clark Posted November 30, 2012 Share Posted November 30, 2012 I know really but i just respond him , i hate people who make themself like they know everything and then just because of no way to have reason use the term of noob or rookie on a community then voila …so yeah now better we stop talking about this and we return on topic. Link to comment Share on other sites More sharing options...
Synister Posted November 30, 2012 Share Posted November 30, 2012 > I know really but i just respond him , i hate people who make themself like they know everything and then just because of no way to have reason use the term of noob or rookie on a community then voila …> > so yeah now better we stop talking about this and we return on topic.Well said Link to comment Share on other sites More sharing options...
Zetasis Posted November 30, 2012 Share Posted November 30, 2012 Hmm I never once called anyone a newb and if you go back and read all my posts I was in no way offensive. I was simply stating the reasons I feel that Nyan should not add in Alatars Quest System. Now if Nyan wanted to add a custom quest system that somehow utilized the event system then I would be all for that. I just think that a quest system that doesn't also use the event system is one that shouldn't be use at all. This is the last thing I have to say about this issue.Anyways back on topic. What exactly doe's the boss system do and are you(Nyan) planning on adding more options to the event system? Link to comment Share on other sites More sharing options...
tslusny Posted November 30, 2012 Author Share Posted November 30, 2012 Ok guys i hope i will please your mind now. I will never add Alatars Quest system, becouse it have some bugs (what can be fixed, and i know how, but there can be still some hidden ones), but now i am working on Event/Quest system for my game Prospekt Reborn, what will be bassically quest system directly connected to event system, what can use variables and switches, handling quests throught Event NPCs or Event Tiles and many more. It will be pretty basic, becouse every condition to run quest will be throught conditional branches, so in Quest Editor you won´t have any conditions options. But to conditional branch i will add Quest required and other quest thingies. So i hope i will finish this E/Q System soon and include it to ER.> Hmm I never once called anyone a newb and if you go back and read all my posts I was in no way offensive. I was simply stating the reasons I feel that Nyan should not add in Alatars Quest System. Now if Nyan wanted to add a custom quest system that somehow utilized the event system then I would be all for that. I just think that a quest system that doesn't also use the event system is one that shouldn't be use at all. This is the last thing I have to say about this issue.> > Anyways back on topic. What exactly doe's the boss system do and are you(Nyan) planning on adding more options to the event system?Boss system is bassically map setting, where you will choose one boss mapnpc on map, and that one when you kill it, it will despawn all map npcs, and when that boss respawn, all other mapnpcs will respawn too. And you must choose map moral to Boss Chamber of course. And look in ToDos in changelog, i wanna add some little features to ES. Link to comment Share on other sites More sharing options...
Vus Posted November 30, 2012 Share Posted November 30, 2012 I actually don't care if there is quest sytem or not, I am looking for stable base with good basic systems I can expand on, so I search for basic features that have man possible use like event system is, so one thing I actually want is instancing system. Link to comment Share on other sites More sharing options...
Synister Posted November 30, 2012 Share Posted November 30, 2012 > Ok guys i hope i will please your mind now. I will never add Alatars Quest system, becouse it have some bugs (what can be fixed, and i know how, but there can be still some hidden ones), but now i am working on Event/Quest system for my game Prospekt Reborn, what will be bassically quest system directly connected to event system, what can use variables and switches, handling quests throught Event NPCs or Event Tiles and many more. It will be pretty basic, becouse every condition to run quest will be throught conditional branches, so in Quest Editor you won´t have any conditions options. But to conditional branch i will add Quest required and other quest thingies. So i hope i will finish this E/Q System soon and include it to ER.Your work is greatly appreciated by us all. Thanks a lot. Link to comment Share on other sites More sharing options...
BugSICK Posted November 30, 2012 Share Posted November 30, 2012 take your time mate, Good luck Link to comment Share on other sites More sharing options...
Jumpahead Posted November 30, 2012 Share Posted November 30, 2012 Before adding anything make sure to fix the Tutorial and trade bugs. Another tip would be to put the news and credits sections in notepad instead of as a graphic. Link to comment Share on other sites More sharing options...
clark Posted November 30, 2012 Share Posted November 30, 2012 > Ok guys i hope i will please your mind now. I will never add Alatars Quest system, becouse it have some bugs (what can be fixed, and i know how, but there can be still some hidden ones), but now i am working on Event/Quest system for my game Prospekt Reborn, what will be bassically quest system directly connected to event system, what can use variables and switches, handling quests throught Event NPCs or Event Tiles and many more. It will be pretty basic, becouse every condition to run quest will be throught conditional branches, so in Quest Editor you won´t have any conditions options. But to conditional branch i will add Quest required and other quest thingies. So i hope i will finish this E/Q System soon and include it to ER.> > Boss system is bassically map setting, where you will choose one boss mapnpc on map, and that one when you kill it, it will despawn all map npcs, and when that boss respawn, all other mapnpcs will respawn too. And you must choose map moral to Boss Chamber of course. And look in ToDos in changelog, i wanna add some little features to ES.First of All , sorry Nyan for the Offtopic messages that we made ,And also thanks to give us an idea of what we will see soon on Eclipse Reborn , i know that is a hard work you are doing here and i respect it but there was something missing and now you told us what will be our missing thing in Eclipse Reborn and it's a good idea ! good continuation . Link to comment Share on other sites More sharing options...
