mrmiguu Posted December 30, 2010 Author Share Posted December 30, 2010 @DshWinchester:> man :O> > I hope you get some time to make the new PVO *=*> > good luck with your project :)Thank you. I'll find time tomorrow or something of the like. Link to comment Share on other sites More sharing options...
horsehead Posted December 31, 2010 Share Posted December 31, 2010 Year Miguu you are teh Uberleet. Your PVO will own all! Link to comment Share on other sites More sharing options...
mrmiguu Posted December 31, 2010 Author Share Posted December 31, 2010 @Noctis:> Year Miguu you are teh Uberleet. Your PVO will own all!No. Your games will be the ones to truely own ;D Link to comment Share on other sites More sharing options...
Fuu Posted December 31, 2010 Share Posted December 31, 2010 Miguu. What Maple Story private server do you play?Love the engine (tryin to keep this on topic) Link to comment Share on other sites More sharing options...
mrmiguu Posted December 31, 2010 Author Share Posted December 31, 2010 I am in the process of setting up my own. I'd like to have a BigBang version (so my stubborn friend could play), but for now I am using v83\. It works just fine. I'm trying to add custom NPCs to sell 1 meso scrolls and equips so people can grind on a low rate server with epic damage.[As for PV…]I am working on an engine from scratch. So far so good. I don't want to keep converting Robin's releases. It's a pain. I will still use the tile-based mapping system that Eclipse has always used, but this time it will be made in the form of side-scrollers. I got a rough version of client to server winsock communication working. I am pleased with how it all turned out.Tomorrow I am going to finish up my packet's buffer structure and debug the rest of the winsock module. I also want to dip my feet into object oriented gameplay (I know it sounds stupid, but the conversion to DX7 will be easy). I really want to get to working on a system of interpolation where as few packets as possible are sent to the server without overloading it with pixel coordinates and etc. Link to comment Share on other sites More sharing options...
Fuu Posted December 31, 2010 Share Posted December 31, 2010 Lol? You made your own? Can I play? ;DSORRY. Didnt see the "In the process of" thing. Its 3:32 AM. Lame excuse, Ik. Link to comment Share on other sites More sharing options...
DshWinchester Posted December 31, 2010 Share Posted December 31, 2010 so you will make a pv from 0?will take a while then XD Link to comment Share on other sites More sharing options...
horsehead Posted December 31, 2010 Share Posted December 31, 2010 @MrMiguu:> @Noctis:> > > Year Miguu you are teh Uberleet. Your PVO will own all!> > No. Your games will be the ones to truely own ;Dwith your Engine everytime^^can we give some suggestions? Link to comment Share on other sites More sharing options...
DshWinchester Posted December 31, 2010 Share Posted December 31, 2010 just to clear UPYou give up on making PVO on new origins(Eo 1.2.0-CE) ? Link to comment Share on other sites More sharing options...
mrmiguu Posted December 31, 2010 Author Share Posted December 31, 2010 @DshWinchester:> just to clear UP> > You give up on making PVO on new origins(Eo 1.2.0-CE) ?If I figure out the interpolation deal soon I might just throw it into the new EO and release it.So in other words, not entirely "no" Link to comment Share on other sites More sharing options...
takuya Posted December 31, 2010 Share Posted December 31, 2010 since i cant use arrows with pv, i hope you put them in in the next version. Link to comment Share on other sites More sharing options...
Carim123 Posted December 31, 2010 Share Posted December 31, 2010 Oh, you're making it from scratch?Hope you manage it :azn:If you need GFX for GUIs, or default Tiles, etc, don't hesitate to ask :D Link to comment Share on other sites More sharing options...
