/ER" its a project that might inspire someone Link to comment Share on other sites More sharing options...
lel Posted March 18, 2013 Share Posted March 18, 2013 > This is gonna end like EA and ER.> > Starting with fast and many updates, then after a few weeks maybe months, you realise this is "Meh…"> > I might not be a coder, but what's the difference between this "Mirage" and Eclipse Origins (except the Scripting and the features) ?I agree allot of other people probably feel the same way you do. I can't say this is a good way to motivate someone into doing better work."(except the Scripting and the features) ?"Umm….. isn't that exactly what would make it different than Eclipse Origins?That's like asking someone to explain what the difference is between red and blue (except the color and the uses.) I seriously do not want to get into a philosophical debate about the differences between red and blue, and I really don't care. My point is that you took out the differences and asked him to give you more differences. I feel like you should have said something like "for example : 3.0, C:DE added DX8, another engine added "particles."I have to say I wish I didn't see so many buggy engines here made by Deathbeam, I'd be lying if I said its not a little discouraging. Link to comment Share on other sites More sharing options...
Synergy Posted March 19, 2013 Share Posted March 19, 2013 No one can fault the quantity of work Deathbeam puts in, it's just the quality is sometimes lacking. He also tends to, as Sekaru was rudely suggesting, chuck "optimised" and other synonyms around without really knowing what it actually means (and often his engines are slower than others). Link to comment Share on other sites More sharing options...
tslusny Posted March 20, 2013 Author Share Posted March 20, 2013 ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)NEW VERSION (v1.1.2)This is mainly bugfix update, so do not expect much ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)* * ***Changes:**================================Miracle Classic v1.1.1 -> v1.1.2================================• Targetting is now processed client-side (before for every left-click on screen packet was sent to server, now packet is sent only if there is NPC or Player under your cursor)• Added Auto target on attack (credits: Ryoku Hasu)• Disabled input to packet debugging windows• Optimized getting spritesheet number from sprite function• Added GetSprite and GetSpritesheet functions• Fixed getting sprite number from spritesheet• Removed some things what was still in engine left from Doors system• Fixed FMOD error when initializing game• Buy Item Fix (credits: Matthew)• Laggy Game Trade Fix (credits: Matthew) Link to comment Share on other sites More sharing options...
Sr_Sirius Posted March 21, 2013 Share Posted March 21, 2013 Great work ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Alerd Posted March 23, 2013 Share Posted March 23, 2013 Many bug in change sprite :<```The following error occured at 'InitDDSurf' in 'modDirectDraw7'.Run-time error '53': File not found.The following error occured at 'InitDDSurf' in 'modDirectDraw7'.Run-time error '70': Permission denied.The following error occured at 'InitDDSurf' in 'modDirectDraw7'.Run-time error '53': File not found.The following error occured at 'InitDDSurf' in 'modDirectDraw7'.Run-time error '53': File not found.```' Set pathfileInput = App.Path & GFX_PATH & filename & DATA_EXTfileOutput = App.Path & "\temp" & DATA_EXTCall Zlib.DeCompressFile(fileInput, fileOutput)**FileSize = FileLen(fileOutput) / 1024 / 1024**or' init object**Set Surf = DD.CreateSurfaceFromFile(fileOutput, SurfDesc)**Call Kill(fileOutput)BUG IN 1.1.2 , 1.1.1 1.0.6 :<PLEASE FIX :< Link to comment Share on other sites More sharing options...
tslusny Posted March 23, 2013 Author Share Posted March 23, 2013 > Many bug in change sprite :<> > ```> > The following error occured at 'InitDDSurf' in 'modDirectDraw7'.> > Run-time error '53': File not found.> > The following error occured at 'InitDDSurf' in 'modDirectDraw7'.> > Run-time error '70': Permission denied.> > The following error occured at 'InitDDSurf' in 'modDirectDraw7'.> > Run-time error '53': File not found.> > The following error occured at 'InitDDSurf' in 'modDirectDraw7'.> > Run-time error '53': File not found.> > ```> > ' Set path> > fileInput = App.Path & GFX_PATH & filename & DATA_EXT> > fileOutput = App.Path & "\temp" & DATA_EXT> > Call Zlib.DeCompressFile(fileInput, fileOutput)> > **FileSize = FileLen(fileOutput) / 1024 / 1024**> > or> > ' init object> > **Set Surf = DD.CreateSurfaceFromFile(fileOutput, SurfDesc)**> > Call Kill(fileOutput)> > BUG IN 1.1.2 , 1.1.1 1.0.6 :<> > PLEASE FIX :<You have files there missing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Alerd Posted March 23, 2013 Share Posted March 23, 2013 I have all files.. i check in 3 fresh copy version.. Link to comment Share on other sites More sharing options...
Alerd Posted March 25, 2013 Share Posted March 25, 2013 Deathbeam u have backup version v1.0.4Thanx Link to comment Share on other sites More sharing options...
tslusny Posted March 25, 2013 Author Share Posted March 25, 2013 > Deathbeam u have backup version v1.0.4> > ThanxWhy do you want 1.0.4? And i am afraid that i do not have ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)Btw what should i include in next version? I need some suggestions ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Alerd Posted March 25, 2013 Share Posted March 25, 2013 ;/ many tutorial dont work, i wont delete multi character.. Link to comment Share on other sites More sharing options...
tslusny Posted March 28, 2013 Author Share Posted March 28, 2013 ![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)NEW VERSION (v1.1.3)Finnaly proper pathfinding in Eclipse engine ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)* * ***Changes:**================================Miracle Classic v1.1.2 -> v1.1.3================================• Added advanced bug reporting (Credits: Player Worlds)• Replaced stock VB6 MsgBox with custom AlertMsg what will let game process when it appears.• Added A+ search algorithm. Now NPCs are alot smarter and they have finally pathfinding ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) (Credits: Herbert Glarner)• Now events are cached also in client-side map data, so this will decrease loading time of maps with events• Removed 1 useless calculation when loading surface• Added Whisper command to right-click menu• Optimized engine (now clsZlib and clsINI is created only when needed and not at start of engine) Link to comment Share on other sites More sharing options...
schnurman Posted March 29, 2013 Share Posted March 29, 2013 Great job! This is looking very good for a engine. I might actually use this hmm. Just don't go over board on the features! Remember quality over quantity ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png). But it seems clean and great now. Link to comment Share on other sites More sharing options...
Alerd Posted March 29, 2013 Share Posted March 29, 2013 Yea Great JobFound bug in ban please fix Link to comment Share on other sites More sharing options...
Zetasis Posted April 3, 2013 Share Posted April 3, 2013 Has the scripting engine been tested much? last time I tried it I couldn't get it to work. Link to comment Share on other sites More sharing options...
tslusny Posted April 3, 2013 Author Share Posted April 3, 2013 > Has the scripting engine been tested much? last time I tried it I couldn't get it to work.Yea, it is working. You can find current useable commands in clsCommands in server Link to comment Share on other sites More sharing options...
zlemo Posted April 11, 2013 Share Posted April 11, 2013 can I make the gamescreen bigger ? Link to comment Share on other sites More sharing options...
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