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Everything posted by Jacquelinett

  1. I'm not gonna do the code for you, but the right way to do this is to do proper math: Divide the character's individual sprite's width and height to get the mid point (aka the center), then draw the paperdoll's sprite box at the character mid point - (paperdoll sprite's width / 2)
  2. No, this is the literal answer to your question, it wasn't mean to be a coding answer. Open your sprite sheet, get the width and the height and divide by 4 to find each box's width and height. I have not use any eclipse engine for so long, but an easy fix for this would be to increase the size of your spritesheet to your paperdoll's size and move it accordingly.
  3. that is pretty epic man Jackie approved
  4. Paperdoll's Size's Width / 4 = Individual sprite's width Paperdoll's Size's Height/4 = Individual sprite's height
  5. Pretty neat. The mouth is off though, should shift it to the left to touch the outline. Better than my first mouse drawing from a loooooong time ago. I don't have the pic to it anymore, thought it was a ship with like 2 anime characters drawn on it My most recent mouse-drawn art: https://www.dropbox.com/s/a42hsel2y9lloxt/Drawing.png?dl=0 I suck at coloring. I liked it much better without the color
  6. > Ok, I was saying make a game engine because you have to do so much with it, the amount of crap you learn doing it is good if you need to learn a language and how it's all put together, I'm sorry that I learn by doing, not sitting reading a book that is boring as heck. I think you missed my point. When I said don't make a game engine, there are alot of thing you could do instead of reading book. You can code a clone of tic tac toe, you can code a clone of flappy bird. I said don't make a game engine not because you aren't learning anything, but because of possibility of developing bad habit/practice such as writing really long code that can be refractor into smallers code. If you wanna learn by code something, that's great, I'm just suggesting not do a game engine on your own. Again man, what work for you doesn't mean it work for other, and what work for me doesn't mean it work for other neither, Hence they are all suggestions
  7. I always had thought Zetasis was a programmer. Oh well. On the topic, C# is really a great language to start out. Don't listen to whoever said "make a simple game engine" like this guy below: > Hey, I'm somewhat new, well, new to VB, I'd suggest either VB 2010 and up or C+, C++, or C#, and try to make a simple game engine, don't worry about the combat, just learn graphics, resizing, stuff like that, trust me, you learn a lot doing it. > > > > What I DON'T recommend would be learning VB6 or JavaScript and then trying to learn all sorts of things, those languages should be dead by now, VB6 isn't that good anymore and JS is such a pain it's not worth it. > > > > Go simple and learn simple, try some tuts online. > > [http://www.codecademy.com/learn?choice=language](http://www.codecademy.com/learn?choice=language) > > [http://www.w3schools.com/sitemap/default.asp](http://www.w3schools.com/sitemap/default.asp) (I prefer this site, it has a lot more to choose from) If you are new to programming, trying to make your own game engine is a BAD idea. Since you are new, you are prone to pick up bad programming habit from designing a "game engine". Instead, just learn the language, once you think that if given a piece of code, you can analyze and understand it, go ahead and look up open source game engines, just look at each of it, try to understand what they are doing, learn about their advantage and disadvantage, learn about what they did that is good and use it. And also Well *, I just started making a Javascript game after a few year of C# experience. I guess because this guy said it's dying I should stop working on the game and go cry Edit: As for Game Engine, I think Netgore is decent as an Open Source Game Engine (feel free to argue though).
  8. > Lighting was prebuilt with the library spooker [https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs](https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs) , The light source stretches as you walk away from it, kinda like visible area of the light wait. So is there an overall shader in your light system? I mean like for example if the map is night time, would there be a dark transparent tint rendered over AND for each light, the location of the light would be removed from the dark transparent tint? I'm not very good at explaining what I'm trying to say xD
  9. Oo. This seem nice. Mind sharing with me the idea behind how you did your light system?
  10. Stop typing and checking for advice. Instead actually try to force yourself to study? Open source stuffs are usually the best way to learn imo.
