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Miracle Classic v1.1.3


tslusny
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Going back to old school stuff can be a bonus, deathbeam might be "known" for not finishing stuff, but atleast hes contributed all his work to the community and i can safely say he got me using DX8!

Stick with it deathbeam even if it "turns out like EA/ER" its a project that might inspire someone
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> This is gonna end like EA and ER.
>
> Starting with fast and many updates, then after a few weeks maybe months, you realise this is "Meh…"
>
> I might not be a coder, but what's the difference between this "Mirage" and Eclipse Origins (except the Scripting and the features) ?

I agree allot of other people probably feel the same way you do. I can't say this is a good way to motivate someone into doing better work.

"(except the Scripting and the features) ?"

Umm….. isn't that exactly what would make it different than Eclipse Origins?

That's like asking someone to explain what the difference is between red and blue (except the color and the uses.) I seriously do not want to get into a philosophical debate about the differences between red and blue, and I really don't care. My point is that you took out the differences and asked him to give you more differences. I feel like you should have said something like "for example : 3.0, C:DE added DX8, another engine added "particles."

I have to say I wish I didn't see so many buggy engines here made by Deathbeam, I'd be lying if I said its not a little discouraging.
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No one can fault the quantity of work Deathbeam puts in, it's just the quality is sometimes lacking. He also tends to, as Sekaru was rudely suggesting, chuck "optimised" and other synonyms around without really knowing what it actually means (and often his engines are slower than others).
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![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)

NEW VERSION (v1.1.2)

This is mainly bugfix update, so do not expect much ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

* * *

**Changes:**

================================

Miracle Classic v1.1.1 -> v1.1.2

================================

• Targetting is now processed client-side (before for every left-click on screen packet was sent to server, now packet is sent only if there is NPC or Player under your cursor)

• Added Auto target on attack (credits: Ryoku Hasu)

• Disabled input to packet debugging windows

• Optimized getting spritesheet number from sprite function

• Added GetSprite and GetSpritesheet functions

• Fixed getting sprite number from spritesheet

• Removed some things what was still in engine left from Doors system

• Fixed FMOD error when initializing game

• Buy Item Fix (credits: Matthew)

• Laggy Game Trade Fix (credits: Matthew)
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Many bug in change sprite :<

```

The following error occured at 'InitDDSurf' in 'modDirectDraw7'.

Run-time error '53': File not found.

The following error occured at 'InitDDSurf' in 'modDirectDraw7'.

Run-time error '70': Permission denied.

The following error occured at 'InitDDSurf' in 'modDirectDraw7'.

Run-time error '53': File not found.

The following error occured at 'InitDDSurf' in 'modDirectDraw7'.

Run-time error '53': File not found.

```

' Set path

fileInput = App.Path & GFX_PATH & filename & DATA_EXT

fileOutput = App.Path & "\temp" & DATA_EXT

Call Zlib.DeCompressFile(fileInput, fileOutput)

**FileSize = FileLen(fileOutput) / 1024 / 1024**

or

' init object

**Set Surf = DD.CreateSurfaceFromFile(fileOutput, SurfDesc)**

Call Kill(fileOutput)

BUG IN 1.1.2 , 1.1.1 1.0.6 :<

PLEASE FIX :<
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> Many bug in change sprite :<
>
> ```
>
> The following error occured at 'InitDDSurf' in 'modDirectDraw7'.
>
> Run-time error '53': File not found.
>
> The following error occured at 'InitDDSurf' in 'modDirectDraw7'.
>
> Run-time error '70': Permission denied.
>
> The following error occured at 'InitDDSurf' in 'modDirectDraw7'.
>
> Run-time error '53': File not found.
>
> The following error occured at 'InitDDSurf' in 'modDirectDraw7'.
>
> Run-time error '53': File not found.
>
> ```
>
> ' Set path
>
> fileInput = App.Path & GFX_PATH & filename & DATA_EXT
>
> fileOutput = App.Path & "\temp" & DATA_EXT
>
> Call Zlib.DeCompressFile(fileInput, fileOutput)
>
> **FileSize = FileLen(fileOutput) / 1024 / 1024**
>
> or
>
> ' init object
>
> **Set Surf = DD.CreateSurfaceFromFile(fileOutput, SurfDesc)**
>
> Call Kill(fileOutput)
>
> BUG IN 1.1.2 , 1.1.1 1.0.6 :<
>
> PLEASE FIX :<

You have files there missing ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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> Deathbeam u have backup version v1.0.4
>
> Thanx

Why do you want 1.0.4? And i am afraid that i do not have ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)

Btw what should i include in next version? I need some suggestions ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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![](http://www.freemmorpgmaker.com/files/imagehost/pics/02bea575383260c52a9ae2f68793aa3e.png)

NEW VERSION (v1.1.3)

Finnaly proper pathfinding in Eclipse engine ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

* * *

**Changes:**

================================

Miracle Classic v1.1.2 -> v1.1.3

================================

• Added advanced bug reporting (Credits: Player Worlds)

• Replaced stock VB6 MsgBox with custom AlertMsg what will let game process when it appears.

• Added A+ search algorithm. Now NPCs are alot smarter and they have finally pathfinding ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) (Credits: Herbert Glarner)

• Now events are cached also in client-side map data, so this will decrease loading time of maps with events

• Removed 1 useless calculation when loading surface

• Added Whisper command to right-click menu

• Optimized engine (now clsZlib and clsINI is created only when needed and not at start of engine)
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Great job! This is looking very good for a engine. I might actually use this hmm. Just don't go over board on the features! Remember quality over quantity ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png). But it seems clean and great now.
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