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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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Hey, Miguu, another suggestion here.

You see how the Ground Layer in essence is a free layer?
Is there a way you can make it for "pixel-based" movement.

What I mean is, you see in the original Sonic the Hedgehog, and how the physics engine works, is there a way to make it, so that the pixel that you have as transparent is a standard unblocked tile, but anything else that is differently coloured is instantly block, allowing for more easier, sloped tiles?

Sorry if this is hard to understand, but I had no idea on how to word this.

I'm gonna try and work on an edit, but would you mind considering it?
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@Azyru:

> parallax? What's that?

An extra layer that gives side-scrolling games more depth. It makes anything on that layer move slower to make it feel like it's in the distance.

Skip to about 0:54 in this video and watch the trees in the background when Mario starts moving through the level. That's what parallax is.
http://www.youtube.com/watch?v=SW-_jh7fP-g
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Put my server back online. I was going to delete my account from Eclipse but I decided I would be letting you PV users down. I really like the support I get from you guys and will cont. to work on the next release. I don't have a changelog just yet. I'll let you know when I get some progress.
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