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Squiddle

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  1. rnbgi rhinos never beat gorrila impressions?
  2. Damnit Death, I had gone on for a week until I saw this thread. I just lost the game.
  3. Hmm, that is a good point you make, Ballie. And Landon, Gameplay includes things liek Achievement Systems, Quest Systems, Maps, etc.
  4. Hi everyone. Well, I've been thinking of starting a new game, considering S.E isn't out yet and my RTS kind of crashed due to graphic errors. So, I've decided to build off of a Spells Engine I had already created (It's a REALLY cool feature, I'll talk about it later if you wants :P), and everything is working fine, but I don't know what to do next. So, I want to ask you guys, which of these features should I work on next? I'm just not sure what. I don't want you to simply click on whichever sounds coolest, I want to actually know which of these you think would be most important to use. Thanks for voting! =D
  5. Ah, the exploding kinds work well :P. Anyways, good luck with that XD.
  6. Hahaha, what kind of Mailbomb?
  7. Squiddle

    Upcoming Downtime

    @Olliepop#20: > IF YOU TAKE THIS DOWN I WILL SUE YOU MY DAD IS A LAWYAR I WANT TO BUY ECLIPSE THEN FOR SERIOUS OFFER FOR $30 PLEASE CONSIDER Does this remind you guys of another user who had a lawyer? :P. Anyways, whatever, the eclipse community can wait for a day XD
  8. Well, the demo lasts for only a week longer before it's gone. The game requirements are insane, though. 3.0 Ghz+ Recommended, I think it's like 2.6 minimum.
  9. I myself am using a 2D Graphics style, but it is possible to do 3D, just it's not a very powerful 3D Engine.
  10. @Dunnit: Yes, but I failed. Now I'm willing to give it another shot, with different changes and such. Hmmm, MMO-RTS. Interesting, interesting :3\. Levelable units/skills, buying different units and troops, but the combat type might be confusing, unless it's something like Ask to duel player. But that's boring XD.
  11. Yes, rly. Can use it easier with better results than if I use any other engine (At least, for 2d non-MMO's).
  12. > 1\. What engine are you using? (assuming it's premade) > 2\. How long have you been working on it? > 3\. What language? > 4\. Title? > 5\. Worthy of being released? > 6\. Need any help? ^^ 1\. Game Maker 2\. A few days-ish? 3\. GML (Game Maker Language) 4\. No idea, not sure until I can get a good, releasable version. 5\. What do you mean? The current status? Maybe some screenies and such, not an actually playable atm. 6\. Not really, thanks, though :3.
  13. Hi everyone :3\. Well, I was bored waiting for S.E (Hint, hint ;D), so I decided to try to make an RTS game, inspired by R.U.S.E by Ubisoft. Well, It's making progress, but It's far from done. Right now I'm perfecting unit production, spawning units, making them spawn and move to where previously selected, mass spawns, etc. What I have gotten done already: > #Sprites# > Infantry > Supply Depot > Recon Jeep > > #Engine# > Unit Selection > Unit Moving > Unit Capturing (Supply Depots and bases) > Unit Attacking > Supply Depots If it doesn't work out very well, I have other ideas I can work on. I think I have an even better idea than this, but I want to see if I can make this first :3.
  14. This topic was summarized by Virus.
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