dingleberrys Posted January 19, 2011 Share Posted January 19, 2011 nice progress whats the rough total % you've done so far? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 19, 2011 Author Share Posted January 19, 2011 @Urimas:> nice progress whats the rough total % you've done so far?Have no idea. I can't be like "Oh, I'm going to finish in 3 1/2 months!" or even "I am approx. 12.56% complete!" Link to comment Share on other sites More sharing options...
hedgy Posted January 19, 2011 Share Posted January 19, 2011 Ah too bad XD I like to know when I can start making maps :PBut, do you maybe have already any screens of the project? (sorry, I'm just curious XD) Link to comment Share on other sites More sharing options...
Coza Posted January 19, 2011 Share Posted January 19, 2011 I Mean this one… [See atachmeant]I Can;t find a place to edit the source on that. :/ Link to comment Share on other sites More sharing options...
hedgy Posted January 19, 2011 Share Posted January 19, 2011 You need VB6 to edit the source coza. Link to comment Share on other sites More sharing options...
Coza Posted January 19, 2011 Share Posted January 19, 2011 OH :O Riiight. I Guess i'll go look that up. Look at a few Tutorials while i'm at it.Man. i feel even more noobish than i did when i first joined Eclipse XD Link to comment Share on other sites More sharing options...
mrmiguu Posted January 20, 2011 Author Share Posted January 20, 2011 @hedgy:> Ah too bad XD I like to know when I can start making maps :P> > But, do you maybe have already any screens of the project? (sorry, I'm just curious XD)Check main post (front). Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2011 Share Posted January 20, 2011 Hey Miguu,Any way that you can put in some of your features that you made scripts for back in the day?Such as your save tiles, attack animations (using the spell slots), and even your sit feature? =]Those would be lovely little features my good sir! Link to comment Share on other sites More sharing options...
mrmiguu Posted January 20, 2011 Author Share Posted January 20, 2011 @AmSamurai:> Hey Miguu,> > Any way that you can put in some of your features that you made scripts for back in the day?> > Such as your save tiles, attack animations (using the spell slots), and even your sit feature? =]> > Those would be lovely little features my good sir!Sounds fair enough. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 20, 2011 Author Share Posted January 20, 2011 [Update]Got the textbox buffer setup.![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/pv_update3.png)The icon-thingy blinks to let you know where you're typing within the textbox and also to let you know that the focus is set to that textbox. The text fixes itself to display the most recently entered characters (only if it exceeds the width of the textbox frame). **Debugged** for the most part. Link to comment Share on other sites More sharing options...
darkpeople196 Posted January 20, 2011 Share Posted January 20, 2011 Mrmiguu ss our adored this even you are to be congratulatedI look forward to you launching engine. Link to comment Share on other sites More sharing options...
Guest Posted January 20, 2011 Share Posted January 20, 2011 Also,Miguu are you planning on making a spectacular "create a character" screen?? (such as the one from maple story)I suppose being more specific it would include customizing your beginning sprite (which I know has been done before), but also some sort of viewer that allows you to view what your sprite will look like pieced together.Another aspect would be where you could edit your stats or maybe have a feature to randomize your stats like maple story?Any maybe finally, a way to input your character, once it is created, so that it appears when you select your character you play with. (And it would change according to what it looks like in game as you progress).I believe I saw something along those lines in one of your old videos for lostica. Just wondering if you could apply that into your new engine as well? Link to comment Share on other sites More sharing options...
hedgy Posted January 20, 2011 Share Posted January 20, 2011 Looks great MrMiguu :D (btw didn't know you played arua rose & other p-rose servers, I play titan rose as main however I stopped (not really, more a break) to have time for other games & my game wich I'm going to rebuild in your next engine.)Oh, and you're really fooling people with your "coming soon" download link XD Some ppl will firstly only see "[Server + Client Source]: Project Vertigo (Renewal) Download Link" and click on it, looking back and thinking oh darn it's coming soon XDAnyway you're really doing great job here, my members and I can't wait till the release, keep on the great work :D (Ofcourse I said I'll be using project vertigo from MrMiguu to give you credit)@Coza, no worry, a lot eclipse users doesn't know VB6, I can only do the drag & drop part but not the script. I hadn't got time to learn it yet :( But sure want to learn it soon.But yeah, seeing all great work and tutorials of members here I feel me noob too XD Link to comment Share on other sites More sharing options...
