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clark

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Everything posted by clark

  1. I like all , as people said you should add an option because that would give more comfort for people who would like to change it ! good continuation.
  2. clark

    .dll's [Solved]

    By default when you don't change the directory it install in C:\windows\system 32 or 64 bits\ Be sure to select System32 if it doesn't work install them into a folder on your desktop then copy and paste it to the right place. I suppose that some administrators rights are requiered to be installed that's why some of them are missing. Once you pasted them run the CMD in administrator rights then type ; REGSVR32 dllname.dll (change dllname to the name of the dll's you pasted ) then press enter each of them need to be correctly registered (some of them won't because of the file itself)
  3. You won't have the same result with theses scripts but it's a beginning, **EO 3.0:** http://www.touchofdeathforums.com/community/index.php?/topic/128175-eo-30-tile-based-simulated-lighting-system-10-deathbeam/ **CS:DE :** http://www.touchofdeathforums.com/community/index.php?/topic/128118-csde-simulated-lighting-system/
  4. I'm not sure but i guess it means a system who automatically use potions when you reach a certain HP like you have 5 Hp on 100 , it will use a potion to give you hp again .(Hp/Vitals)
  5. You did add the little : **'** **before your message ? My keyboard is also English , but other players (french) are using AZERTY keyboard and still don't work (mine too but only when using 'messagehere By the way i'm using v.21 the latest one**
  6. No in the screenshot you show me Map message , map message work correctly now type this in the chatbox and enter: **'éà é**
  7. Thanks for trying to help me , but this didn't worked , Now i suppose i need to find the same prevent hack for the map message and paste it to the global one right? Edit : they are both same code in prevent hack so didn't worked too
  8. How can i fix that? is there any textures i can find without doing it myself on Photoshop? But even without the textures the message don't display at all in the chatbox and in the bubblechat
  9. Hi , French Users have letters like é è etc… when someone try to put a message wich contains theses letters it simply doesn't show the message in the tchat . There isn't a problem with the normal chat (Map) only with the global one. I took a look into the code by searching Globalmsg and comparing it with the map chat but can't see what is missing anyone could tell me ?
  10. Perfectly working ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)! Nice job
  11. Hmm not visualy talking more inside the server (code part)
  12. > i just make suggestions **you decide** later wich one you **keep or refuse**.
  13. Thank you for this tutorial ! I didn't tryed that for the moment Edit : Tryed , Working perfectly thanks ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. Hi , Theses suggestions i posted here are just suggestions don't start telling me to learn vb6 or anything like that , i just make suggestions you decide later wich one you keep or refuse. (This message were for thoses who like telling always the same thing) Well , here we go : **Suggestions :** **- Differents server each other connected but each server does one work (like server 1 : Client packets , Server 2 : In-game packets) - Special Label for the money who can display more numbers else than 12k (For example :12 356) (No more visual money taking a place in the inventory) - Moveable Gui i suppose ? i mean fluid moveable gui (no more black shadow when moving it) - Maybe cleaning the dx8 code or upgrading it to dx9 ? (actually i don't know what would do if we use dx9 so …) - Protected files (I see people starting to say "it's useless blablah") there would be an editor wich you put pictures files inside , then you put "encrypt" this editor will encrypt the files (for each game makers the encryption will change automatically so no one could hack it easly) once the files are encrypted there is a new extension the pictures are inside and the client will read them a bit like when you compile your client and you put some background picture inside it automaticaly recognize it and display even if you don't have it in your folder. - Light systems drag and drop differents lights (made on .png files )on the map ( a bit like map editor with tilesets) - Server coded in vb.net ? or C but with a vb6 client (suggestion please keep your calm) - Better Artifical intelligence (editable by an editor ) wich you could easly add more speed to each monsters add different spells , vitals , drops , directions to Each monsters. (A better IA as much as when you attack all the monsters they are not all on the same line trying to chase you... but they could be able to block you ) - Player shops editable (each players could add their own stuff and sell it to others players) even if he's offline. - Optimising the server (you know , unless codes , reducing the code , optimising it etc..) - Different map morals ( Party only , Instanced map (like if two players enter in the same map the server will automaticaly generate the same map for both of them , but they will not be in the same map ) Level Required Map .. - External scrolling map editor (so everyone could easly scroll the map and see it completly (more easy to make maps) - Friend system - Mail system (receive mail once someone is connected) - Real-time message (pop up a window with a message inside) wich could be editable server-side - Better Fighting system (if you hit hard on the monster , the monster try to avoid you ) not chasing you same else (if he hit harder on you , he start chasing you.) Also make the ctrl available to kick at a distance of 2 tiles (not 1) - Damages on Stuffs , stuffs have lifetime , once the liftime is about the half it pop up a message telling you to go repair . If you don't then the stuff breaks you can't use it until you repair that. - Reset stats possibility on spells or potions - Real armor defense , and skill damages (editable using a .ini or editor) - Ranking system displayed on a website (the server generate a ranking file (with character pictures) the server have the ftp informations and automaticaly send them on the directory on your website.** That's it for now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. Oh i see well in this case the suggestion is still right because it was about this engine.
  16. Oh? didn't see that ^^ i saw just one running server i were talking about 3 physical ( lol software i mean) servers on the desktop wich each one does each things the client need for so that would increase the reading speed etc of the codes i don't know what he does for npc's do you mean there will be another physical server in the folder wich i missed ? xD Btw , damn ! still v.0.0.5 and have awesomes things ! imagine v1.0.0 hahah ! good luck keep it up man!
  17. By graphics he means that when he press Ctrl the attack don't show any arrow or bullet going out from the character.
  18. Your Magic used for spell castings
  19. By suggestions i would say something interresting i don't know if you could do it or no but here is : Build two servers or 3 Pick up the code from the server who is all about client sending packets etc.. and put it on server 1 Pick up the code from the server who is all about login/disconnect etc.. and put it on server 2 Pick up …. who is all about "in game movement or things like that" and put it on server 3 Theses 3 servers could be connected each others Reasons why : -I guess it would be more easy to each servers to run faster the code because they don't have to search inside the whole server code to see wich one is needed to use for this action etc.. i guess it will optimise the server ? -Server security would be increased ? if someone attack it will be on 1 server from 3 and not the whole server itself ?
  20. Hey , this looks very good ! I would like to use it but once it will be in direct x8 ! so i'm waiting for it. There is one thing i found : - The text inside the chatbox , you can erase it you should block that
  21. Maybe don't know could you tell me the code to look for and the code to add in ?
  22. i'm not , but when other players did , they can't relog anymore
  23. Hi. I recently found that when someone register an account with long username or long password , exemple : Username ; Thisusernameis Password : 13354 when i click on accept it saves the acount , but nobody can connect to it it's says wrong password . So i opened the account in the server and found that it registered like that : Thisusernamesis13354 Who have to be : Thisusernameis 13354. How can i solve this problem?
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