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Wilauzaz

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  1. A crafting system would be very nice ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png) Or just fully fixed even system :x
  2. Hello, i am really happy to finds engine that is THIS easy to use. You have made my day ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) However, i found a bug. In the event system, when for recipe you make the item "x" to need 1 of item Y and 3 of item Z it works fine IF items are stackable. However, if any of the items needed to craft item X are not stackable, the even just takes ALL of them. How do i fix this u bug? Thanks! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  3. > [http://www.touchofde…ystem-takeitem/](http://www.touchofdeathforums.com/community/index.php?/topic/129957-ea-3013-event-system-takeitem/) Thank you very much! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  4. Problem: In event system, i set it so item 1 + item 2 = item 3. @Branch would you like to make item 3? @Checks for item 1 @Check for item 2 @Takes away item 1 @Takes away item 2 @Gives player item 3. However, it takes away ALL of item 1 and item 2, and gives player ONE of item 3. How can i fix this?
  5. > Just do the same stuff, but with the target's index? Ughh… I've been trying, but i can't seem to get the code right :|
  6. I know what am i supposed to do, but i can't find a way to **add defenders stat's into calculation.** That's what im really asking for :/
  7. Okay, i know there are a lot of suggestions, but i would really expect to see two things: multiple drops on NPC's and multiple items required to buy something in stores. I think this should be in default engine. The gui changed, an so the regular tutorials can't really be optimised for the version, and both things are really vital to any rpg… Just my opinion ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  8. > delete all map files client side Still same error ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) EDIT: Found problem - delete files from both, server AND client, and dont login with the same account that was provided with the engine (aaa), somehow its bugged. Works properly now.
  9. Is delay = wait? If that's the case, it's not working >.< But thanks for the shop fix ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png))
  10. **Major bugs, needs fixing badly!** + The shop won't accept any currency, just gold. You can set a shop, but it won't "understand" that you have the item needed in your inventory. E.g. the shop sells egg for 2 wood. Even if you have 2 wood - you won't be able to buy the egg from the shop. And you will always be able to sell it for gold, lol. + **This is really big bug. Now this is how i found it.** **There are 2 items that you can mined: tin and copper. Create an event, that would ask if you want to smelt the bronze bar or not. Now, if you choose to smelt the ingot, make it check if you have both materials. After checking it, make it check again, only this time take away copper and tin after each check. (The first step prevents the loss of first material, if player dosen't have second one).** **After that - give player 1x bronze bar. Everything seems ok.** **Not really. If you come to even**t, **and keep on pressing CTR****L while pressing on the option to "smelt the bronze ingot", and will keep on pressing CTRL for like 5 seconds you will have full inventory of bronze ingots, even though you had only 1 of each ore.** Sorry for a really complicated explanation - english is not my mother language :/
  11. Thanks for the help, sorry for bumping. I already know how to change the damage formula - like how to make it Vital * players int and stuff like that. What I am really asking for is how to take the victims (the defenders) stat (like agility) into calclulations? ://
  12. How do i bump the thread without double posting? :| Cant seem to find delete post button :/
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