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Jacquelinett's Achievements


Newbie (1/14)



  1. I'm not gonna do the code for you, but the right way to do this is to do proper math: Divide the character's individual sprite's width and height to get the mid point (aka the center), then draw the paperdoll's sprite box at the character mid point - (paperdoll sprite's width / 2)
  2. No, this is the literal answer to your question, it wasn't mean to be a coding answer. Open your sprite sheet, get the width and the height and divide by 4 to find each box's width and height. I have not use any eclipse engine for so long, but an easy fix for this would be to increase the size of your spritesheet to your paperdoll's size and move it accordingly.
  3. that is pretty epic man Jackie approved
  4. Paperdoll's Size's Width / 4 = Individual sprite's width Paperdoll's Size's Height/4 = Individual sprite's height
  5. Pretty neat. The mouth is off though, should shift it to the left to touch the outline. Better than my first mouse drawing from a loooooong time ago. I don't have the pic to it anymore, thought it was a ship with like 2 anime characters drawn on it My most recent mouse-drawn art: https://www.dropbox.com/s/a42hsel2y9lloxt/Drawing.png?dl=0 I suck at coloring. I liked it much better without the color
  6. > Ok, I was saying make a game engine because you have to do so much with it, the amount of crap you learn doing it is good if you need to learn a language and how it's all put together, I'm sorry that I learn by doing, not sitting reading a book that is boring as heck. I think you missed my point. When I said don't make a game engine, there are alot of thing you could do instead of reading book. You can code a clone of tic tac toe, you can code a clone of flappy bird. I said don't make a game engine not because you aren't learning anything, but because of possibility of developing bad habit/practice such as writing really long code that can be refractor into smallers code. If you wanna learn by code something, that's great, I'm just suggesting not do a game engine on your own. Again man, what work for you doesn't mean it work for other, and what work for me doesn't mean it work for other neither, Hence they are all suggestions
  7. I always had thought Zetasis was a programmer. Oh well. On the topic, C# is really a great language to start out. Don't listen to whoever said "make a simple game engine" like this guy below: > Hey, I'm somewhat new, well, new to VB, I'd suggest either VB 2010 and up or C+, C++, or C#, and try to make a simple game engine, don't worry about the combat, just learn graphics, resizing, stuff like that, trust me, you learn a lot doing it. > > > > What I DON'T recommend would be learning VB6 or JavaScript and then trying to learn all sorts of things, those languages should be dead by now, VB6 isn't that good anymore and JS is such a pain it's not worth it. > > > > Go simple and learn simple, try some tuts online. > > [http://www.codecademy.com/learn?choice=language](http://www.codecademy.com/learn?choice=language) > > [http://www.w3schools.com/sitemap/default.asp](http://www.w3schools.com/sitemap/default.asp) (I prefer this site, it has a lot more to choose from) If you are new to programming, trying to make your own game engine is a BAD idea. Since you are new, you are prone to pick up bad programming habit from designing a "game engine". Instead, just learn the language, once you think that if given a piece of code, you can analyze and understand it, go ahead and look up open source game engines, just look at each of it, try to understand what they are doing, learn about their advantage and disadvantage, learn about what they did that is good and use it. And also Well *, I just started making a Javascript game after a few year of C# experience. I guess because this guy said it's dying I should stop working on the game and go cry Edit: As for Game Engine, I think Netgore is decent as an Open Source Game Engine (feel free to argue though).
  8. > Lighting was prebuilt with the library spooker [https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs](https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs) , The light source stretches as you walk away from it, kinda like visible area of the light wait. So is there an overall shader in your light system? I mean like for example if the map is night time, would there be a dark transparent tint rendered over AND for each light, the location of the light would be removed from the dark transparent tint? I'm not very good at explaining what I'm trying to say xD
  9. Oo. This seem nice. Mind sharing with me the idea behind how you did your light system?
  10. Stop typing and checking for advice. Instead actually try to force yourself to study? Open source stuffs are usually the best way to learn imo.
  11. Jacquelinett


    > So if anyone is wondering. > > > > I was initially declined stating that I did ok on the exam but someone else did better. I was then offered a job at EA I will most likely be taking. Ubisoft has now phoned back for another interview about a Generalist Programmer position. I also am talking to a recruiter for Disney and Fidel. > > > > So hopefully I will get a job somewhere in this mess! Wish me luck and thanks for all the best wishes! Marsh pls take a job at EA and tell them to make better games. Like seriously, their games suck
  12. **Change Log (7/8/14)** - Added Character Creation (no editing feature yet however (after u made your character u cant reedit)) - Hunger and Stamina are in place but not working nor have art presentation in game - Added World Creation with changing name. - Autotile added - Tile Variation added (you see the white flower on the grass occassionally? It would be very lame to have the same grass over and over again). - Duo Weapon - Added Shield/Blocking NOTE: - I do know that the terrain spawning algorithm is bad. I don't have a good idea on how to make the map look more "rectangle/random shape-ish" instead of a vertical line then horizontal line. I tried to do some horizontal/vertical limitation but it didn't seem to work so well. And no I did not use Perlin Noise Algorithm. That stuff is too advanced for me **Screenshot:** [http://i.imgur.com/pflDyo1.png](http://i.imgur.com/pflDyo1.png "External link") Creating a new Character [http://i.imgur.com/a1HRKSG.png](http://i.imgur.com/a1HRKSG.png "External link") New Party Screen (Yay RPG Party with 4 people, although 2 slots is locked and will be unlocked as the game progress) (if you haven't notice already the background do animate) [http://i.imgur.com/JtnKh6z.png](http://i.imgur.com/JtnKh6z.png "External link") Creating a new World [http://i.imgur.com/6pIFwAU.png](http://i.imgur.com/6pIFwAU.png "External link") World Created [http://i.imgur.com/Fri5kGK.png](http://i.imgur.com/Fri5kGK.png "External link") Inside Eclipse's World [http://i.imgur.com/GtJoUe7.png](http://i.imgur.com/GtJoUe7.png "External link") Another World Concept Art (Background): [http://i.imgur.com/hw6Y8V7.png](http://i.imgur.com/hw6Y8V7.png) ^This is without the fire and shadow as those are different image animated through code. I lied those white things arent flower They are cocaine shiet Did i just say cocaine
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