mrmiguu Posted January 20, 2011 Author Share Posted January 20, 2011 @Darkpeople196:> Mrmiguu ss our adored this even you are to be congratulated> I look forward to you launching engine.Thank you.@AmSamurai:> Also,> > Miguu are you planning on making a spectacular "create a character" screen?? (such as the one from maple story)> > I suppose being more specific it would include customizing your beginning sprite (which I know has been done before), but also some sort of viewer that allows you to view what your sprite will look like pieced together.> > Another aspect would be where you could edit your stats or maybe have a feature to randomize your stats like maple story?> > Any maybe finally, a way to input your character, once it is created, so that it appears when you select your character you play with. (And it would change according to what it looks like in game as you progress).> > I believe I saw something along those lines in one of your old videos for lostica. Just wondering if you could apply that into your new engine as well?Yes. Those systems are easier to create in an 'all-DX' enviroment since you don't have to worry about cooperation of the VB6 IDE and the directX functionality. The character selection screen will display an updated version of your current characters (as well as the clothes they're wearing).@hedgy:> Looks great MrMiguu :D (btw didn't know you played arua rose & other p-rose servers, I play titan rose as main however I stopped (not really, more a break) to have time for other games & my game wich I'm going to rebuild in your next engine.)> > Oh, and you're really fooling people with your "coming soon" download link XD Some ppl will firstly only see "[Server + Client Source]: Project Vertigo (Renewal) Download Link" and click on it, looking back and thinking oh darn it's coming soon XD> > Anyway you're really doing great job here, my members and I can't wait till the release, keep on the great work :D (Ofcourse I said I'll be using project vertigo from MrMiguu to give you credit)> > @Coza, no worry, a lot eclipse users doesn't know VB6, I can only do the drag & drop part but not the script. I hadn't got time to learn it yet :( But sure want to learn it soon.> But yeah, seeing all great work and tutorials of members here I feel me noob too XDThank you as well. Link to comment Share on other sites More sharing options...
Coza Posted January 20, 2011 Share Posted January 20, 2011 I'm really excited to see what i can do with the VB6 Source :DAlso could you still write me the Glide/Fly script thing :o?And keep up the great work. Link to comment Share on other sites More sharing options...
luriok Posted January 21, 2011 Share Posted January 21, 2011 Looks great, can't wait! Link to comment Share on other sites More sharing options...
mrmiguu Posted January 21, 2011 Author Share Posted January 21, 2011 @Coza:> I'm really excited to see what I can do with the VB6 Source :D> Also could you still write me the Glide/Fly script thing :o?> > And keep up the great work.When you're at my level, a "fly/glide" script is literally just a boolean check against any limit on double jump (inf. jump). I will not "make you a script" since I refuse to work with any of my old source code. You can easily attempt it as practice for when the new PV comes out (so you don't end up screwing up your own source).And… thank you.@Azyru:> Looks great, can't wait!I appreciate the compliments. The engine is still coming along fine. I have been working on it consistently in between boyfriend/school/karate/life.[Update]Finished the graphical texboxes (contain a limit on how many characters each one can hold). I have ascii control to prevent foreign keypresses from entering the textbox. Got the 'hit tab to alternate between textboxes' feature fairly complete (will become more refined once I start playing around with the screen_State feature (loads up specific screens like the main menu, the character creation screen, the actual game, and etc.).![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/pv_update4.png)**[Update #2]**Added password characters to disguise your password when entering it. Developers will be able to change the character to anything they please. Link to comment Share on other sites More sharing options...
Lavos Posted January 21, 2011 Share Posted January 21, 2011 @MrMiguu:> When you're at my level, a "fly/glide" script is literally just a boolean check against any limit on double jump (inf. jump). I will not "make you a script" since I refuse to work with any of my old source code. You can easily attempt it as practice for when the new PV comes out (so you don't end up screwing up your own source).> > And… thank you.> I appreciate the compliments. The engine is still coming along fine. I have been working on it consistently in between boyfriend/school/karate/life.> > [Update]> Finished the graphical texboxes (contain a limit on how many characters each one can hold). I have ascii control to prevent foreign keypresses from entering the textbox. Got the 'hit tab to alternate between textboxes' feature fairly complete (will become more refined once I start playing around with the screen_State feature (loads up specific screens like the main menu, the character creation screen, the actual game, and etc.).> > ![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/pv_update4.png)> > **[Update #2]**> Added password characters to disguise your password when entering it. Developers will be able to change the character to anything they please.Looks like your also working hard as usual. It looks great, keeping coming and take your sweet time on it. Link to comment Share on other sites More sharing options...
Coza Posted January 22, 2011 Share Posted January 22, 2011 Please MiguuHelp me out here please D:i've tried an awefull lot to get the pick up item on contactand Kill/damage enemy with jump and normal attack but i cant get it to work.I tried to find places where to use it.I tried.```Sub CheckMapGetItem() Dim Buffer As New clsBuffer Set Buffer = New clsBuffer If GetTickCount > Player(MyIndex).MapGetTimer + 250 Then If Trim$(MyText) = vbNullString Then Player(MyIndex).MapGetTimer = GetTickCount Buffer.WriteLong CMapGetItem SendData Buffer.ToArray() End If End If Set Buffer = NothingEnd Sub```Then i thought it might be in here:``` HandlePlayerMove```But i found it wasnt in there either.Please someone help D: Link to comment Share on other sites More sharing options...
