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Carim123

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Everything posted by Carim123

  1. Really, just have a look around at the forum stickies, and the forum layout, in particular, Talent Centre. @ScoPro: > -HIRING ANYONE!!! (NO DUMMY'S ALOUD) *Dummies.
  2. Haha, cool, it's back. Guess I'll have to rip my parallax system from the old PV. =d
  3. Carim123

    VB6 Crashes

    @Robin: > That's just Microsoft for you. A good format every couple of months is good for you. ;) Haha, well, thanks for the help.
  4. Carim123

    VB6 Crashes

    @xxXReichoXxx: > my vb6 client side crashes too sometimes. > its when client is running debugged mode and i stop the debugging or pause. Thank you for the hijack. @Robin: > Re-format. Oh, I was fearing that. I Guess I'll have to transfer all my stuff to a HDD. Is there really no other option?
  5. Carim123

    VB6 Crashes

    Basically, my VB6 crashes whenever I try to view a form. This only seems to happen on existing projects, any new project I create, it's fine, until I save and quit the thing, and reopen it. I can view code as normal, it's just the moment I attempt to view a form, or edit it, it crashes. There's no special controls on any of the projects, so I'm wondering why all of them crash. I've already reinstalled Service Pack 6, and I've reinstalled VB6 multiple times, yet it still crashes. I've tried multiple compatibility modes, running as an admin, etc, yet no result. If anybody has an idea of what I can do to fix this, I'd be grateful.
  6. You can't. MP3s are streams, MIDIs are a series of instructinos.
  7. You've checked your internal IP…have you checked your external one? It might have cycled. Just go onto ipchicken, or something that tells you your current WAN IP, and just check it's the same as the one you distributed. If it is different, just send out the new IP as an update. Even if it isn't this, consider getting a no-ip account to take into account for that kind of event occuring.
  8. @Kreator: > Hope your okay with .midi, I originally wasn't going to make mp3s this time around. I only have a few sound-sets in FL Studio, and I definitely didn't have enough to make this sound decent. Personally I think this track would be ruined if it were in any other format then .mid. Hope you like it. > > [The Chambers of the Dark](http://www.freemmorpgmaker.com/files/imagehost/pics/c50bc6e0cef556796d53d87fe36dadad.mid) It's cool, and sounds great anyway. Thanks!
  9. @Captain: > rodakan.. listen i dont know why you are posting… but i think Ryoku Hasu made it clear.. so unless you can help, i suggest you dont reply anymore.. otherwise this topic will probably be you and me saying stuff to each other over and over and no help would be given. @Captain: > I dont see why you'd want that… The hypocrisy. I don't think I want to bother helping now. And besides, Source requests aren't ~~usually~~ fulfilled, unless if you provide evidence that you've made an attempt and literally come to a stop.
  10. @Captain: > Touche muffin! > > But if he's to lazy to rank people himself… why bother making a game? I'd like to see you go through binary files and find the level of each player. Prince, all you pretty much need is a loop that goes through the account files, collects the name and level, and then re-orders it. Unless if I'm misinterpreting what you want. Care to elaborate a bit?
  11. I take it you're going to convert to RM2K format? If so, PM me, and I'll give over the Bltting code you need.
  12. Sent a PM to the person I'd like to recruit. Locking, may be a chance this re-opens. Thanks to all who applied!
  13. @DrNova: > -snip- Don't worry, I'm not expecting any code from anybody, I'm taking care of that all. If you can get an example of a map, a story, anything development-wise, and I can consider, otherwise, I can't really say much without examples. @Yumi: > I can work for u, BUT, what do u offer me? Goodbye. @Becky: > -snip- Thanks for the application Becky, the map is decent, so if you can show me a small story, or a sample of items, npcs, spells, etc, that'd be great. =D
  14. From the FAQ, http://www.touchofdeathforums.com/smf/index.php/topic,67631.0.html > **Q: What does each stat do?** > A: Strength: > Adds to your max melee hit at [STR / 2] > Adds to your base melee damage reduction from a successful block at [STR / 2] > Adds to your base parry rate at [STR * 0.25] > > Endurance: > Adds to your max health at [END * 5] > > Intelligence: > Adds to your max mana at [INT * 10] > > Agility: > Adds to your base armour rating at [AGI * 2] > Adds to your base dodge rate at [AGI / 83.3] > Adds to your base crit rate at [AGI / 52.08] > > Willpower: > Adds to your health regen rate at [(WILL * 0.8) + 6] > Adds to your mana regen rate at [(WILL / 4) + 12.5]
  15. Bumping again. I am seriously still looking for a fourth developer!
  16. Make 'em fall down a huge chasm. >;D Anybody faced Wall of Flesh yet?
  17. Game Name- Iron Prelude Graphical Style- It's RM2K and RM2K3. Name- The Chambers of the Dark Setting- Medieval Fantasy Inspirations- Zelda dungeon themes, and the Dragon Quest 9 grotto theme =D Format- [If you can, OGG] MP3 =D Keywords- Frightening, hopeful there's an end, and calm. =D Atmosphere- It's basically the dungeon theme that I'll be using for all the dungeons in IP [Summit, Hill, Forest, Magic, Mine, Sewer, and Haunted House]. Thanks for the service! Glad to see the chance to get some custom music. =D
