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iraasta

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  1. GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME
  2. Too bright, too big contrast. Make colours more tuned. Less eye-f*cking ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  3. And what if i'd do generating by command? Would it be possible to check does player meets requirments and change tiles related to Player Position? I really wish to make that element to game.
  4. I thought its gonna be like making new skill type, if requirments are met i'd get player position and change tiles in from of him to x,y from tileset. But i see this is much more complex. Umm… Then i guess this is too much for my poor skills. Pity. Thanks anyway. EoT
  5. Hi, i wanted to make some sandbox elements in my game. However as i see all the map editing code is at the client's side in MapEditorSetTile, and on server's side i cant find anything responsible for that. In short desccription I want to make a skill which builds a shelter on a map. How can i change map tiles from server side code? Help please. And thanks for every response.
  6. Lately i was wondering what would i need to change to make bigger resolution. I know there is a size of screen in some weird units, and there is 800x600 resolution in Dx8 part of the code. Could you closer me aspects of chaning resolution? What place should i look to modify it?
  7. 1\. 8 directional movement. 2\. Attack sprites (during attack, and few seconds after fight) And finally official version. There is too many custom versions. When i started my Eclipse adventure ( ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ) like 3 months ago i downloaded Event System 2.3 and thought it's a top of Eclipse technology ^^ while custom versions like EA/ER are much much more advanced. We need to adapt one of custom versions as official version (if creaters havent got any problem with this of course)
  8. About spell bugs, there is a bug that if you can't cast spell (wrong class f.e) it shows you msg that you cant cast it, however casting bar is still appearing.
  9. First of all stop spamming posts. Second of all, do you know any VB 6.0 basics, and do you even got a copy of VB IDE. Just edit KillPlayer() Procedure (or sth similar depending on version) and add code given by Sherwin. If you don't uderstand any of above you should probably not get involved in Eclipse editting, and first learn some basic stuff.
  10. What version are you using? I was going to make tutorial of that but have no time. Look here at my post, I described a concept in simplest way. [http://www.touchofde…n/page__st__220](http://www.touchofdeathforums.com/community/index.php?/topic/130284-eclipse-reborn/page__st__220) If you still dont understand it, PM me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. > How to change the content of "Latest News" in Main Menu? It is in graphics GUI folder. @DMF Yeah it is pretty simple to fix. All you need to do is render in proper order: 1.Ground 2\. Resources (base 32x32) tiles. 3\. NPC (base 32x32) 4\. Players (base 32x32) 5\. Rest of Players 6\. Rest of NPC's 7\. Rest of Resources 8\. Fringe It can be simply done by copy-pastin rendering functions and change heigth from``` Top - Bot ```to``` Top - 32. ``` PS. It works only for Players of heigth lower than 64 pixels, however it is two times better than 32 pixels, isn't it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  12. I fixed it. In Dir Left and Right i made: ``` SetPlayerY(index,GetPlayerX - 1) ``` Instead of ``` SetPlayerX(index,GetPlayerX - 1) ``` EOT. Thanks for trying to help if so ;]
  13. Hi there i wrote some code for ignoring collsion if boolean **vehicle** is true. It works perfectly fine, however when i move with disabled collision few steps character jumps to the very end of the screen. I was looking for that error for long but didnt find anything. Help pls. Here is example of UP dir: ``` Select Case Dir Case DIR_UP ' Check to make sure not outside of boundries If GetPlayerY(index) > 0 Then ' Check if we are in vehicle - ROLLING BIATCH If Vehicle Then Call SetPlayerY(index, GetPlayerY(index) - 1) SendPlayerMove index, movement, sendToSelf Moved = YES ' Check to make sure that the tile is walkable ElseIf Not isDirBlocked(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).DirBlock, DIR_UP + 1) Then If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_BLOCKED Then If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_RESOURCE Then ' Check to see if the tile is a event and if it is check if its opened If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Type TILE_TYPE_EVENT Then Call SetPlayerY(index, GetPlayerY(index) - 1) SendPlayerMove index, movement, sendToSelf Moved = YES Else If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1 > 0 Then If Events(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1).WalkThrought = YES Or (Player(index).EventOpen(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index) - 1).Data1) = YES) Then Call SetPlayerY(index, GetPlayerY(index) - 1) SendPlayerMove index, movement, sendToSelf Moved = YES End If End If End If End If End If End If Else ' Check to see if we can move them to the another map If Map(GetPlayerMap(index)).Up > 0 Then NewMapY = Map(Map(GetPlayerMap(index)).Up).MaxY Call PlayerWarp(index, Map(GetPlayerMap(index)).Up, GetPlayerX(index), NewMapY) Moved = YES ' clear their target TempPlayer(index).target = 0 TempPlayer(index).targetType = TARGET_TYPE_NONE SendTarget index End If End If ```
  14. Got the problem with textures of NPC that they are always over character. I looked into code but haven't found any parameter able to change this. This is the problem: ![](http://i50.tinypic.com/6g8rpl.png) Any ideas? Btw there is an DX8 error if i apply tutorial. @Edit I already fixed it. I made all elements render two times - first 32x32 tile then players and at very end rest of elements. I will probably make a tutorial of this in future. @Edit There is also an error with npc behaviour Shopkeeper that you cant talk to it Under: ``` If NpcX = GetPlayerX(attacker) Then If NpcY = GetPlayerY(attacker) Then If Npc(npcNum).Behaviour NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour NPC_BEHAVIOUR_SHOPKEEPER Then TempPlayer(attacker).targetType = TARGET_TYPE_NPC TempPlayer(attacker).target = mapNpcNum SendTarget attacker CanPlayerAttackNpc = True ``` Instead of ElseIf there should be just Else. That way it works fine.
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