Carim123 Posted December 22, 2010 Share Posted December 22, 2010 Yeah, that's right. Just make sure you align the wall properly. Link to comment Share on other sites More sharing options...
Demetour Posted December 22, 2010 Share Posted December 22, 2010 MrBulbasaur do you still work on PV stable? If you do can you add the ladder attribute in it? Link to comment Share on other sites More sharing options...
SawQuart Posted December 22, 2010 Share Posted December 22, 2010 No. It's outdated and he won't go back to it. Link to comment Share on other sites More sharing options...
luriok Posted December 23, 2010 Share Posted December 23, 2010 Thanks Alatar and Mijumaru! Link to comment Share on other sites More sharing options...
Carim123 Posted December 24, 2010 Share Posted December 24, 2010 Hey, Miguu, another suggestion here.You see how the Ground Layer in essence is a free layer?Is there a way you can make it for "pixel-based" movement.What I mean is, you see in the original Sonic the Hedgehog, and how the physics engine works, is there a way to make it, so that the pixel that you have as transparent is a standard unblocked tile, but anything else that is differently coloured is instantly block, allowing for more easier, sloped tiles?Sorry if this is hard to understand, but I had no idea on how to word this.I'm gonna try and work on an edit, but would you mind considering it? Link to comment Share on other sites More sharing options...
Robin Posted December 24, 2010 Share Posted December 24, 2010 So you want pixel-based movement and pixel-based positioning?lul. gl with that. Link to comment Share on other sites More sharing options...
Carim123 Posted December 24, 2010 Share Posted December 24, 2010 Hah, I know it'll probably be near impossible ;D.Still gonna find some way to try. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 24, 2010 Author Share Posted December 24, 2010 @ _Mijumaru_ I understand what you're talking about. I will look into that, but for now it seems a bit far fetched for my mediocre skills. Link to comment Share on other sites More sharing options...
Qazek Posted December 25, 2010 Share Posted December 25, 2010 When you add blitting npc's sprites like player sprites in PV Origins? Link to comment Share on other sites More sharing options...
horsehead Posted December 27, 2010 Share Posted December 27, 2010 hey Miguu you want to start PVO now again whit the Christmas edition? Link to comment Share on other sites More sharing options...
mrmiguu Posted December 28, 2010 Author Share Posted December 28, 2010 @Noctis:> hey Miguu you want to start PVO now again whit the Christmas edition?I do. I will. I am. Link to comment Share on other sites More sharing options...
horsehead Posted December 28, 2010 Share Posted December 28, 2010 YES! But give us a flavor of your pixel movement:P Link to comment Share on other sites More sharing options...
mrmiguu Posted December 28, 2010 Author Share Posted December 28, 2010 @Noctis:> YES! But give us a flavor of your pixel movement:PI will certainly give it a shot. I need to figure out what works best. Link to comment Share on other sites More sharing options...
DshWinchester Posted December 28, 2010 Share Posted December 28, 2010 Theres one thing lefting .Press down to fallif you is above a plataform tile and press down,you fall to another plataform or blocked tilegood lucky ;D Link to comment Share on other sites More sharing options...
horsehead Posted December 28, 2010 Share Posted December 28, 2010 What will be the changelog for the new PVO? Link to comment Share on other sites More sharing options...
igloo9 Posted December 28, 2010 Share Posted December 28, 2010 Will either version of PV ever have parallax scrolling? I think that would be a cool feature to have. Link to comment Share on other sites More sharing options...
luriok Posted December 28, 2010 Share Posted December 28, 2010 parallax? What's that? Link to comment Share on other sites More sharing options...
igloo9 Posted December 28, 2010 Share Posted December 28, 2010 @Azyru:> parallax? What's that?An extra layer that gives side-scrolling games more depth. It makes anything on that layer move slower to make it feel like it's in the distance.Skip to about 0:54 in this video and watch the trees in the background when Mario starts moving through the level. That's what parallax is.http://www.youtube.com/watch?v=SW-_jh7fP-g Link to comment Share on other sites More sharing options...
luriok Posted December 28, 2010 Share Posted December 28, 2010 Soooo thats what it's called. Yea that would be a nice feature. Link to comment Share on other sites More sharing options...
mrmiguu Posted December 28, 2010 Author Share Posted December 28, 2010 I had a static background in the original PV. I will give the parallax system a try. Link to comment Share on other sites More sharing options...
Relly Posted December 29, 2010 Share Posted December 29, 2010 Is it just me, or are the links not working? ;D Link to comment Share on other sites More sharing options...
Demetour Posted December 29, 2010 Share Posted December 29, 2010 Its because Miguu either wont have his computer on or his internet on so his server is down, which is where you download his engines from Link to comment Share on other sites More sharing options...
horsehead Posted December 29, 2010 Share Posted December 29, 2010 @Noctis:> What will be the changelog for the new PVO? Link to comment Share on other sites More sharing options...
mrmiguu Posted December 30, 2010 Author Share Posted December 30, 2010 Put my server back online. I was going to delete my account from Eclipse but I decided I would be letting you PV users down. I really like the support I get from you guys and will cont. to work on the next release. I don't have a changelog just yet. I'll let you know when I get some progress. Link to comment Share on other sites More sharing options...
DshWinchester Posted December 30, 2010 Share Posted December 30, 2010 man :OI hope you get some time to make the new PVO *=*good luck with your project :) Link to comment Share on other sites More sharing options...
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