erkro1 Posted October 25, 2012 Share Posted October 25, 2012 Yeah its working now for me, anyway, the projectiles system is awesome, but needs collision detection for blocked tiles and maybe make it so it shoots on the NPC which you target and if you haven't got a target shoot on a NPC that is the nearest. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
tslusny Posted October 25, 2012 Author Share Posted October 25, 2012 Oh yea it is possible and easy 2 do, i just thinked than it is more fun when it is shooting to nearest one without targetting xD Link to comment Share on other sites More sharing options...
varinyc Posted October 25, 2012 Share Posted October 25, 2012 Adding your project to Dropbox was a smart Idea. Now we can just add it straight to our dropbox and get updates synched to our folders when you make changes. hahaAlthough you might want to change the link name to "Eclipse Advanced - Latest" or something instead, and then just add a version # file or something.IE:```Link: Eclipse Advanced - Latest //Permalink for current build = Elcipse Advanced 3.0.20 - XX/XX/XXLink: Eclipse Advanced 3.0.20 - XX/XX/XXLink: Eclipse Advanced 3.0.19 - XX/XX/XX``````Files:- Client- Server- Stuff- Updater.ini- Changelog Version(3.0.20).txt- ETC...``` Link to comment Share on other sites More sharing options...
tslusny Posted October 25, 2012 Author Share Posted October 25, 2012 > Adding your project to Dropbox was a smart Idea. Now we can just add it straight to our dropbox and get updates synched to our folders when you make changes. haha> > Although you might want to change the link name to "Eclipse Advanced - Latest" or something instead, and then just add a version # file or something.Ok ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Btw i forgot to post some things what i added in .20* Removed 32k limit of Item Price (replaced scrollbar by textbox)* Removed 32k limit of Item Damage (replaced scrollbar by textbox) Link to comment Share on other sites More sharing options...
hammer Posted October 25, 2012 Share Posted October 25, 2012 projectiles uses ammo sistem?btw nice job!you plain include checkpoint atribute? Link to comment Share on other sites More sharing options...
abhi2011 Posted October 25, 2012 Share Posted October 25, 2012 Deathbeam did u add older versions 2 dropbox? Link to comment Share on other sites More sharing options...
jmng14 Posted October 25, 2012 Share Posted October 25, 2012 Deathbeam, the projectile system is nice! however, if you shoot from far away, the npc will actually die before it gets hit. Also, even if you do not shoot any npc, an ammo will still be used. Link to comment Share on other sites More sharing options...
Savents Posted October 25, 2012 Share Posted October 25, 2012 > Deathbeam, the projectile system is nice! however, if you shoot from far away, the npc will actually die before it gets hit. Also, even if you do not shoot any npc, an ammo will still be used.If you shoot a bow and miss, you still lose your arrow right? Link to comment Share on other sites More sharing options...
tslusny Posted October 25, 2012 Author Share Posted October 25, 2012 I will make some improvements to Projectile system in next versions Link to comment Share on other sites More sharing options...
crimexx Posted October 25, 2012 Share Posted October 25, 2012 > I will make some improvements to Projectile system in next versionsGreat work! Link to comment Share on other sites More sharing options...
clark Posted October 26, 2012 Share Posted October 26, 2012 **Eye dropper don't show all the selected tiles.** Link to comment Share on other sites More sharing options...
tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 > **Eye dropper don't show all the selected tiles.**? Link to comment Share on other sites More sharing options...
clark Posted October 26, 2012 Share Posted October 26, 2012 When i select the whole three in the editor , the eye dropper show only one case of the select tileset. Link to comment Share on other sites More sharing options...
tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 > When i select the whole three in the editor , the eye dropper show only one case of the select tileset.Yea, it was meant to work like that (it will select only 1 tile always) i maybe improve it to enable multi-selecting, but for now it is enought Link to comment Share on other sites More sharing options...
clark Posted October 26, 2012 Share Posted October 26, 2012 Alright and for a converter to convert all the data from EA 3.0.17 to –-> EA 3.0.20 ?Just asking because it takes alot of time to redo everything.. Link to comment Share on other sites More sharing options...
tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 > Alright and for a converter to convert all the data from EA 3.0.17 to –-> EA 3.0.20 ?> > Just asking because it takes alot of time to redo everything..I can make converter easily, but i gonna release .21 soon with some improvements to Projectile systemBtw i forgot that i added new News system with news editor in .20 and Credits page too Link to comment Share on other sites More sharing options...
clark Posted October 26, 2012 Share Posted October 26, 2012 > I can make converter easily, but i gonna release .21 soon with some improvements to Projectile system> > Btw i forgot that i added new News system with news editor in .20 and Credits page tooOk thanks ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) that will save alot of time.And hope to see 2.1 soon ! Link to comment Share on other sites More sharing options...
Ertzel Posted October 26, 2012 Share Posted October 26, 2012 Question, is there a reason for the admin panel below closed whenever you select an editor from the panel? It's kind of annoying to have to keep re-opening it each time you make an edit. Link to comment Share on other sites More sharing options...
tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 > Question, is there a reason for the admin panel below closed whenever you select an editor from the panel? It's kind of annoying to have to keep re-opening it each time you make an edit.It was annoying for me when panel was staying opened when i opened for example item editor, so i thinked it will be great addition Link to comment Share on other sites More sharing options...
Djmeonxd Posted October 26, 2012 Share Posted October 26, 2012 Nice engine!But what does effect summoning does and what happens with this effect on spells? Link to comment Share on other sites More sharing options...
tslusny Posted October 26, 2012 Author Share Posted October 26, 2012 > Nice engine!> > But what does effect summoning does and what happens with this effect on spells?That is just alias for that effect shape, it will make big cirle what will enlarge and then collapse Link to comment Share on other sites More sharing options...
Djmeonxd Posted October 26, 2012 Share Posted October 26, 2012 Thanks for informations about effect Link to comment Share on other sites More sharing options...
Ryo Posted October 26, 2012 Share Posted October 26, 2012 Nice additions but the way you render effects is just wrong,Look how it's done for the animations so the effects are linked to the player/npc even when they are movingThat's how it should be done copy/paste that.Respectfully, Link to comment Share on other sites More sharing options...
Peaverin Posted October 26, 2012 Share Posted October 26, 2012 Hey Deathbeam, very nice updates but there's a bug…Everytime i change the fps from 64 to 32 the move speed also decreases.Hope you can fix that.Good work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Nazban Posted October 26, 2012 Share Posted October 26, 2012 **Major Bug:** Npc's float twards you it does not show fluent movement when they chase you. Is anyone else getting this problem? Link to comment Share on other sites More sharing options...
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