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[ENGINE] Eclipse Advanced v3.0.21


tslusny
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So, nice projectile system indeed, but perhaps make it shoot in straight lines by select or vice versa? It's great but I'd like to control how my machine gun fire instead of being able to button mash and hit anything for certain.
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> So, nice projectile system indeed, but perhaps make it shoot in straight lines by select or vice versa? It's great but I'd like to control how my machine gun fire instead of being able to button mash and hit anything for certain.

I love the auto hit design, trying to line up invisable boxs just does not feel right at all, if you do ever change this deathbeam please leave a tutorial on the homing/auto hit design thanks.

However I see your point if you are shooting guns obviously bullets will not curve and that will look awkward.
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> Nice additions but the way you render effects is just wrong,
>
> Look how it's done for the animations so the effects are linked to the player/npc even when they are moving
>
> That's how it should be done copy/paste that.
>
> Respectfully,

Do not talk about about what are you do not understand, i cannot just copy paste that, and target-binding is already included, but i do not used it, becouse for some effects it is doing weird thigns

> **Major Bug:** Npc's float twards you it does not show fluent movement when they chase you. Is anyone else getting this problem?

You are talking about mushrooms, i added movement speed option to NPC editor, and i set it to move slow, but frequency is still normal. And bees are moving fast.

> So, nice projectile system indeed, but perhaps make it shoot in straight lines by select or vice versa? It's great but I'd like to control how my machine gun fire instead of being able to button mash and hit anything for certain.

If you wanna shooting in straight lines, use Wabbit´s projectile system, i wanted to make something like in normall MMOs, where when you are shooting from gun/bow, arrow/bullet will shoot directly to target (for example runescape). And yea i gonna remove-autotarget and make it so it will shoot only targetted enemy
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This is honestly realllllllyyyyy, good. Might i suggest finishing the effect rendering in the editor and try to do something about the sound engine. If not then just the effect rendering.
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New version

Eclipse Advanced v3.0.21

What is new?

* Changed handling of shooting Projectiles - Now they will shoot only targeted enemy, and do not search entire map for target and randomly shoot in-range enemies
* Added MAJOR bugfix - Moved DevSuite check to separated packet called before GameInit, becouse in Login packet it was causing Out Of Memory error after some time
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look for it ;D

![](http://imageshack.us/a/img843/5972/refine1.png)

![](http://imageshack.us/a/img37/9128/refine2.png)

![](http://imageshack.us/a/img201/1972/refine3.png)

for more please pw ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Thank you ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

Just to precise for the others : .width + 10 and .Height + 80 (correct values ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) )
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> Thank you ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
>
> Just to precise for the others : .width + 10 and .Height + 80 (correct values ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) )

Nope just the top value. It will be something like GUIWindow(Gui_blablabla).y + 10 or something change the 10 to 50/55/60
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> Nope just the top value. It will be something like GUIWindow(Gui_blablabla).y + 10 or something change the 10 to 50/55/60

I Changed this line with width + 10 and Height + 80 and it worked ^^ i don't know if i did it good but it works xD

```

Public Sub DrawShopItemDesc()

Dim shopSlot As Long

If Not GUIWindow(GUI_SHOP).visible Then Exit Sub

shopSlot = IsShopItem(GlobalX, GlobalY)

If shopSlot > 0 Then

If Shop(InShop).TradeItem(shopSlot).Item > 0 Then

DrawItemDesc Shop(InShop).TradeItem(shopSlot).Item, GUIWindow(GUI_SHOP).X + GUIWindow(GUI_SHOP).Width + 10, GUIWindow(GUI_SHOP).Y

DrawItemCost True, shopSlot, GUIWindow(GUI_SHOP).X + GUIWindow(GUI_SHOP).Width + 10, GUIWindow(GUI_SHOP).Y + GUIWindow(GUI_DESCRIPTION).Height + 80

End If

End If

End Sub
```

**DrawItemCost True, shopSlot, GUIWindow(GUI_SHOP).X + GUIWindow(GUI_SHOP).Width + 10, GUIWindow(GUI_SHOP).Y + GUIWindow(GUI_DESCRIPTION).Height + 80**
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> Hi Death how about dynamic projectiles size? will be a great addon

You wanna bigger ones? xD It is easy 2do so i will add it, great idea ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

> I believe that lots of the placement for things are messed up.

> ![](http://img15.hostingpics.net/pics/368188EAprob.png)
>
> Deathbeam how can i fix this ? tell me the code to change (EA 3.0.17) thanks

Oh i always forgot about this little bug. I fixed it in my game already, but forgot 2do it in EA ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Fix in new version.

I will post here what i am planning to add (becouse otherwise i will forgot ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) )

* Dynamic Projectiles
* Shop Cost fix
* Currency text saved as chat text fix
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