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ramoneknot

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  1. yes but is not ready to release any game with it, coz have a major bug on attack
  2. ramoneknot

    Delete pls

    this projectiles system have dynamic Width and heiths?
  3. did not work what version you trayed? I tested V7 and V8 same problem anyway how you check that O.o? i can check that with a packet sniffer I was watching this project since the beginning with older versions of Miguu, before was the same problem but with all animations even standing, now its better but continues with attack packet. Srry for my english….
  4. Zopto this Miggu Code will not work coz this is only a condition for a packet flooding and in that case client is sending 25 - 27 packets for only one attack Edit : i was checking this, Client sending and receive many packets for an attack , example for one attack they send 15 packets and receive 15 packets from server
  5. i was checking the packets sent when i hit one time Ctrl for attack, client sent 10+ packets per attack why?
  6. > jester there is menu buttons but some one on the mega dev of it turned it off, and this is based on mega xD > > heres the problem (well wats not allowing the buttons to show…) > > ``` > > ' render menu > > 'If GUIWindow(GUI_MENU).Visible Then DrawMenu > > ``` > > heres the change to fix it…. > > ``` > > ' render menu > > If GUIWindow(GUI_MENU).Visible Then DrawMenu > > ``` > > wow 1 lil change…. xD works but cant click on buttons
  7. Attack animations does not work zopto? i just change to 3 frames but shows only frame when attack
  8. Muito Bom acho que vou fazer um projeto nela, parabens
  9. Parabens rapazes pelo projeto (Good job)
  10. another bug in npc spells: npc stop casting spell when a player hit him with spell
  11. reporting bug: at random times when player or npc cast spell client closes (not RTE)
  12. Solved search for ``` Case 14 If curMenu = MENU_CLASS Then ' next class newCharClass = newCharClass + 1 If newCharClass > 3 Then newCharClass = 1 End If End If ``` change 3 to new max class
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