adamsk8s Posted December 2, 2012 Share Posted December 2, 2012 nyan,i noticed that the bug with the bank is mainly with currency items. is there any way to add a stackable chk box to the item editor like EA to get around this bug? Link to comment Share on other sites More sharing options...
iSnow Posted December 2, 2012 Share Posted December 2, 2012 Would you be able to send me the first version of Eclipse Reborn? I just need the fixes. If you can, please send it to me over PM. Thanks. Link to comment Share on other sites More sharing options...
Alerd Posted December 3, 2012 Share Posted December 3, 2012 **I am working on Event/Quest system for my game Prospekt Reborn**U give this system? Link to comment Share on other sites More sharing options...
DMF Posted December 4, 2012 Share Posted December 4, 2012 ok i was just playin around this engine. but where do you edit the main menu news?? XD or am i blind?? XDD Link to comment Share on other sites More sharing options...
Synister Posted December 4, 2012 Share Posted December 4, 2012 > ok i was just playin around this engine. but where do you edit the main menu news?? XD or am i blind?? XDDClient/datafiles/graphics/gui and its image #22 Hope this helps. Link to comment Share on other sites More sharing options...
DMF Posted December 4, 2012 Share Posted December 4, 2012 ya i found it xD i dont get y its an image,,,. still alot tobe done on ER xD,, Link to comment Share on other sites More sharing options...
Saga Posted December 4, 2012 Share Posted December 4, 2012 Heyo Rebornlovers!!If you want to support Deathbeam/Nyan you can vote for him here: [http://www.touchofde…veloper-voting/](http://www.touchofdeathforums.com/community/index.php?/topic/130805-new-developer-voting/)Just to be said PS: To all haters he dont wants me to do this…It was my idea Link to comment Share on other sites More sharing options...
Dr.House Posted December 4, 2012 Share Posted December 4, 2012 He should first fix the bugs >.> Link to comment Share on other sites More sharing options...
tslusny Posted December 4, 2012 Author Share Posted December 4, 2012 > He should first fix the bugs >.>Will do. And i will continue developing ER no matter who will become head dev. Link to comment Share on other sites More sharing options...
Dr.House Posted December 4, 2012 Share Posted December 4, 2012 > Will do. And i will continue developing ER no matter who will become head dev.Good to know, when you will fix the bugs and add that event quest system i think it will be pretty much done, ofc if u don't change ur mind and add something new to it.Maybe when you're done with this engine, project vertigo features would be nice to be converted into ER… just sayin' , so we can make platformer games too... Link to comment Share on other sites More sharing options...
tslusny Posted December 5, 2012 Author Share Posted December 5, 2012 Hey guys i do not have now access to my pc so ER development will be slowed a bit.But on other noteI have fully featured advanced NPC AI ready to implement. It have NPC-NPC combat, NPC-Player spell casting and projectile shooting, NPC-NPC spell casting and projectile shooting… So i am asking now - Should i implement it to Reborn? Link to comment Share on other sites More sharing options...
Alerd Posted December 5, 2012 Share Posted December 5, 2012 Yes yes yes!!I like this system  Link to comment Share on other sites More sharing options...
Vus Posted December 5, 2012 Share Posted December 5, 2012 > Hey guys i do not have now access to my pc so ER development will be slowed a bit.> > But on other note> > I have fully featured advanced NPC AI ready to implement. It have NPC-NPC combat, NPC-Player spell casting and projectile shooting, NPC-NPC spell casting and projectile shooting… So i am asking now - Should i implement it to Reborn?Would be nice, but please try fixing the bugs there are now first.  Link to comment Share on other sites More sharing options...
Alerd Posted December 5, 2012 Share Posted December 5, 2012 +1 good idea  Link to comment Share on other sites More sharing options...
TheRexion Posted December 5, 2012 Share Posted December 5, 2012 Hey, Death, [use this instead](http://i.minus.com/iZR9wtigmN8az.png). Link to comment Share on other sites More sharing options...
WiseRock Posted December 6, 2012 Share Posted December 6, 2012 How do you add like stuff because I always get errors for example when I tried to do 3.0 Minimap I got an error for Tex_White Link to comment Share on other sites More sharing options...
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