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DshWinchester

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Everything posted by DshWinchester

  1. My idea is: if amount loaded is more than should be, exit client. Do you know how calculate the dll amount in the client? @Budweiser
  2. Hi xXaden I know all the dll's that the client uses. What I want is prevent dll injector so I need a way to calculate how many dll are being used on the client.
  3. Hi Eclipse Comunnity. Anyone knows some way to calculate how many dll's are being used on client? There is some vb6 command or anything to calculate this? Thanks .
  4. Hi everyone. I am having problem with server ( Eo 2\. xx,robin version) obs: My client game shows if the server is online and how many people are in-game My game is Running fine but suddenly, happen what is in the screenshot. The server 'hides' and has no other option but 'close'. I look to the tray and has 2 server icons. When this error happen, my client game say that the game is ONLINE with NO players but when I try do log-in, gets stuck in 'connect to the server,sending data'.. I think this is a tray/minimize bug. Already happen to me before but nowadays is more often Anyone know how to fix this? thanks people
  5. get a default engine(without modification) and compare the sub that you changed
  6. > ,…," data-cid="918030" data-time="1391633891"> > > > > or just > > > > ``` > > MyString = Left$(, Len() / 2) > ``` great,thanks
  7. > ``` > > Dim myString As String > > myString = Mid(Trim$(myString), 1, 3) > > ``` > myString = Your string. > > first value = Start letter. > > last value = length of entire string. thanks a lot Richy :D
  8. > For example: TESTIN > > > > How do I get the half string : TES? > > > > I just need the function that cuts the word,no need be half > > > > I am willing to prevent spam(same word) and this could help > > > > thanks sorry, I did quote istead edit
  9. For example: TESTIN How do I get the half string : TES? I am willing to prevent spam(same word) and this could help thanks
  10. > The .send command simply fills up the sockets to-do list with data but the socket only ever sends it out once it has a break. If more than 2 players are on only one socket gets its "break" making it work fine for one player but no others. Adding the DoEvents forces the form and objects to update and thus send out all the queued data ;) I had the same problem but the question is: Why this happen if its the SAME game as before(without any modification)? My game was running beautifully but suddenly this 'error' arises from the depths > Thank you so * much. I love you. Hey iurv,I had the same problem. Did you change your operational system or its the same(before give the error and after) ?
  11. Thanks a lot Dr.House! I have xp and win7 just because win7 was laggy :biker:
  12. > 44 players….. > > ![](http://i.imgur.com/Ichev.gif) its too much low for you sr?
  13. close your client and re open it the reload thing is just the data(spritenum,timer,frames,etc..) not graphicly
  14. Some idiot is sending some packet that simply closes the server from nowhere( if is running by vb,close vb too) I already check the min and the max of packets count and its everything ok resume: someone send a packet using some program,then my server closes from nowhere. Its a gat that I dont know where. any clue about this?
  15. JCSNIDER THANKS A LOT MAN,IF I WAS THERE YOU WOULD GET A KISS IN THE CHEECK O/ I put that in Sub SendDataTo and works fine by now(the server is 20min up by now) its ok put in that sub? THANKS AGAIN MAN but I still dont understand why this happen because its the same game
  16. I didnt change anything before I move to other cloud,was working just great the best one is 20ms
  17. Its the third cloud server I bought and still the same lag,please help
  18. This start happening just when I moved to other cloud servers The internet link and all is the same as the original any clue?
  19. Hi,I am using the Robin classic EO 2.x(something,its the last he release) so,my game is up has been 2 years by now and everything was ok but my cloud server has a problem then I moved and all this duck start happen. When is just one player on map,its perfect but when there is 2 or more,it lag a lot in the map Its the third cloud server I bought and still the same lag,please help EDIT: JCSNIDER
  20. > BugSICK find my problem by private message. I have use other runtimes to work properly the program. > > My problem is resolved ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) please,put here the link for that installer to fix this bug
  21. Hey abhi so,for everyone the game will be online but not for the host? and other question,there some trouble using port 80?
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