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jmng14

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  1. jmng14

    News system in game

    try creating a form with the news that you would like to show and put its visibility to false. then make its visibility true when a player logs in
  2. How do i enable the req in spells? From what i see, the code is still there but the req setting is now unclickable. How do i change that?
  3. Deathbeam, the projectile system is nice! however, if you shoot from far away, the npc will actually die before it gets hit. Also, even if you do not shoot any npc, an ammo will still be used.
  4. Heres a ss in case its a bit confusing. a long can only store up to 2147483647 so be sure to not exceed that number ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ![](http://i.imgur.com/oP9Mk.png)
  5. hmmm where do i define it as a number and adjust the GUIWindow() Array? I searched for GUI_MENU and tried to find where i had missed out but i still cant find it..
  6. jmng14

    Dx8 Buttons :)

    oh yea i found it! Thanks alot! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. Great job there! I'm interested in how you render the windows though. Did you use the same method as how EA did? I'm trying to learn and the rendering of windows with buttons is more complicated than i thought and it would be great if someone could guide me through it. You dont have to give me the code Just teach me how it is done. Thanks in advance.
  8. Thank you Joyce for the help! :)Can anyone teach me how to render a window like the options? EDIT : I tried by adding this in InitaliseGUI ``` ' 18 - Info With GUIWindow(GUI_INFO) .x = Val(GetVar(filename, "GUI_INFO", "X")) .y = Val(GetVar(filename, "GUI_INFO", "Y")) .Width = Val(GetVar(filename, "GUI_INFO", "Width")) .Height = Val(GetVar(filename, "GUI_INFO", "Height")) .visible = False End With ``` Adding "GUI_INFO" in GUIType under modEnumerations and``` If GUIWindow(GUI_MENU).visible Then DrawMenu ```in DrawGUI I also added``` [GUI_INFO] X=615 Y=180 Width=100 Height=256 ``` to interface.ini I used DrawMenu to try if it was possible to draw something similar as the menu and then work from there. However i got a Run-time error 9 : subscript out of range highlighting With GUIWindow(GUI_INFO) What exactly am i doing wrong?
  9. Are the code for inventory, spells, character and etc buttons all in DrawMenu under modGraphics? I looked through it and tried messing around with some of the code but they always stuck to their original 2x3 arrangement. How can i rearrange them?
  10. jmng14

    Dx8 Buttons :)

    i'm facing the same problem with EA ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  11. i have a question. whats the difference between sub and function? why does SwordsLevelUp and SetPlayerSwordsExp uses sub while GetPlayerSwordsExp, SetPlayerSwords and GetPlayerSwords uses function? Also, what is public function?
  12. Hi, excuse me for being new but i'll like to know how do you fix the frame rate. My fps keeps jumping around 40~50 after installing some mods. Thanks in advance :)
  13. is there anyway to change what they do?
  14. tried both but still doesn't work. Properties ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3d77b6c4180000fd91a5ed48ff6de1dc.bmp) error when i unzip ![](http://www.freemmorpgmaker.com/files/imagehost/pics/698d5d7301e5f25742a6f73770476989.bmp)
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