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Yxxe

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  1. Yxxe

    O/

    Well, I'm about to start my second year at University, and things start to busy up for me again. Quite a few of you have probably seen me around from time to time in the past year, but I've figured that it's time to depart from Eclipse for the last time. The engine, sadly, does not hold my interest for very long now, and I have come to the conclusion that my time here is done. I've had a blast with some of you guys and girls, most of whom have left unfortunately, and I can't thank those who I have spent my time with in the past 3 years enough, which eventually put me onto a career I have a massive amount of passion for. Sadly, the development Origin, The Legend Reborn (OTLR) has ceased to exist, and even when I did start redeveloping a few months ago, new updates I posted were never really taken notice of and most of the development team either disappeared completely or moved onto new things, making it almost impossible for me to continue development anyway. The few releases it did have were enjoyable for myself to host and I hope enjoyable to those who played it in it's short time. However, I will not be releasing any of it's source code or executables to the public, so no PM's please! All my tutorials (all EO 2.0) are still available, but I will not be offering support for them any more. There are many members here which used them with success, and will most likely be willing to help if you post in the correct places. Finally, I wish all of the friends I once knew, here or not, the best of luck with your future endeavours, whether in the Games Industry or not. I'm certainly on the correct path, which again I cannot thank for enough. For anyone who wishes to contact me afterwards, my brother Lewis (SnowStorm) has assured me your message will be delivered if you send him a PM. Kindest Regards, Niall. (Lightning)
  2. Just to make things clear, Snow will be the only person developing on this. I've been kind enough to give him my client/server framework (originally developed for a remake), but I will not play a part in development of the game, other than technical support and fixing (if need be) of the current core.
  3. Yxxe

    Diablo3

    @Ne[o: > x link=topic=82278.msg881421#msg881421 date=1344734009] > http://eu.battle.net/d3/en/profile/Akhlis-2798/hero/3077659 > :D > > Well the game is starting to be stupid :) To hard if you ask me =] Your build is poop then. Switch on Elective Mode and follow my build. (Go for Frost Arrow in Elemental Arrow until you get Nether Tentacles).
  4. Yxxe

    Diablo3

    I win. :P http://eu.battle.net/d3/en/profile/Lightning-2657/hero/16980625 EDIT: Primary Weapon (XBow) was ~150k on Buyout, and everything else if I remember correctly was dropped. I'd say the bottoms weren't, but I didn't spend over 100k on those, so you don't really have to go to the AH to get decent stuff. Just plough to Hell difficulty Act 3, Act 4 and Act 1 Inferno and you get some pretty decent drops. :]
  5. Quite a lot of wasted screen space, I see.
  6. Yxxe

    USA Olympics Coverage

    [Ok, USA.](http://www.telegraph.co.uk/sport/olympics/cycling/9452404/GB-women-team-pursuit-trio-Laura-Trott-Joanna-Rowsell-and-Dani-King-win-gold-in-record-time-at-London-2012.html)
  7. Yxxe

    Dx7 to Dx8

    I would think of a few more reasons for switching than just 'I want fog'.
  8. Just a few games I've developed over the past few months. **Merits for a Mercenary** ![](http://www.niallweedon.co.uk/games/Merits.png) The first, _Merits for a Mercenary_ is a Sidescrolling Platformer developed by myself and two of my fellow students, Phil Duce and Reece Heyworth. The game was developed as part of a game making unit on my University course. Naturally, the group went for a challenge, by developing our own engine, written in C++ and OpenGL, along with a set of custom graphics. The game was developed over a total of 12 weeks, and gained us the best mark in the year. :] ['Merits for a Mercenary' Download (17MB)](http://www.niallweedon.co.uk/games/Merits.zip) **Rotational** ![](http://www.niallweedon.co.uk/games/Rotational.png) The next is a little game I developed over a weekend, in an attempt to create a small puzzle game. This is my first attempt at a puzzle game, so any ideas would be great! There's only one level to test out the mechanism, but it's proven to be a challenge for some players so give it a go! Also written in C++ and OpenGL. ['Rotational' Download (1MB)](http://www.niallweedon.co.uk/games/Rotational.zip) _More games may be added in future if you like the ones above!_ **Final Note: The graphics, executables and other files belong to their respective authors. No being an idiot and stealing them for another project, or claiming they are yours.** Enjoy, Niall
  9. Can't you just save yourself the hassle and use GetTickCount64 instead?
  10. Yxxe

    WIP Pixel Art

    If you're going for that style (I saw a SS of Pokémon on GBA on Page 1), take a look at these. I took part in making a GBA game (broken, mind) for my Universities' Game Jam this year, so the screenshots and info below may help you: **Info:** - 8px*8px tiles - Each tile can have a maximum of 16 different colours - Screen size: 240px*160px (30*20 tiles) - Max Map size: 512px*512px - Sprite size can range from 8px*8px to 64px*64px, in powers of two. - 256 colours can be used on the tiles and sprites (sprites = npc's, players, ui etc.) at any one time. - Maybe also take into account input systems too if you're going to be putting these tiles into a game. **Screenies:** >! ![](http://www.niallweedon.co.uk/gba/main.png) >! ![](http://www.niallweedon.co.uk/gba/game.png) >! ![](http://www.niallweedon.co.uk/gba/koala.png)![](http://www.niallweedon.co.uk/gba/roo.png)![](http://www.niallweedon.co.uk/gba/alligator.png) Hope this helps, good luck!
  11. @John: > I know i am not being forced into it, i am just saying i liked Runescape a lot better when it was run by a smaller jagex. Their was a lot less crap, the game has also become very sloppy, their updates are often buggy and pushed out as fast as possible. Heck for around 3 months it was almost unplayable due to a poorly coded update. It's the balance between frequent updates and well-coded updates. Half the userbase want more content quicker, the other half wants the developers to take their time on updates. You just have to remember that you cannot please everyone.
  12. @John: > That is greed, at a time, Jagex cared about its product along with its player base. Now its like they don't give a damn about their product, rather how much money they can suck out before it comes down crashing. And at the same time initial creators cannot do a thing about it, welcome to capitalism. What the hell are you on about? If Jagex didn't care about its userbase, then it would have stopped pushing updates, and told the large community they have to fuck off. Also, it's not greed, it's called running a business. You're also speaking like you actually have to pay for Runescape. Quite a majority of the Runescape userbase it made up of F2P players. I remember playing Runescape F2P for quite a long time before I tried the membership stuff. If you don't like the way the game is going, you either submit some feedback to the developers / community liason, and if they get a large chunk of responses saying the same thing, then they're quite likely going to do something about it, or, you just stop playing. You're not being forced into it.
  13. I don't see what the problem is with this. Given, I haven't played Runescape in a while, but it does look as if the combat is going in the right direction. That was something I did stay clear of beforehand, seeing as it did get quite boring very quickly. Hopefully this will put a stop to that. :)
  14. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/fc88ab60338fc7cb2d77aa3f0f102b56.png)](http://www.freemmorpgmaker.com/files/imagehost/#fc88ab60338fc7cb2d77aa3f0f102b56.png) And yes, it can be done the exact same way as the chatbox text. EDIT: Oh yea, I have only touched CS:DE twice beforehand, and haven't used any version of Eclipse in the last six months. Try a little harder next time, eh?
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