  18. Even better: ``` Picture.visible = Not Picture.visible ``` Also, guys above, learn to nest, please.
  19. @taco101: > Thanks guys, Im going to go read 22 pages of a topic about a custom version rather than ask 1 simple question. -_- The fallacy here, is that if you read the first page, no, the first post, you'd've found the answer.
  20. On the original post, there's clearly a version that just so happens to be the most recently released one, even if it's outdated. http://www.splatteredgame.com/CrystalshireDESamu.zip THERE. Because reading posts clearly is hard for some. >_> As for the newer version, if you clearly read Rob's posts, you'd find he'd've said it isn't finished yet.
  21. Just throwing a bump here, I'm still looking for another developer.
  22. @Rithy58: > Tested on CS:DE. Require modification for auto-tile but it work great. > > Here's what I changed to fit what I want: > Instead of the whole map, it only do select region. Pretty simple. Just change the For x = 0 to Map.MaxX to For x = txtMinX.text to txtMaxX.text or something the like. > For autotile, just check whether the scrlAutoTile = 0\. If it's 0, do the regular code. Else just add a , , frmMap_Editor.scrlAutoTile.value to the end of the SetTile Method. > > Sincerely, > Rithy Yep, that's exactly the modification I had in mind, and it's great to see it works in CSDE. Thanks for trying it out. =D
  23. Sorry, little error on my part, if you've already added this, chance cmdRandomTile to: ``` Dim x As Long Dim y As Long Dim chance As Long Dim rate As Long For x = 0 To Map.MaxX For y = 0 To Map.MaxY chance = Rand(1, scrlFrequency.value) rate = Rand(1, 100) If chance >= rate Then Call RandomTilePlacement(x, y) End If DoEvents Next Next ``` Added on the OP.
  24. Hello there, and welcome to a new tutorial from me; **Adding Random Tile Placement**, complete with frequency options, and even functional with just about any autotile system you use. About 15 mins. ago, I looked at the old EOv2 official thread, and found that under TODO, there was "- Random tile placement.". This is a must for any map editor system, so I set about making it. It's a lot more simple then I thought it'd be, and extremely helpful when making fluid and distinctive maps. This may work with CSDE, but I haven't tested it, nor do I want to test it. At the moment, I haven't made it work with multi-tile selection, but it's an easy edit. I'll post it here when I remember to do so once I'm done. Here's a picture of what the result is…just a hastily made map, using only random tiles. ![](http://dl.dropbox.com/u/35436625/randomtileplacement.png) * * * First off, go to frmEditor_Map. Inside fra_Layers, add a scrollbar, a label, and a button. Name the scrollbar "scrlFrequency", the label "lblFrequency", and the button "cmdRandomTile". Give the lblFrequency a caption of "Freq.: 75", and set the scrlFrequency's Min to 1, Max to 100, and the current Value to 75. Now, to actually play with some code… Inside scrlFrequency_Change, add... ``` lblFrequency.Caption = "Freq.: " & scrlFrequency.value ``` Simple, huh? Even though it's simple, the basis of this is that it changes the label to match the scrlFrequency's value. Pretty helpful when you want to determine how much you want your tile placed. Now, inside cmdRandomTile, add… ``` Dim x As Long Dim y As Long Dim chance As Long Dim rate As Long For x = 0 To Map.MaxX For y = 0 To Map.MaxY chance = Rand(1, scrlFrequency.value) rate = Rand(1, 100) If chance >= rate Then Call RandomTilePlacement(x, y) End If DoEvents Next Next ```What this does is it runs a ForNext statement, and within it, runs against your entire map. If the chance is higher than the rate, it places, hence the frequency needs. It's not difficult to modify it to work from a section. Now, after "Public Sub MapEditorMouseDown", add this sub. ``` Public Sub RandomTilePlacement(ByVal x As Long, ByVal y As Long) Dim i As Long Dim CurLayer As Long ' If debug mode, handle error then exit out If Opt.Debug = 1 Then On Error GoTo errorhandler ' find which layer we're on For i = 1 To MapLayer.Layer_Count - 1 If frmEditor_Map.optLayer(i).value Then CurLayer = i Exit For End If Next If Not isInBounds Then Exit Sub If frmEditor_Map.optLayers.value Then If EditorTileWidth = 1 And EditorTileHeight = 1 Then 'single tile MapEditorSetTile x, y, CurLayer Else ' multi tile! MapEditorSetTile x, y, CurLayer, True End If End If CacheResources ' Error handler Exit Sub errorhandler: HandleError "MapEditorMouseDown", "modGameEditors", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` Now, if you'll look at it carefully, you'll see this is an edit of MapEditorMouseDown. MapEditorMouseDown uses CurX and CurY, so I've substituted this to run from the x and y values given in the ForNext loop. Also, if you ripped the autotile function from the WN source, swap: ``` If EditorTileWidth = 1 And EditorTileHeight = 1 Then ```For ``` If EditorTileWidth = 1 And EditorTileHeight = 1 Or CurLayer = MapLayer.Autotile Then ``` And that's honestly it! I beleive this is everything, so if you have this, you have even less excuse to make linear RMXP maps. >:D I'll get an example up quickly. I may have missed something, so just post if something doesn't work.
  25. Carim123

    Max Maps

    modConstants? Same place? Little tip but, mostly in modConstants, the CMSG/SMSG count in modEnumerations, Sub InitMessages, and mostly in modTypes, you'll find that the client code matches the server code.
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