Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Miracle Reborn v0.1.0beta (before this was Eclipse Reborn)


tslusny
 Share

Recommended Posts

  • Replies 439
  • Created
  • Last Reply

Top Posters In This Topic

Solved, for those new people if they are as lost as ia was, here is the answer.

[http://www.touchofde…ystem-tutorial/](http://www.touchofdeathforums.com/community/index.php?/topic/130238-ea-event-system-tutorial/)

Is there a way to put sound in the events?

Solved he he, can be done by using animation, sorry for my poor imagination.

BUG? > Cant activate events by walking throught or touching
Link to comment
Share on other sites

> Hey guys i do not have now access to my pc so ER development will be slowed a bit.
>
> But on other note
>
> I have fully featured advanced NPC AI ready to implement. It have NPC-NPC combat, NPC-Player spell casting and projectile shooting, NPC-NPC spell casting and projectile shooting… So i am asking now - Should i implement it to Reborn?

> I honestly wonder where Nyan has gone. He has not edited this thread in a while and there is so many bugs to be fixed.

He has none/minimal access to his computer. He should be back with updates shortly.
Link to comment
Share on other sites

Got the problem with textures of NPC that they are always over character. I looked into code but haven't found any parameter able to change this.

This is the problem:

![](http://i50.tinypic.com/6g8rpl.png)

Any ideas?

Btw there is an DX8 error if i apply tutorial.

@Edit

I already fixed it. I made all elements render two times - first 32x32 tile then players and at very end rest of elements.

I will probably make a tutorial of this in future.

@Edit

There is also an error with npc behaviour Shopkeeper that you cant talk to it

Under:

```

If NpcX = GetPlayerX(attacker) Then

If NpcY = GetPlayerY(attacker) Then

If Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour <> NPC_BEHAVIOUR_SHOPKEEPER Then

TempPlayer(attacker).targetType = TARGET_TYPE_NPC

TempPlayer(attacker).target = mapNpcNum

SendTarget attacker

CanPlayerAttackNpc = True

```
Instead of ElseIf there should be just Else. That way it works fine.
Link to comment
Share on other sites

rydo? i think u mean frmMain look in ur source folder. iraasta i seen that problem a wile and told him xDglad u put a screenshot.

wow XD there is is no main menu. its loads a sub for startup o-o… death u really are being a mad scientist xD...
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...