lel Posted February 8, 2013 Share Posted February 8, 2013 Eclipse is way more important right now then anything going on in your life man. Come on "Lets get'er done!"J/K for anyone thinking I'm serious…...RL problems always suck far worse than Internet. I think we all feel the same way, we want you to make sure you are ok, and we all understand. We hope you don't stop all together and at least give us an up-date about everything in general.Good luck! Link to comment Share on other sites More sharing options...
iHero Posted February 13, 2013 Author Share Posted February 13, 2013 > Eclipse is way more important right now then anything going on in your life man. Come on "Lets get'er done!"> > J/K for anyone thinking I'm serious…...> > RL problems always suck far worse than Internet. I think we all feel the same way, we want you to make sure you are ok, and we all understand. We hope you don't stop all together and at least give us an up-date about everything in general.> > Good luck!Oh, thank you. Now I have a some free time to continue the engine. Soon I will post the fixes for the bugs reported. Link to comment Share on other sites More sharing options...
iHero Posted February 13, 2013 Author Share Posted February 13, 2013 Here are the fixes for bugs reported. Thanks to lel and Anxoni for finding errors.**Resource cache****Client~Side**> modHandleDataIn _Sub HandleResourceCache_ bellow of:``` MapResource(Resource_Num).x = Buffer.ReadLong```Add:``` MapResource(Resource_Num).Y = Buffer.ReadLong```**ScreenShot map****Client~Side**> modDirectDraw7In Sub ScreenshotResource find:``` Call RenderSurface(Surf_Resource(Resource), x, y, Rec)```Replace for:``` Surf_Map.Surf.BltFast x, y, Surface(Surf_Resource(Resource)).Surf, Rec, CONST_DDBLTFASTFLAGS.DDBLTFAST_SRCCOLORKEY```In _Sub ScreenshotDoor_ find:``` Call RenderSurface(Surf_Door(Door), x, y, Rec)```Replace for:``` Surf_Map.Surf.BltFast x, y, Surface(Surf_Door(Door)).Surf, Rec, CONST_DDBLTFASTFLAGS.DDBLTFAST_SRCCOLORKEY```Player attack npc**Server~Side**> modCombatIn _Function CanPlayerAttackNpc_ find:``` ' Reset attack timer TempPlayer(attacker).AttackTimer = GetTickCount```And delete Link to comment Share on other sites More sharing options...
Zopto Posted February 13, 2013 Share Posted February 13, 2013 Dont forgot Multi Characters xDDDDanyway good job take your time !!!!! Link to comment Share on other sites More sharing options...
iHero Posted February 13, 2013 Author Share Posted February 13, 2013 > Dont forgot Multi Characters xDDDD> > anyway good job take your time !!!!!Oh yes. But I am lazy to edit most of the engine to add multiple chararacters  Link to comment Share on other sites More sharing options...
Sunku Posted February 13, 2013 Share Posted February 13, 2013 There's a MSCOMCTL.OCX error when opening the server Side Source, any fixes?EDIT:Nevermind I forgot to check page 6.EDIT 2: It says I need to install VB6 SP6 to install it, but I already did. Link to comment Share on other sites More sharing options...
iHero Posted February 14, 2013 Author Share Posted February 14, 2013 **News**Today I finished the sound and text rendering using pure DirectX8 (Thank Mark Morris and Robin Perris) and I changed the texture rendering using vertex for 2D sprite (Thank Gustavo)**Question**> There's a MSCOMCTL.OCX error when opening the server Side Source, any fixes?> > EDIT:> > Nevermind I forgot to check page 6.> > EDIT 2: It says I need to install VB6 SP6 to install it, but I already did.The next version will try to fix this problem. Link to comment Share on other sites More sharing options...
Sunku Posted February 14, 2013 Share Posted February 14, 2013 > > > **News**> > Today I finished the sound and text rendering using pure DirectX8 (Thank Mark Morris and Robin Perris) and I changed the texture rendering using vertex for 2D sprite (Thank Gustavo)> > **Question**> > The next version will try to fix this problem.I have another problem. When I used the layers and the autotiles or animated, it doesn't show up on map. Link to comment Share on other sites More sharing options...
anxoni Posted February 14, 2013 Share Posted February 14, 2013 > Here are the fixes for bugs reported. Thanks to lel and Anxoni for finding errors.Thx you iRicardo (^w^) Link to comment Share on other sites More sharing options...
iHero Posted February 15, 2013 Author Share Posted February 15, 2013 _New Version!! 0.0.7 Beta_**Download*** [Version 0.0.7 - Beta](http://www.mediafire.com/?cttqy3hw5e5wsi1)**_Notes_*** This is only a beta version, some things I have not finished* _ScreenShot map don't work_**_ChangeLog_**v0.0.7_Editions_* Edited some functions* Removed some useless functions and variables* Faster server* Do not clean the chat server when it has 500 lines.* Server debug* Edited various functions and subs of the server* Removed friend system* Form Load, Main and Menu caption for label* Removed auto tile* Created a new way to measure the stability of the client (TCI (Tick count interval))* DirectX8_Systems_* Title_Corrections_* My - Clear the target after leaving game* My - Reset attack timer* My - Add the door attribute on map* My - Load texture of door* My - ScreenShot resource cache* My - ScreenShot resource and door* My - Moving in directional* My - Add door in map* My - Change number and value of quest task* Send packet of player* Can player block* Can npc block* Reset attack timer on attack player* Clear the target after leaving map* Regeneration of npc* Damage to Npc of DoT and HoT* Close the shop, trade and bank after death* Function TakeInvItem* Take and give various items* Subscript out range in some functions and subs* Render items of bank* Clear the hotbar after take items or spells* Grey screen in shop, bank and trade* Display the amount of currency in inventory when in trade* Various others bugs**Special thanks*** Robin Perris* Mark Morris* Google* Gustavo (My friend, he is Brazilian) Link to comment Share on other sites More sharing options...