Robin Posted December 31, 2010 Share Posted December 31, 2010 @MrMiguu:> If I figure out the interpolation deal soon I might just throw it into the new EO and release it.> > So in other words, not entirely "no"Most of the changes in the new EO are easily ripped. The change log is so daunting because of the amount of bugs I've fixed, but they're mostly just 1-line fixes. The main thing is just ripping out the new socket handlers and packet senders/receivers. Maybe the character sprite code as well, as I fixed the entire sprite sheet showing.You don't need to keep using my releases if you don't want. You know enough to update your own source code and EO will always be there for you to rip stuff from. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 1, 2011 Author Share Posted January 1, 2011 @Robin:> You don't need to keep using my releases if you don't want. You know enough to update your own source code and EO will always be there for you to rip stuff from.I loled at this, Robin.Thank you. I really appreciate the help you've given me over the past months.I won't directly rip anything (it's hard to even comprehend some of the things you've done in the source). I would rather look at what you've done and try my own spin on it (even if my "spin" is not as well done). Link to comment Share on other sites More sharing options...
mrmiguu Posted January 2, 2011 Author Share Posted January 2, 2011 [Update](This is based on the new source)I managed to completely debug and get the packet system working. I have cleaned up alot of code today and finished making the client's socket source in synch with the server's socket source. Tested and **approved**!Picture (down below):![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/pv_update1.png) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 2, 2011 Share Posted January 2, 2011 nice XDyou already was working on the new engine? '-' Link to comment Share on other sites More sharing options...
Lavos Posted January 2, 2011 Share Posted January 2, 2011 @MrMiguu:> [Update]> (This is based on the new source)> > I managed to completely debug and get the packet system working. I have cleaned up alot of code today and finished making the client's socket source in synch with the server's socket source. Tested and **approved**!> > Picture (down below):> ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/pv_update1.png)I know this is off-topic, but i couldnt help but seeing RO and dragonica on your pc. Maybe ill join intense RO too! xD Link to comment Share on other sites More sharing options...
Alatar Posted January 2, 2011 Share Posted January 2, 2011 Nice work Miguu, hope to see more updates ^^ Link to comment Share on other sites More sharing options...
mrmiguu Posted January 2, 2011 Author Share Posted January 2, 2011 @Everyone I will get alot more done since I got the basic packet system working. Link to comment Share on other sites More sharing options...
Lavos Posted January 2, 2011 Share Posted January 2, 2011 @MrMiguu:> @Everyone I will get alot more done since I got the basic packet system working.do whatcha gotta do. and take your time with it. =) Link to comment Share on other sites More sharing options...
horsehead Posted January 2, 2011 Share Posted January 2, 2011 will your engine be LIKE maplestory? or will it be completely different? Link to comment Share on other sites More sharing options...
Sealbreaker Posted January 2, 2011 Share Posted January 2, 2011 @Noctis:> will your engine be LIKE maplestory? or will it be completely different?Every sidescroller has some things looking/being the same. What the game you make with it will be like is a completely different story. It's all in your hands when the engine is done.-seal Link to comment Share on other sites More sharing options...
mrmiguu Posted January 2, 2011 Author Share Posted January 2, 2011 The engine will have some qualities similar to that of Eclipse (I'm trying to stray away from the psuedo-code and coding habits). I will try to incorporate an external map editor so fullscreen can take full effect. I only want 1 form for the entire client's project file (as well as the server's project file). This will be fresh source code; something different from every other Mirage based engine (hopefully in the good ways). I will post another update prob by the end of today. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 3, 2011 Author Share Posted January 3, 2011 [UPDATE]```- Reduced the packet structure from: "[Index Length][Index][Header Length][Header][Content]"to: "[Header][Content]"- Added a main loop for both the server and client- Constructed ON and OFF power switches for both the server and client- Added a task bar at the top of the server window to select 'File' or 'Edit'``` Link to comment Share on other sites More sharing options...
Robin Posted January 3, 2011 Share Posted January 3, 2011 Keep in mind GDI menus will stop server processes, effectively pausing the server when you use them. Link to comment Share on other sites More sharing options...
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