arcanjo Posted January 5, 2011 Share Posted January 5, 2011 When the new version will come out of the project vertigo ORIGINS ???many speak because he is with many bugs …especially the connection .... Link to comment Share on other sites More sharing options...
Yxxe Posted January 5, 2011 Share Posted January 5, 2011 @Arcanjo:> When the new version will come out of the project vertigo ORIGINS ???> > many speak because he is with many bugs …> especially the connection ....Switch out the sockets with EO:CE and fix the d/c when someone logs out (to do with a players inertia I think, a division by zero.) That's all I've seen that urgently needs fixing. Switching the sockets out takes about 2 minutes and I assume the other error won't take long to fix either. Link to comment Share on other sites More sharing options...
Demetour Posted January 5, 2011 Share Posted January 5, 2011 I'm guessing the new PV will be open source Link to comment Share on other sites More sharing options...
Yxxe Posted January 5, 2011 Share Posted January 5, 2011 @The:> I'm guessing the new PV will be open sourceI'm sure they have all been open-source. Link to comment Share on other sites More sharing options...
arcanjo Posted January 5, 2011 Share Posted January 5, 2011 has estimated date for the new version? Project vertigo origins Link to comment Share on other sites More sharing options...
mrmiguu Posted January 6, 2011 Author Share Posted January 6, 2011 @Arcanjo:> has estimated date for the new version? Project vertigo originsNot Project Vertigo Origins. Just Project Vertigo. Link to comment Share on other sites More sharing options...
Lavos Posted January 6, 2011 Share Posted January 6, 2011 @The:> I'm guessing the new PV will be open sourceUnderstatement. Link to comment Share on other sites More sharing options...
DshWinchester Posted January 6, 2011 Share Posted January 6, 2011 Miguu wont do more on origins :rolleyes: Link to comment Share on other sites More sharing options...
arcanjo Posted January 6, 2011 Share Posted January 6, 2011 MrMiguuWhat is the release date of new version of "project vertigo"and you will leave the "project vertigo Origins" ? Link to comment Share on other sites More sharing options...
Demetour Posted January 6, 2011 Share Posted January 6, 2011 I have a question about the sprite layout. Will it be like the old eclipses layout(all the sprites in 1 file in rows) or will it be like origins where all the sprites are split into different files or are you making a new layout? Link to comment Share on other sites More sharing options...
Lavos Posted January 6, 2011 Share Posted January 6, 2011 @The:> I have a question about the sprite layout. Will it be like the old eclipses layout(all the sprites in 1 file in rows) or will it be like origins where all the sprites are split into different files or are you making a new layout?this won't be released for some time now, since he is doing from scratch. I bet most of your questions will be answered when it's ready. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 6, 2011 Author Share Posted January 6, 2011 @The Orange! I plan on doing all sprites (facing right) in one row and on the row below will be the other direction. Link to comment Share on other sites More sharing options...
luriok Posted January 7, 2011 Share Posted January 7, 2011 nice Link to comment Share on other sites More sharing options...
mrmiguu Posted January 7, 2011 Author Share Posted January 7, 2011 [Update]Built the core direct 3d 8 engine today. I decided to **mega**-spoonfeed on the comments. I also made declarations that are easy to understand and mentally organize for first-time direct 3d 8 users.If you haven't figured it out already, I am coding the engine in DX8\. If I run into any problems, I am scurrying back to DX7 (or try n' find a solution?). Link to comment Share on other sites More sharing options...
Robin Posted January 7, 2011 Share Posted January 7, 2011 @MrMiguu:> If you haven't figured it out already, I am coding the engine in DX8\. If I run into any problems, I am scurrying back to DX7 (or try n' find a solution?).If you're using tutorials then that's going to be pretty fast. Pretty much all DX8 tutorials have broken rendering. Link to comment Share on other sites More sharing options...
Guest Posted January 7, 2011 Share Posted January 7, 2011 Hey, so I finally worked up the courage to switch from PVS to PVO!!! XD However, I don't know if this was previously addressed, but I am just wondering. When I have more than one person on my server, there seems to be a small bug. Whenever someone else logs on, the sprite that is lower on the map, does not perform the different frames (standing, attacking, etc.)For example, my sister logged on, and when she did, her character would not move through the 3 standing frames I have. However, my character acted normal. My sister then jumped on a platform, and then when she reached a high elevation than I did, her character acted normal, and mine would not scroll through the standing frames, attacking frames, etc.Anyone else have this problem? or a solution?EDIT: I suppose this bug will be obsolete given the new PV Miguu is working on. I guess my new question is what will the new engine be based off of? Will it be similar to Origins or something totally different? Link to comment Share on other sites More sharing options...
Demetour Posted January 7, 2011 Share Posted January 7, 2011 I have yet another question about the sprite layout. I have made some that go walk, stand, walk, attack,attack. would that work in the way you're making them Link to comment Share on other sites More sharing options...
Carim123 Posted January 7, 2011 Share Posted January 7, 2011 I'm not promising anything for Miguu, but I'm going to assume that CONSTS will be included, and adjustable, like with PVO. Link to comment Share on other sites More sharing options...
Demetour Posted January 7, 2011 Share Posted January 7, 2011 Good. I need them to be if they aren't going to be like that. Also do you think he'll add one for the jumping frame? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 8, 2011 Author Share Posted January 8, 2011 @The:> Also do you think he'll add one for the jumping frame?Yes. There will be frames for everything. Link to comment Share on other sites More sharing options...
Carim123 Posted January 8, 2011 Share Posted January 8, 2011 Do you plan on adding anything, ie; Climbing (Vines, Ladders), Pushing/Pulling blocks, etc? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 8, 2011 Author Share Posted January 8, 2011 @Mijumaru!:> Do you plan on adding anything, ie; Climbing (Vines, Ladders), Pushing/Pulling blocks, etc?Yes. Also springs and multiple terrain that affect the game's physics. Link to comment Share on other sites More sharing options...
takuya Posted January 8, 2011 Share Posted January 8, 2011 MrMiguu, will you be adding arrows as well? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 8, 2011 Author Share Posted January 8, 2011 @takuya:> MrMiguu, will you be adding arrows as well?Yes. I don't see why not. Link to comment Share on other sites More sharing options...
takuya Posted January 8, 2011 Share Posted January 8, 2011 great, arrows will is a key point in the game im making. By the way, will enemies be able to use items, spells and weapons as well? Link to comment Share on other sites More sharing options...
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