Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
 Share

Recommended Posts

@Chakkra:

> You know what would also be cool? Platforms that move. (left/right, up/down) Either when you step on them or by themselves. You know like they move back and forth and you have to time your jump just right or something.

I like that idea, a lot. I'll write all these down!
Link to comment
Share on other sites

  • Replies 2.3k
  • Created
  • Last Reply

Top Posters In This Topic

@Chakkra:

> Oh, before I forget, does this engine support diagonal ground tiles yet?

Currently it supports a very **rough** version called "Sloper Tiles." It hasn't been debugged as far as offset variables are concerned. It works, though. It can definitely be improved.
Link to comment
Share on other sites

@Chakkra:

> I'm guessing after pixel movement is implemented, it will work a lot better?

Yup. Offsets turn out to be a real issue with side-scrollers. Don't worry. We'll get this all figured out. I want the best for you guys because I love Eclipse like that.
Link to comment
Share on other sites

@shadowdeath:

> @Miguu
> Really? I tried it as a test and it failed.

Hmm. It might very well be bugged still. I just gave it some tests. I didn't test it enough to find any loopholes. That's what you guys are for, though. To test the engine from all different angles.
Link to comment
Share on other sites

@shadowdeath:

> When I tries it, I used the "Sloper Tiles" and I fell through the floor and got stuck on the top row of tiles with out anyway of getting back.
> I had all the attributes set right.

You need to look at map 2 for reference. I think I have it setup to where you need a platform tile beneath each slope tile.
Link to comment
Share on other sites

I found a massive bug. Im not sure if its just me or what. But everytime I log out on a platform attribute, which I must, obviously, I get a bug saying PV Origins cant respond and it glitches out. I've made multiple accounts and tried it and it does it everytime. Is there an easy fix or is this a major bug everyone is getting?
Link to comment
Share on other sites

Maybe it's just you.

Hey, Miguu, can you help me out here?

I read on the "changelog" file, and it claims that:

**- NPC animations dynamic like player sprites.**
I tried, but instead I get an entire row of dynamic sprites showing up.

**- Allow NPCs to fall off the edge of platforms**
Maybe it's just me, but it never seems to happen, for me anyway.

**- Added spring tiles.**
I can't see it…?

**- Added option to choose fullscreen mode.**
How?

Sorry if I'm being irritating, but…
Link to comment
Share on other sites

@Tsutarja:

> link=topic=46896.msg714544#msg714544 date=1290356979]
> Maybe it's just you.
>
> Hey, Miguu, can you help me out here?
>
> I read on the "changelog" file, and it claims that:
>
> **- NPC animations dynamic like player sprites.**
> I tried, but instead I get an entire row of dynamic sprites showing up.
>
> **- Allow NPCs to fall off the edge of platforms**
> Maybe it's just me, but it never seems to happen, for me anyway.
>
> **- Added spring tiles.**
> I can't see it…?
>
> **- Added option to choose fullscreen mode.**
> How?
>
> Sorry if I'm being irritating, but…

Sorry. Forgot to include that those were pending and not actually in the engine. They didn't have the [DONE] in front of them.
Link to comment
Share on other sites

miggu about this bug on PVO

> when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here:
>
> .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)

you fixed?
Link to comment
Share on other sites

@ramoneknot:

> miggu about this bug on PVO
>
> > when two players are online and one left game the other gets error 11 division by zero on sub bltplayer here:
> >
> > .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)
>
> you fixed?

I don't think so. Can't remember exactly when it happens. If you could, which would be great, fill me in on when you get that error.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...