  11. Jacquelinett


    > So if anyone is wondering. > > > > I was initially declined stating that I did ok on the exam but someone else did better. I was then offered a job at EA I will most likely be taking. Ubisoft has now phoned back for another interview about a Generalist Programmer position. I also am talking to a recruiter for Disney and Fidel. > > > > So hopefully I will get a job somewhere in this mess! Wish me luck and thanks for all the best wishes! Marsh pls take a job at EA and tell them to make better games. Like seriously, their games suck
  12. **Change Log (7/8/14)** - Added Character Creation (no editing feature yet however (after u made your character u cant reedit)) - Hunger and Stamina are in place but not working nor have art presentation in game - Added World Creation with changing name. - Autotile added - Tile Variation added (you see the white flower on the grass occassionally? It would be very lame to have the same grass over and over again). - Duo Weapon - Added Shield/Blocking NOTE: - I do know that the terrain spawning algorithm is bad. I don't have a good idea on how to make the map look more "rectangle/random shape-ish" instead of a vertical line then horizontal line. I tried to do some horizontal/vertical limitation but it didn't seem to work so well. And no I did not use Perlin Noise Algorithm. That stuff is too advanced for me **Screenshot:** [http://i.imgur.com/pflDyo1.png](http://i.imgur.com/pflDyo1.png "External link") Creating a new Character [http://i.imgur.com/a1HRKSG.png](http://i.imgur.com/a1HRKSG.png "External link") New Party Screen (Yay RPG Party with 4 people, although 2 slots is locked and will be unlocked as the game progress) (if you haven't notice already the background do animate) [http://i.imgur.com/JtnKh6z.png](http://i.imgur.com/JtnKh6z.png "External link") Creating a new World [http://i.imgur.com/6pIFwAU.png](http://i.imgur.com/6pIFwAU.png "External link") World Created [http://i.imgur.com/Fri5kGK.png](http://i.imgur.com/Fri5kGK.png "External link") Inside Eclipse's World [http://i.imgur.com/GtJoUe7.png](http://i.imgur.com/GtJoUe7.png "External link") Another World Concept Art (Background): [http://i.imgur.com/hw6Y8V7.png](http://i.imgur.com/hw6Y8V7.png) ^This is without the fire and shadow as those are different image animated through code. I lied those white things arent flower They are cocaine shiet Did i just say cocaine
  13. > I speak broken english, do not worry. > > > > What he wants is a way to change the language of the client, since not everyone is capable of speaking english. > > > > This could be fixable by adding support for custom text to the client, shouldn't be hard at all, just takes a bit of time to add it everywhere. You speak english better than me probably And isn't the majority of in game stuff are changable? Like you can change the message that was given when player connect to the server.The picture GUI's word can be redo. The only thing you have to change is probably the admin panel and editors
  14. Depend on which language you are talking about. If you are talking about language in general, you can change the content to your language (which include items name, character name, drawings). Hard coded stuff however (like admin panel) won't be able to change due to the fact that it is a form object and require change within the source itself. If you are talking about programming language, since I have no idea what you are talking about, one of the following answers could be helpful to you: 1\. If you are tlaking about changing the programming language, you are in bad luck! And no you can't just copy everything into Vb.net for it to work 2\. If you are talking about changing the language through the source, you can only change the forms button's word, ask JcSnider if he willing to make a version that change all the GUI Buttons for you alone. 3\. No you can't change a programming language into another language, programming language is absolute. You can't change an int to so (vietnamese) or bango (japanese).
