mrmiguu Posted November 14, 2010 Author Share Posted November 14, 2010 @Chakkra:> You know what would also be cool? Platforms that move. (left/right, up/down) Either when you step on them or by themselves. You know like they move back and forth and you have to time your jump just right or something.I like that idea, a lot. I'll write all these down! Link to comment Share on other sites More sharing options...
Chakkra Posted November 14, 2010 Share Posted November 14, 2010 Oh, before I forget, does this engine support diagonal ground tiles yet? Link to comment Share on other sites More sharing options...
shadowdeath Posted November 14, 2010 Share Posted November 14, 2010 No, I don't believe so…I think.I may or may not have tried it.;D Link to comment Share on other sites More sharing options...
mrmiguu Posted November 14, 2010 Author Share Posted November 14, 2010 @Chakkra:> Oh, before I forget, does this engine support diagonal ground tiles yet?Currently it supports a very **rough** version called "Sloper Tiles." It hasn't been debugged as far as offset variables are concerned. It works, though. It can definitely be improved. Link to comment Share on other sites More sharing options...
Chakkra Posted November 14, 2010 Share Posted November 14, 2010 I'm guessing after pixel movement is implemented, it will work a lot better? Link to comment Share on other sites More sharing options...
shadowdeath Posted November 14, 2010 Share Posted November 14, 2010 @MiguuReally? I tried it as a test and it failed. Link to comment Share on other sites More sharing options...
mrmiguu Posted November 14, 2010 Author Share Posted November 14, 2010 @Chakkra:> I'm guessing after pixel movement is implemented, it will work a lot better?Yup. Offsets turn out to be a real issue with side-scrollers. Don't worry. We'll get this all figured out. I want the best for you guys because I love Eclipse like that. Link to comment Share on other sites More sharing options...
mrmiguu Posted November 14, 2010 Author Share Posted November 14, 2010 @shadowdeath:> @Miguu> Really? I tried it as a test and it failed.Hmm. It might very well be bugged still. I just gave it some tests. I didn't test it enough to find any loopholes. That's what you guys are for, though. To test the engine from all different angles. Link to comment Share on other sites More sharing options...
shadowdeath Posted November 14, 2010 Share Posted November 14, 2010 When I tries it, I used the "Sloper Tiles" and I fell through the floor and got stuck on the top row of tiles with out anyway of getting back.I had all the attributes set right. Link to comment Share on other sites More sharing options...
Chakkra Posted November 14, 2010 Share Posted November 14, 2010 I'm excited for the new PV (If it has all of the features I presume)! I'm startin' my tiles again. Link to comment Share on other sites More sharing options...
mrmiguu Posted November 14, 2010 Author Share Posted November 14, 2010 @shadowdeath:> When I tries it, I used the "Sloper Tiles" and I fell through the floor and got stuck on the top row of tiles with out anyway of getting back.> I had all the attributes set right.You need to look at map 2 for reference. I think I have it setup to where you need a platform tile beneath each slope tile. Link to comment Share on other sites More sharing options...
shadowdeath Posted November 14, 2010 Share Posted November 14, 2010 @MiguuAh….I see. That could do it. Link to comment Share on other sites More sharing options...
luriok Posted November 14, 2010 Share Posted November 14, 2010 Man I'm getting all hyped for this PV with pixel movement. Link to comment Share on other sites More sharing options...
shadowdeath Posted November 14, 2010 Share Posted November 14, 2010 Yes. I bet you are…As am I my friend. Link to comment Share on other sites More sharing options...
ramoneknot Posted November 17, 2010 Share Posted November 17, 2010 how to make player sprites 96x96 in PV stable ? Link to comment Share on other sites More sharing options...
mrmiguu Posted November 17, 2010 Author Share Posted November 17, 2010 @ramoneknot:> how to make player sprites 96x96 in PV stable ?You need to change how the engine reads sprites by altering _sub bltplayer(byval index as long)_ Link to comment Share on other sites More sharing options...
ramoneknot Posted November 18, 2010 Share Posted November 18, 2010 and bltplayer top right? Link to comment Share on other sites More sharing options...
mrmiguu Posted November 18, 2010 Author Share Posted November 18, 2010 @ramoneknot:> and bltplayer top right?Yes. Sorry, forgot about that. Make sure both are 1/2 the height of 96 since they display on top of each other. Link to comment Share on other sites More sharing options...
Bafoon Posted November 21, 2010 Share Posted November 21, 2010 I found a massive bug. Im not sure if its just me or what. But everytime I log out on a platform attribute, which I must, obviously, I get a bug saying PV Origins cant respond and it glitches out. I've made multiple accounts and tried it and it does it everytime. Is there an easy fix or is this a major bug everyone is getting? Link to comment Share on other sites More sharing options...
Carim123 Posted November 21, 2010 Share Posted November 21, 2010 Maybe it's just you.Hey, Miguu, can you help me out here?I read on the "changelog" file, and it claims that:**- NPC animations dynamic like player sprites.**I tried, but instead I get an entire row of dynamic sprites showing up.**- Allow NPCs to fall off the edge of platforms**Maybe it's just me, but it never seems to happen, for me anyway.**- Added spring tiles.**I can't see it…?**- Added option to choose fullscreen mode.**How?Sorry if I'm being irritating, but… Link to comment Share on other sites More sharing options...
mrmiguu Posted November 22, 2010 Author Share Posted November 22, 2010 @Tsutarja:> link=topic=46896.msg714544#msg714544 date=1290356979]> Maybe it's just you.> > Hey, Miguu, can you help me out here?> > I read on the "changelog" file, and it claims that:> > **- NPC animations dynamic like player sprites.**> I tried, but instead I get an entire row of dynamic sprites showing up.> > **- Allow NPCs to fall off the edge of platforms**> Maybe it's just me, but it never seems to happen, for me anyway.> > **- Added spring tiles.**> I can't see it…?> > **- Added option to choose fullscreen mode.**> How?> > Sorry if I'm being irritating, but…Sorry. Forgot to include that those were pending and not actually in the engine. They didn't have the [DONE] in front of them. Link to comment Share on other sites More sharing options...
ramoneknot Posted November 24, 2010 Share Posted November 24, 2010 miggu about this bug on PVO> when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here:> > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)you fixed? Link to comment Share on other sites More sharing options...
mrmiguu Posted November 25, 2010 Author Share Posted November 25, 2010 @ramoneknot:> miggu about this bug on PVO> > > when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here:> > > > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)> > you fixed?I don't think so. Can't remember exactly when it happens. If you could, which would be great, fill me in on when you get that error. Link to comment Share on other sites More sharing options...
Carim123 Posted November 26, 2010 Share Posted November 26, 2010 K, thanks Miguu. :azn: Link to comment Share on other sites More sharing options...
Lavos Posted November 26, 2010 Share Posted November 26, 2010 Has the connection issue with PV Origins been fixed yet? Just wondering about it. Link to comment Share on other sites More sharing options...
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