mrmiguu Posted September 5, 2009 Author Share Posted September 5, 2009 I am not adding that one since it isn't coded in the best possible manner. (No offense to Ghost) I will code a custom one instead. Link to comment Share on other sites More sharing options...
guzmanm Posted September 5, 2009 Share Posted September 5, 2009 hey miguu, the kill attribute on map editor doesn't works:( and the NPC is acting weird…. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 5, 2009 Author Share Posted September 5, 2009 @GuzmanM:> hey miguu, the kill attribute on map editor doesn't works:( and the NPC is acting weird….Define "acting weird…" Link to comment Share on other sites More sharing options...
VitinhooxD Posted September 5, 2009 Share Posted September 5, 2009 @MrMiguuâ„¢:> I am not adding that one since it isn't coded in the best possible manner. (No offense to Ghost) I will code a custom one instead.Ok anyways thanks MrMiguu Link to comment Share on other sites More sharing options...
guzmanm Posted September 5, 2009 Share Posted September 5, 2009 @MrMiguuâ„¢:> Define "acting weird…"Acting: To perform; to execute; to do.Weird: Rare, Strange.Just Kidding XD!!!Well, NPCs are just walking ALL the time with the stand animation only. and, when u attack they keep walking and attacking you at the same time, yeah, it sounds weird, but thats how it is! Link to comment Share on other sites More sharing options...
magezhilo Posted September 5, 2009 Share Posted September 5, 2009 I'm sure this is an easy fix, but I'm a noob so…When I get on to the game the map is smaller then the screen size. How do I change to make it look the right size? Link to comment Share on other sites More sharing options...
mrmiguu Posted September 5, 2009 Author Share Posted September 5, 2009 @Wraith:> I'm sure this is an easy fix, but I'm a noob so…> > When I get on to the game the map is smaller then the screen size. How do I change to make it look the right size?I am not sure what you mean… Do you see black bars on the sides or something??? Link to comment Share on other sites More sharing options...
magezhilo Posted September 6, 2009 Share Posted September 6, 2009 Yes, i see black empty areas that I can't add objects to or anything. And now when I tried adding new tilesets it tells me this:"Run-Time Error '401': Can't show non-modal form when modal form is displayed"Damn, am I the only one having all of these problems? :sad: Link to comment Share on other sites More sharing options...
The New World Posted September 6, 2009 Share Posted September 6, 2009 Is there something weird about the tileset's format? Link to comment Share on other sites More sharing options...
magezhilo Posted September 6, 2009 Share Posted September 6, 2009 It's bit-map like all the other tilesets, I compiled all the breeze tilesets together if that matters, I don't think it does though. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 6, 2009 Author Share Posted September 6, 2009 @Wraith:> Yes, i see black empty areas that I can't add objects to or anything. And now when I tried adding new tilesets it tells me this:> > "Run-Time Error '401': Can't show non-modal form when modal form is displayed"> > Damn, am I the only one having all of these problems? :sad:Show us a screenshot please. Link to comment Share on other sites More sharing options...
magezhilo Posted September 6, 2009 Share Posted September 6, 2009 I can't because whenever I go to get the screenshot I get the Run-Time error. I don't know how to take a screeshot of my desktop, could you tell me how? Link to comment Share on other sites More sharing options...
guzmanm Posted September 6, 2009 Share Posted September 6, 2009 Just press Print Screen, and then open a bitmap file and paste it. :D Link to comment Share on other sites More sharing options...
magezhilo Posted September 6, 2009 Share Posted September 6, 2009 All this is too much of a hassle (not sure if correct spelling). I need to focus on my main game anyway, I will keep checking the progress of the engine though. :azn: Link to comment Share on other sites More sharing options...
xelander Posted September 6, 2009 Share Posted September 6, 2009 I'd like more smoother jumps, so that when you jump, it goes fast, then slower, stops, and slow down, and fast down… Link to comment Share on other sites More sharing options...
Owen F Posted September 6, 2009 Share Posted September 6, 2009 when you jump in real life, you fall just as fast. Link to comment Share on other sites More sharing options...
xelander Posted September 6, 2009 Share Posted September 6, 2009 Yes, but you don't go up, down.It's physical logic, you can thoug a thing in air, and see it dosn't directly fall down, it's slows down first.Same whit people, but harder to see. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 6, 2009 Author Share Posted September 6, 2009 @xelander:> Yes, but you don't go up, down.> It's physical logic, you can thoug a thing in air, and see it dosn't directly fall down, it's slows down first.> Same whit people, but harder to see.I think you're talking about **trajectory**. It's hard to mimic this since it's using a tile-based system. Plus, you can move your character in the air, which is also un-real. If you don't like the way the physics work on this engine, by all means, program your own to suit your personal preferences. Link to comment Share on other sites More sharing options...
franqetesh Posted September 6, 2009 Share Posted September 6, 2009 There is a bug with the TextBoxs, they always return 0.I tryed everything, updating them, and nothing, and I reached to the conclusion what it's a source error.Could you check it?Thanks ^^. Link to comment Share on other sites More sharing options...
Squiddle Posted September 7, 2009 Share Posted September 7, 2009 I beleive this is already fixed with Hotfix 2, franq. Link to comment Share on other sites More sharing options...
franqetesh Posted September 7, 2009 Share Posted September 7, 2009 Oh, sorry haha, I have two Project Vertigo, one for testing. The testing one was without the hotfix, lol. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 7, 2009 Author Share Posted September 7, 2009 Ok, I want to thank franqetesh for and mrdani for posting their custom GUI of their game made with PV on the forums. I was able to look at it and make the GUI even more dynamic. Now, you can make the HP/MP/EXP bars any width you want, they will auto-adjust. You can also readjust the sizes of the top-left and bottom-right Menu tabs because they too auto-adjust. I fixed the shop price bug, as well as fixed some other minor things. I made the STR/DEF/SPEED/MAGI gauges when making your character custom so you can now adjust them to any width/color you want! Anything else needed fixing before the next release? Link to comment Share on other sites More sharing options...
Owen F Posted September 7, 2009 Share Posted September 7, 2009 I'd say go ahead and post it. Lol im gonna download it and check it out..maybe.. Link to comment Share on other sites More sharing options...
mrmiguu Posted September 7, 2009 Author Share Posted September 7, 2009 By the way, I also added a custom MAX_DATA and MAX_PACKETS variable to the Data.ini so players who want to adjust how many packets one can hold before being kicked for packet flooding. I have it set to:MAX_PACKETS=100MAX_DATA=1000 Link to comment Share on other sites More sharing options...
dao Posted September 7, 2009 Share Posted September 7, 2009 wow nice mig thats pretty cool Link to comment Share on other sites More sharing options...
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