  15. I have no fucking idea what you are a talking about but assumed from the chatbox, no, EO 4.2 will not be open source and even if you buy it, it is still not open source. There is a reason behind it (*eclipse history cough cough cough*), if you want open source so bad, use older eclipse version instead
  16. within the code then compile? yes within the actual text box in the editor without compile? no i mean you can add scripting for that
  17. If you wanna do a teamviewer section where I look over your code I can do that. I mean I have an old copy of vb6 but Im too lazy to go install it. I mean with only your given information I don't think I know where the problem is. The picture PS: OHHHHHHHHHHHHHHH I THINK I KNWO WHERE THE PROBLEM IS IT BECAUSE OF THE PARAMETER change the parameter from byte to long should solve the problem Since you seem like you are new to coding, the parameter is the stuff u ask for when you call a function For example void Givememoney (int howmuch) { Character.receiveMoney(howmuch); } so when you call it it would be Givememoney(100); just change the byte to long in that case if it doesn't work then I don't know that the closest thing I can think of at the moment
  18. Atleast give us the error message as well? If you have a problem that involve 255 256 that is most likely a data mismatch type. A byte can only hold a value from 0 to 255 as oppose to long negative some super large number to super duper large number. Dont try to delete line, that literally the worst way to fix it. > when you change from Byte to long > > remember to delete all items That is not the case since all items are under the same object class therefore if 255 of them work you really dont have to remove. You are right in some case (when you already have saved object (probably by using serialization) AND you modified the class itself, then yes, you will need to remove all the previous created object OR create a converter for it. However, the base item class in this case is not modified and an outer number used solely for the purpose of numbering is used so removing all of them isn't going to change anything Plus don't you think it would suck if she have to do another 256 items again?
  19. > You described everything that is wrong with small communities on the internet in one post, by using the exact same logic that stants behind newfag / oldfag differenciations on 4chan. > > And the idea you expect praise for it is rather entertaining. > > > > Lumiere, please don't give me "true artist" speaches, because a true artist wouldn't limit his potential by picking the worst possible tool to do what he calls his passion and then tell everyone around how much of an educated choice it was. The fact that you're into digital for 16 years and you paint with a mouse is not something you should addmit in public. [This girl](http://loish.net/) started doing digital painting around 2006, Marek Okon submited his first drawing on Deviantart in 2004, this is the [drawing he submited](http://fc00.deviantart.net/fs5/i/2004/291/3/4/Sarah_25_by_OmeN2501.jpg) and this is [his portfolio now](http://www.okonart.com/#portfolio&illustrations&83), and yes, you saw his works before because he's one of the leading professionals in the industry. > > > > Those are artists, you are using a mouse. > > I didn't came here with intent of starting arguments or making anyone uncomfortable, but please, reconsider how close-minded you come out as. > > > > As for the second picture, you're getting the hang of colors this time, generally the less flashy brushes you use the better (that grass in your first one, never again), also, dodge and burn is a pretty basic and actually bad way of working with colors. Best practice is to actually pick a darker color and play around with brush flow and opacity sliders, that way colors act like you're actually painting with them, not applying cheap effects. All those tools like smudge, burn and dodge are there for people editing photos, you don't paint with those. oh did you call someone a newfag. Cuz you seem new around here I do stuff for teh lolz. Expect funny shiet to come from me. I'm going to start the hate with one of my most hated quote of all the time: "Why ya'll so srs. Go watch some dunkey"
  20. But seriously, look at that guy. I mean he have 2 posts created, all 2 were to criticize murdoc. Not sure if someone got super butthurt or too afraid to criticize Murdoc with their main account. And wow murdoc no applaud for me for defending you? .____________________.
  21. > Well that was a pretty horryfying start of the day. I don't think I can say much, it's like when your child draws something, you can only pat it on the back and say "beautifull son". > > Please, don't attempt to draw anything with a mouse ever again, nobody can do that and not come out as handicaped. pls [http://fc07.deviantart.net/fs70/f/2011/253/9/8/jrp_dragon_online_album_by_tianajrp-d49hxv7.png](http://fc07.deviantart.net/fs70/f/2011/253/9/8/jrp_dragon_online_album_by_tianajrp-d49hxv7.png) i drew that with a mouse. And nice you create an account just to say this? On the other hand murdoc, I really have no comment on this lol
  22. > You need better dirt to grass transitions. Also try to add some texture to things, not just simple shading. wait for autotile xD You haven't see the tileset yet
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