DMF Posted February 15, 2013 Share Posted February 15, 2013 looks ok for most part.idk wat titles is might wanna tell us so its just not something random.and i hope you dont keep out autotile that is great feature for speed mapping. Link to comment Share on other sites More sharing options...
Zopto Posted February 15, 2013 Share Posted February 15, 2013 Ahh i love dx7 more …. Link to comment Share on other sites More sharing options...
Matt Posted February 15, 2013 Share Posted February 15, 2013 Glad to see there's more progression! Keep up the good work! Link to comment Share on other sites More sharing options...
iHero Posted February 15, 2013 Author Share Posted February 15, 2013 I'm just planning a new autotile a faster I'm just trying to adjust on my calculations here  Link to comment Share on other sites More sharing options...
Wilauzaz Posted February 19, 2013 Share Posted February 19, 2013 A crafting system would be very nice Or just fully fixed even system :x Link to comment Share on other sites More sharing options...
nazhana95 Posted February 23, 2013 Share Posted February 23, 2013 Is it me or everyone have the problem of stacking text colourI think I have about 160 gold there but the text is too black to seeand when I look in previous versions the gold counter and ping show at the circle I drew but in this newer version they not at there…If it is a problem please fix it?**EDIT:** Didn't read the spoiler… I download the v0.0.7 with some of the systems is removed  Silly me... Link to comment Share on other sites More sharing options...
Elitis Posted February 23, 2013 Share Posted February 23, 2013 Make it browser based Link to comment Share on other sites More sharing options...
erkro1 Posted February 23, 2013 Share Posted February 23, 2013 > Make it browser basedThat would require rewriting the entire engine in another language like Java or Flash so it can be played in a browser, so I think that would be a no. Link to comment Share on other sites More sharing options...
iHero Posted February 23, 2013 Author Share Posted February 23, 2013 > Is it me or everyone have the problem of stacking text colour> > > > I think I have about 160 gold there but the text is too black to see> > and when I look in previous versions the gold counter and ping show at the circle I drew but in this newer version they not at there…> > > > If it is a problem please fix it?> > **EDIT:** Didn't read the spoiler… I download the v0.0.7 with some of the systems is removed  Silly me...For you see the ping use "/fps". The texts are already arranged in a new version here, I'm just giving a tidy, maybe I'll post the new version until the 26th.> Make it browser basedIt would be hard, I do not intend to convert to Java, C#, Flash or anything. But in the future I can convert to VB.Net  Link to comment Share on other sites More sharing options...
Jacquelinett Posted February 23, 2013 Share Posted February 23, 2013 > > > _v0.0.4_> > **Previews**> > _Door System_> > > > _Auto Tile System_> > __> > _New GUI_> > Your GUI is amazinglike seriouslyim jealous Link to comment Share on other sites More sharing options...
DMF Posted February 23, 2013 Share Posted February 23, 2013 its not amazing its just he knew wat todo. if your willing to spend time you can make anything amzing. ! like cookies!!!XD…anyways im guessing reason you removed stuff was make them better??? auto tile is a great thing you said your improving that. anything else your planing for the furture??? o-o Link to comment Share on other sites More sharing options...
nazhana95 Posted February 26, 2013 Share Posted February 26, 2013 > For you see the ping use "/fps". The texts are already arranged in a new version here, I'm just giving a tidy, maybe I'll post the new version until the 26th.Great to hear that!!!I'm waiting for that! Link to comment Share on other sites More sharing options...
tslusny Posted March 4, 2013 Share Posted March 4, 2013 Great engine, i am just wondering why you are using 2 methods of rendering with DX8? First is normal, like in EO 3.0 for example, and second is with Direct2DSprite or somewhat. Link to comment Share on other sites More sharing options...
iHero Posted March 8, 2013 Author Share Posted March 8, 2013 My computer was having problems, but I managed to solve. Soon there will be news.> Great engine, i am just wondering why you are using 2 methods of rendering with DX8? First is normal, like in EO 3.0 for example, and second is with Direct2DSprite or somewhat.Direct2DSprite is faster Link to comment Share on other sites More sharing options...
tslusny Posted March 8, 2013 Share Posted March 8, 2013 > My computer was having problems, but I managed to solve. Soon there will be news.> > Direct2DSprite is fasterLoading of it is slower and also i tested it and it is slower at all (it decreased my fps by 5 or 6) Link to comment Share on other sites More sharing options...
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