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Ertzel

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  1. This looks pretty awesome. Hope you continue with this. One question… > Server Logic: > > There is one account server and unlimited game shards. > > > When a player connects they log into a shard, when they disconnect the shard connects to the account server and saves the player. When a player returns they connect to a shard of their choice, continues with the same character. By the sounds of this, none of the players data is saved from the time they log in until the time they disconnect, correct? If so, what happens if the shard they are logged in on disconnects and not the player, it wouldn't be able to connect to the account server and save which would result in all the players progress being lost since they logged in. Unless I'm reading this wrong and data is also saved while they play….
  2. Closing this topic as the project was dropped.
  3. Hello everyone, I currently am looking for a web coder who can help me modify a version of [http://startbootstrap.com/sb-admin-v2](http://startbootstrap.com/sb-admin-v2 "External link") to work off of a custom database for receiving/updating/inserting/deleting data. I also need to be able to send a post request and get the response for this API - [http://developers.hitbox.tv/token](http://developers.hitbox.tv/token) instead of a login system. This is going to be used for channel owners to setup and manage the data for their channel working with my chatbot I have for the website called meowbot - [http://www.hitbox.tv/meowbot](http://www.hitbox.tv/meowbot) Right now everything is setup and managed through the websites chat but that clogs up the chat with unneeded text and is also not nearly as friendly. Idealy I would like a website similar to [http://www.nightbot.tv/](http://www.nightbot.tv/) and [http://twitch.moobot.tv/](http://twitch.moobot.tv/). ![](http://i.imgur.com/SSoXfem.png) I am only looking for serious offers who believe they can do what is requested and are willing to help work on brining my bot to another level. Either respond in here or message me on Skype/Twitter @TheErtzel. Preview of the current layout for the site - [http://imgur.com/a/E7hcl](http://imgur.com/a/E7hcl#0)
  4. Ertzel

    Evil Cat!!

    this is the face of [meowbot](http://www.hitbox.tv/meowbot)
  5. For anyone wondering, this was the fix for layers: ``` Public Class TileRec Public Layer(MapLayers.Fringe2) As TileDataRec Public Type As Byte Public Data1 As Long Public Data2 As Long Public Data3 As Long Public DirBlock As Byte Sub New() For x As Byte = MapLayers.Ground To MapLayers.Fringe2 Me.Layer(x) = New TileDataRec Next End Sub End Class ```
  6. Can you post your code showing the where this error is happening?
  7. **Development Update** Today I fixed the loading/saving of maps and also changed the way loading/saving of accounts is handled to match this new way. This was needed to get layer/tile data to save and load correctly and will be needed for accounts once we get things like inventories in, so I changed it right now so its ready for later. I also fixed a problem I was having with tile placement/removing once you scrolled the map. Before it was always 1 tile off but now its the correct tile. Map drawing has also been improved to only display the visible portion of the map. Before it was drawing the whole map even parts not visible on screen. This was causing some massive performance problems with bigger maps. I just fixed a problem with the scrollbar sizes based on the map size, it wasn't the correct size before. Preview: ![](http://eclipseorigins.com/community/filehost/4cf588ec477c07f6a60d3e3a1e4522fb.png)
  8. **Map Editor Update** Today I fixed two problems in the map editor to do with rendering. I had a small problem with the tile placing that involved my calculating the X/Y cords the tile was at incorrectly. This is no longer an issue. I also had a really dumb coding mistake in rendering the map that had me exiting out of the loop where I should of been skipping to the next part. This was a simple fix replacing Exit Sub with Continue For in two places. Preview: ![](http://eclipseorigins.com/community/filehost/21e514b9e31f72ee46fc45e89341e461.png) ![](http://eclipseorigins.com/community/filehost/52f170a1be089eb69e34f0d79dc43aa7.png)
  9. The Map Editor now has working tileset loading/displaying and tile selection from a tileset. As you move your mouse in the tileset window your cursor will be hidden and replaced with a gold box on the tile your mouse is over, when you click down it will put a bold gold box around that tile to indicate it being selected. That selected tile will then be the tile placed on the map. To deselect a tile either select a new one or right click to clear your selection (changing tilesets will also clear it). When your mouse leaves this area the original unbold gold box will disappear and your cursor will be visible again. (The bolded box showing your selected tile will still appear) I finally got my SnapTo thing working to make sure it selected tiles at their proper positions within the tileset based on a TileWidth and TileHeight variable in the globals. Preview: >! ![](http://eclipseorigins.com/community/filehost/a9a3a6687a22215848d7a4616f2af709.png) Now I have to start working on the actual mapping system….
  10. **- Update on my Development - ** Previews of Current Editor: >! ![](http://eclipseorigins.com/community/filehost/5495128c6f95815b2a494b8cea452e0d.png) >! ![](http://eclipseorigins.com/community/filehost/b48a046eddf8d675b923ac5f3f63a9cd.png) >! ![](http://eclipseorigins.com/community/filehost/d4bd4150ab7dc80b5584514791b6dd28.png) The Account Editor is fully functional with saving/loading/new accounts and changing of data. The Map Editor can save/load and change Map Settings, change Editor Settings and create a new blank map. The actual mapping part hasn't been coded yet. The Publish System is just a quick preview of what this will look like. None of it is programmed yet but the idea behind it is: Each developer will have their own editor suite on their PC, they can work on these edits and as they do the edits get saved locally to their own machines and not the server. This means you can fully finish your edits before they effect the actual game. Once you are ready to release your edits you will press the File Button, then Publish Data. That will bring up the window in the screenshot shown. From here you login with your details and it will send that login to the server. If your details check out then your local files will get sent to the server and replace its current files then send them to all players to update the game. I will also be adding a Update Data system which will work the opposite of the Publish Data. So you will again login and then the server will send you all of its current files, this way if another developer publishes something, you can update your editor.
  11. Just so no one gets confused, when Dax says the editor was created by me, thats because after we talked out the problems we were having we decided to team together and both work on the DAX Engine. We had talked about this a little before and decided it is now a good time to do so. Dax will be working on most/all of the core systems needed and I'll be working on the extra features like Parties, Guilds, GM System, Editors… This way we can both focus on our different portions of the engine while everything gets made.
  12. Yes, Dax and I have talked about it in PM's and thats all cleared up. I can see his concerns and that some of our things were similar so I understand where he was coming from. But as he said we have talked about it and are okay now. I'm a member on his forum again also now so its all cool. We can drop that drama.
  13. Your include should be ``` #include ``` not ``` #include(iostream) ```
  14. Ertzel

    Rules (Updated)

    As far as I know, with the new site they have added in some security measures to prevent or cut down on banned people being able to create new accounts. For that rule its more so if we figure out someone who was banned has made a new account by IPs and other ways, the new account will then be banned.
  15. Ertzel

    JDawn

    This looks good so far. Hopefully you keep up development and actually get this released.
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