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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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I Think it is added, and if not, please do, i was hoping to use PaperDoll for Bubble Sheilds  :cheesy:

Sorry about this but i got more questions. Not urgent or anything.

When/will we be able to edit the GUI at a later date?

And will we be able to edit the scripting, cause i'm hoping to add a Ring sytem,Super/Hyper Forms, Specail Stages, Ect ect.
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@Coza:

> When/will we be able to edit the GUI at a later date?
>
> And will we be able to edit the scripting,

Paperdoll will be added.
You will be able to edit the GUI when the engine is released. Not layouts are permanent.
It will be open source so you will always be able to edit the "scripting".
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Paperdoll I try to use items and do not appear on my character, will that are disabled? or something?  :confused:
PD: Ah, another thing, you could add spaces to walk up, and walk down (I mean the sprites of the characters) change for sprites attacking and when it is beaten. That would be great! Since the sprites to walk up and not need their walk down xP

Example:
![](http://img254.imageshack.us/img254/9599/atk.gif)

And one more thing, you could add to that when the character falls after jumping out like a smoke? This would make it real
Example:
![](http://img227.imageshack.us/img227/4195/jumpdonw.gif)
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@Coza:

> Urimas has a great point, not only with the fly thing but also the
> [Class 1]
> Blah
>
> [Class 2]
> Blah
>
> Since that has'nt been added (as far as I am aware)

its already in the PVorigins version

also miguu warp tile does not work for me and placing a door attribute tile crashes the game
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@Urimas:

> its already in the PVorigins version
>
> also miguu warp tile does not work for me and placing a door attribute tile crashes the game

Never fully debugged PV Origins. Now that you mention it, I will make a boolean check for inf double jumps or just one. Simple enough.

_@jugito08_ Yes to all of your suggestions.
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Coza you place platform tiles and then slope tiles above it like this
S=slope tile
P=platform tile
–---------------------------------
S
PS          O
  PS        /|\
    PS      / \
      PPPPPPPPPPPPPPP
-----------------------------------

Also miguu will NPCs use the same sprite sheet as Players (the fully animated ones) or the old
Stand|walk|attack single frame sheets?
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@Coza:

> Ah right, thanks. Does it cause a slip effect or something?

It acts like diagonal stairs it makes you walk up and down at a 45degree angle

@Coza:

> Edit: Is it possable to make it so you can jump on an enemy / jump into an enemy to damage kill them.

No its not in this engine miguu made a mario style engine I think that would be best suited for a sonic style game unless miguu adds it to this engine to

Also miguu will you make it if you stand on a platform tile and press down you can fall through it?
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@Noctis:

> Miguu how it goes with PV? What u have done and what are u working on?

Good.

I have made the basic Windows Socket system functional, created the Direct3D engine, and am currently working on the main menu. I am constantly looking around the source, checking for things to be improved upon. I still haven't perfected the TU/TV texture reading system just yet (it has become alot better since I first started).

I made the maximizing window function dynamic for all computer screens.

On Windows 7 (maybe Vista, too), there is a glitch where DX8 crashes when you press 'CTRL + ALT + DEL' and go to the task-screen (it takes over the desktop).

@Coza:

> Sorry to be a pain in the ass but I've got even more questions D:
> Ok, so what's the difference between the Stable version and Origins version?
> And what is the slope attribute do? 'Cause I just fall through it.

PV Stable is Eclipse Stable with side-scrolling physics added to it.
PV Origins is Eclipse Origins with side-scrolling physics added to it.

Urimas explained the slope attribute. I will get that working in the new PV (comming in the future).

@Urimas:

> Coza you place platform tiles and then slope tiles above it like this
> S=slope tile
> P=platform tile
> –---------------------------------
> S
> PS          O
>   PS        /|\
>     PS      / \
>       PPPPPPPPPPPPPPP
> -----------------------------------
>
> Also miguu will NPCs use the same sprite sheet as Players (the fully animated ones) or the old
> Stand|walk|attack single frame sheets?

NPCs will support a similar dynamic-animation system as the players will.

@Coza:

> Ah right, thanks. Does it cause a slip effect or something?
>
> Edit: Is it possable to make it so you can jump on an enemy / jump into an enemy to damage kill them.

If you walk on a slope tile, you will either be pushed up and to that direction or down and to that direction.

Check my _**Super Mario Dungeon**_ source for more details on that concept (jumping on monsters and killing them/damaging them)

@Urimas:

> Also miguu will you make it if you stand on a platform tile and press down you can fall through it?

Yes.

@biel25:

> MrMiguu already shot the bugs from the server and the client's origins?

Never really cared much for PV Origins or Stable since they weren't my own.
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MrMiguu  Thanks to you I created a game Like Maple Story,  More  has  a  problem  when  the  player  enters  the game and out of a problem Zero  Division, or  the  server  crashes, I would  So  if  you  can post a PV Origins No Bug Me  To  redo  Server  !  Thanks.
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@jclaudio175:

> MrMiguu  Thanks to you I created a game Like Maple Story,  More  has  a  problem  when  the  player  enters  the game and out of a problem Zero  Division, or  the  server  crashes, I would  So  if  you  can post a PV Origins No Bug Me  To  redo  Server  !  Thanks.

> I am not working on those engines any longer. I have stated in the later of my posts in the PV thread that I will cont. development with my own source code. The engine has not been released yet. You may watch for updates and use the other versions at **your own risk**. I will most likely not provide support for them (given the situation). I apologize for this inconvenience.
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@Coza:

> Epic :D
> Thanks much :3.
>
> You've come far with his engine, congrats.
> Keep up the good work, whatever it is.
>
> Could you do an PV Eclipse Origins, the old version that's on the front page but with editable source and GUI?

It's open source, dude.

[Update]
Finally figured out how to work the graphics and still make them look clean.

Made the buttons transparent so they adapt to their background (or tablet).

A tablet defines the color scheme/texture of a menu.

Progress should come alot smoother now.
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