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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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> **it is like it skip frames and it dont show full attack animation …**

Do you have an example? You may have to adjust:

```
' dynamic player animations
Public Const FRAMES_STANDING As Byte = 4
Public Const FRAMES_WALKING As Byte = 4
Public Const FRAMES_RUNNING As Byte = 2
Public Const FRAMES_ATTACKING As Byte = 2 <-------------- This should be # of frames
Public Const FRAMES_JUMPING As Byte = 4
Public Const FRAMES_FALLING As Byte = 4
Public Const FRAMES_STANDING_LENGTH As Long = 500
Public Const FRAMES_WALKING_LENGTH As Long = 200
Public Const FRAMES_RUNNING_LENGTH As Long = 100
Public Const FRAMES_JUMPING_LENGTH As Long = 50
Public Const FRAMES_FALLING_LENGTH As Long = 50
```
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> Do you have an example? You may have to adjust:
>
> ```
> ' dynamic player animations
> Public Const FRAMES_STANDING As Byte = 4
> Public Const FRAMES_WALKING As Byte = 4
> Public Const FRAMES_RUNNING As Byte = 2
> Public Const FRAMES_ATTACKING As Byte = 2 <-------------- This should be # of frames
> Public Const FRAMES_JUMPING As Byte = 4
> Public Const FRAMES_FALLING As Byte = 4
> Public Const FRAMES_STANDING_LENGTH As Long = 500
> Public Const FRAMES_WALKING_LENGTH As Long = 200
> Public Const FRAMES_RUNNING_LENGTH As Long = 100
> Public Const FRAMES_JUMPING_LENGTH As Long = 50
> Public Const FRAMES_FALLING_LENGTH As Long = 50
> ```

yea i tryed  that long time ago i put a  4  but

it kinda  switch animations to fast and i dont see frame 3 and 4
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> ~~Add […] village mode please.~~

~~What's village mode? I'll take you up on your ranged weapon request, though.~~

Nevermind, I understand what you mean. I don't customize this engine to cater to the people that use it; if I ever change or add things to it, it is to improve it inline with my own concept of how a side-scrolling engine should be done.

I do not feel like coding some terrible range weapon system. It'll turn out awful. Plus, there are so many ways of doing it that I'm bound to get it wrong. I know that sounds like a cop-out, but it really should be up to the user/developer to add in their own custom systems. I know Maple Story, La Tale, and Ghost Online (now Soul Saver) all use entirely different ranged weapon systems but generally have the same concept for a side-scroller: jumping, falling, vertical climbing, and portals. This engine has all of those (yes, even ladders/climbing surfaces– try stacking platform tiles on top of each other and see).
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  • 2 weeks later...
> -snip-

I left it like that because:

1. It's easy to build off of
2. I wouldn't want my game to necessarily have monsters jumping around and off ledges
3. Maple Story's monsters don't jump or chase you off ledges. That's the primary template
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[UPDATE]

I noticed while working on my game, Pvolostica (which uses the latest PVO as a base engine), NPCs did not walk through platform tiles horizontally (they should be able to).

Here's the EXTREMELY EASY fix for that:

![](http://mrmiguu.com/pv/tutorials/(modGameLogic)_(CanNpcMove)_npcs%2Bcant%2Bwalk%2Bthru%2Bplatform%2Btiles%2Bfix.PNG)
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  • 4 weeks later...
Hey PV team I have a preposition for you

Im currently making a game which uses 3d maps but 2d sprite

so that you can know what im trying to achieve look up the ELSWORD

I'd be copying its logic but using 3d sprite

so what is my preposition

Iam willing to share you my Source in exchange of resources that I need

For now this is what I need

A complex 2d sprite ( like in the game STAR OCEAN)

what I need this to have

complex as in each "action" should atleast be consist of 3 or more frames

in each frame the sprite should be in the center ( because unlike the current i will be using the center to determine the position of the character) so when you animate it, it would atleast seem good right?

And it would be better if you can make an animation as well

Dont worry, it can be anything you want because what im trying to do is atleast have some graphics to work with ( which what I lack of  now)

if your interested, please PM me and if anyone else like to do it and make a team with me its okay

Note: I cant start giving you visuals if you cant give me graphics

Thank you
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On 4/14/2020 at 10:27 PM, rpgsidescroller said:

Guys, Intersect Engine has released the code source. Maybe someone is interested on coding sidescroller options for it?

I am down if you are still interested

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