Carim123 Posted January 22, 2011 Share Posted January 22, 2011 I think you're just going to get;> I am not working on those engines any longer. I have stated in the later of my posts in the PV thread that I will cont. development with my own source code. The engine has not been released yet. You may watch for updates and use the other versions at your own risk. I will most likely not provide support for them (given the situation). I apologize for this inconvenience.Sorry, I can't help. I have no knowledge of VB.* * *So, Miguu, any updates? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 22, 2011 Author Share Posted January 22, 2011 @Coza If you don't know what to do with the code below, don't even try installing it. I am showing you the basic checks i made to decide whether to just jump from the ground or bounce off an enemy.```Sub CheckJump() If CanGravity Then If Not Player(MyIndex).rGravity Then If Not Player(MyIndex).OnGround Then If gCheck + VELOCITY < GetTickCount Then Call Gravity gCheck = GetTickCount End If End If End If Else If Player(MyIndex).CanBounce Then If Player(MyIndex).OnGround = True And Player(MyIndex).yOffset = 0 Then Player(MyIndex).StartY = Player(MyIndex).y Player(MyIndex).rGravity = True Player(MyIndex).Inertia = INERTIA_JUMPING Call PlaySound("Stun.wav") End If ElseIf Player(MyIndex).CanSmash Then If Player(MyIndex).OnGround = True And Player(MyIndex).yOffset = 0 Then Player(MyIndex).StartY = Player(MyIndex).y Player(MyIndex).rGravity = True Player(MyIndex).Inertia = INERTIA_JUMPING ' Attacking NPC by bouncing on it goes here Call SendData("attack" & SEP_CHAR & "FromTop" & END_CHAR) End If ElseIf Player(MyIndex).CanSpring Then If Player(MyIndex).OnGround = True And Player(MyIndex).yOffset = 0 Then Player(MyIndex).StartY = Player(MyIndex).y Player(MyIndex).rGravity = True Player(MyIndex).Inertia = INERTIA_JUMPING Player(MyIndex).SpringOn = True Call PlaySound("Spring.wav") End If End If End If ' Main Jump Loop If CanJump Then If Player(MyIndex).rGravity Then If jCheck + VELOCITY < GetTickCount Then If Player(MyIndex).SpringOn Then If Player(MyIndex).y > Player(MyIndex).StartY - 6 Then Call Jump Else Player(MyIndex).rGravity = False Player(MyIndex).SpringOn = False End If Else If Player(MyIndex).y > Player(MyIndex).StartY - 3 Then Call Jump Else Player(MyIndex).rGravity = False End If End If jCheck = GetTickCount End If End If Else If IsTryingToJump Then If Map(GetPlayerMap(MyIndex)).Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex) - 1).Type = TILE_TYPE_BLOCKED And (Map(GetPlayerMap(MyIndex)).Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex) + 1).Type = TILE_TYPE_BLOCKED Or Map(GetPlayerMap(MyIndex)).Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex) + 1).Type = TILE_TYPE_PLATFORM) Then Player(MyIndex).rGravity = False Exit Sub Else Player(MyIndex).rGravity = False If Player(MyIndex).CanSmash Then ' Attacking NPC by bouncing on it goes here Player(MyIndex).rGravity = False 'Call PlaySound("Kick.wav") Call SendData("attack" & SEP_CHAR & "FromBottom" & END_CHAR) Exit Sub End If Call PlaySound("Bump.wav") Exit Sub End If End If Player(MyIndex).rGravity = False If Player(MyIndex).SpringOn Then Player(MyIndex).CanSpring = False Player(MyIndex).SpringOn = False Call PlaySound("Bump.wav") End If End IfEnd Sub```Item pickup when walking over it is mostly server sided. You need to add the item pickup line in the _PlayerMove_ sub module.@Pikachu The only update I really made Friday was optimizing my rendering code to work better for the screen_State system. This tells the D3D to render only main menu textures when the screen_State is set to equal state_MainMenu and so on. Link to comment Share on other sites More sharing options...
Coza Posted January 22, 2011 Share Posted January 22, 2011 I Know i must be the biggest pain in the ass right now but.is this the code i add to PlayerMove?``` If Item(GetPlayerInvItemNum(Index, n)).Type = ITEM_TYPE_CURRENCY Or Item(GetPlayerInvItemNum(Index, n)).Stackable = 1 Then Call SetPlayerInvItemValue(Index, n, GetPlayerInvItemValue(Index, n) + MapItem(MapNum, i).Value) Msg = "You pickup " & MapItem(MapNum, i).Value & " " & Trim$(Item(GetPlayerInvItemNum(Index, n)).Name) & "." Else Call SetPlayerInvItemValue(Index, n, 0) Msg = "You pickup " & Trim$(Item(GetPlayerInvItemNum(Index, n)).Name) & "." End If```And is there anything else if so? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 22, 2011 Author Share Posted January 22, 2011 @Coza Please just use my Super Mario Dungeon source for assistance. It will help you out so much. Trust me. It will literally be able to answer all of your questions. That's why I have it up for the public to use. I have both features of what you're looking to use in it. Link to comment Share on other sites More sharing options...
Coza Posted January 22, 2011 Share Posted January 22, 2011 I Did, yet even with adding certain source codes it still didnt change a thing. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 22, 2011 Author Share Posted January 22, 2011 @Coza:> I Did, yet even with adding certain source codes it still didnt change a thing.You obviously don't understand how the engine works well enough. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now