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guzmanm

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  1. guzmanm

    Open url

    > ty soooo much it wokrs Glad to hear that!
  2. guzmanm

    Open url

    Well, if you're using a webbrowser control, you can use this code to open a website with it: ``` MyWebBrowser.Navigate("http://www.yourwebsite.com") ```
  3. guzmanm

    Open url

    I'm confused. Are you saying you want to open URLs in the web browser control? If so, you can do this by letting the user input a link into a textbox and using the following code: ``` MyWebBrowser.Navigate(TextBox1.Text) ``` Replacing names accordingly, of course. More information: [http://www.vbtutor.net/index.php/visual-basic-2010-lesson-19/](http://www.vbtutor.net/index.php/visual-basic-2010-lesson-19/)
  4. Woah. Just, woah. Looks so insanely promising right as of now. Woah. Dude! Great job! Can't wait to see more updates!
  5. I'm a bit unpleased with the look of the trees in the first screen-shot. Putting that aside… > gib Soul elandor chronicles plz.
  6. > Thanks, a lot of errors are bound to happen when you write at 4 am. I'll correct them and continue right away. XD You're right and okay, I'll be waiting for more~
  7. > This was gross :[ I agree. Not my type of music, at all.
  8. Lellelelelelel. > -[1.1]How to brainstorm > > If you have ever brainstormed in school or at work, this will be easy, if not, brainstorming is simply writing down everything that comes to mind, you might even be sitting there, writing down works you brainstorm, and suddenly you feel hungry, so you write down food, and from there you write hamburger, and then you would feel you need a glass of coke with that, and some fries, and suddenly, you can with your brainstorm, create your games story and other ideas for it, such as a hamburger trying to save the **glass of come from the evil fries.** I'm not sure if there's an error there, but I just wanted to point that out… 'Cause I really don't get what does it means. :P > -[1.2]What resources you need > > If 2D cuts it for you, there's a lot of engines to choose from that all does a decent job for being (for the most part)free, and open source(A few exclusions), for example, if you want a 2D sidescroller game, I know there's an edited Eclipse engine that has that installed, you just have to search for it. There's a lot of different ones, if the current one provided on this site is good enough for you(Currently EO 4.2.1), then go for it, but if you feel something isn't right, you should consider an open source alternative, to enable edits to it. If you can change your engine to work the way you want, you can fullfill **your idea you had earlier**. Again, not sure. Just pointing it out. > [2.0]Sketching a game > > If you followed the first step, which I hope you did, you should have a general idea of how the story of the game goes, and how it will be played out, this is where you write down what features you will be needing to ill out that story, such as fishing, mining, crafting, fighting, raiding, PvP, things to do beside following the story. You also fill in minor details about your story here, names, locations, dates, how, and why. You should draw a world map of your world, a personal one to help you create an idea of the story you are writing, but you might want to create a more detailed one later in case you want someone else to create **the world together or for you.** Yet again. > -[2.1]Main features > > Think of the main features of the game, what does it include**s**, **w**hat makes the game? Crafting, Battles, Party system, PvP, pets, Swimming, just to name a few, these are what makes you**r** game, this is what will fill out and become your tools for your game. It's good that you do not make to**o** many features, there's an important thing to know, and that is that the more things there is to a game, the more likely there is that it will be bad, to**o** many features clutters the game, but to**o** little creates no gameplay, it's a hard task to keep a balance, but it is your job as the main producer/developer/whatever to uphold that balance. Few errors here and there. > -[2.2]Minor features > > Things that players generally do not notice unless they know the actual base engine, such as rebindable keybindings with dragable spells and items onto those skillbars, or AoE abilities, things that not always **are** obvious, are minor features. They're usually quality of life things, such as being able to skip a cutscene, if you have these, or emoticons if you want that. They're generally things you come up with over time, so it's not important to have a million of these already. The over use of commas is somewhat annoying, some are needed here and there, some are not. My opinion? So far, so good. For a second I felt as if I was reading a game programming book! :o Basically, sounds like it will be a very helpful guide in the future. Keep it up.
  9. Looking good, Andy! Compared to your previous work (Zelts), there is a noticeable improvement in your graphics skills. Keep them coming!
  10. You should work a bit more on the visuals, but as long as the functionality is perfect it could work out. I'll be rooting for you; good luck and keep it up!
  11. Sounds amazing. You could also add in some instruments to make it even more jolly. It might have it flaws and what not, but I was not able to spot any. Great work, either ways~
  12. Amazing. You should consider disabling the jumping while the user is chatting, though. It's a bit weird, and would be even more if there were more people in game. :P
  13. Awesome work, as always, Rory. The jutsus look amazing~ Keep it up. *^* Oh, by the way… the OST is... amazing.
  14. I was promised a Contest Winner Usergroup… :<
  15. > Both are awful. Use timeGetTime. Did a bit of research and wow, thanks for bringing it up. Never heard of it before.
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