WiseRock Posted December 29, 2012 Share Posted December 29, 2012 The only problem with Multi Char that it changes the PlayerRec by adding a New Rec CharacterRecFor ExampleEO -``` If Player(index).GuildFileId > 0 Then```ED -``` If Player(index).Character(Index).GuildFileId > 0 Then```.I tried ripping it I fail horribly because of this. I would not recommend this unless your like a serious programmer. I only ripped it to EO 2.0\. But then it just stopped working. But its a great system to learn though  Link to comment Share on other sites More sharing options...
DshWinchester Posted December 29, 2012 Share Posted December 29, 2012 stop off topic guys Link to comment Share on other sites More sharing options...
Zopto Posted December 29, 2012 Share Posted December 29, 2012 looool to much off topic~~~ Link to comment Share on other sites More sharing options...
DMF Posted December 29, 2012 Share Posted December 29, 2012 its render thats off topic he seems to think everything gos one way. so plz render stop posting till you have a programming degree.now hope theres new release soon and less off topicness XD. Link to comment Share on other sites More sharing options...
ramoneknot Posted December 31, 2012 Share Posted December 31, 2012 Parabens rapazes pelo projeto (Good job) Link to comment Share on other sites More sharing options...
Naruto Posted December 31, 2012 Share Posted December 31, 2012 When i compile it i get a error with the txtChat all of them Link to comment Share on other sites More sharing options...
iHero Posted January 1, 2013 Author Share Posted January 1, 2013 I'm traveling … So it will take a little while for new updates. Link to comment Share on other sites More sharing options...
drahsid Posted January 4, 2013 Share Posted January 4, 2013 suggeston- Guilds & PVP Link to comment Share on other sites More sharing options...
erkro1 Posted January 12, 2013 Share Posted January 12, 2013 I don't know if you already have more time to work on DW, but I found out that the screenshot function isn't working, it only saves a black image. Link to comment Share on other sites More sharing options...
iHero Posted January 12, 2013 Author Share Posted January 12, 2013 I'm still working on it, I'm working on some systems as Quest and Title and fix some bug Link to comment Share on other sites More sharing options...
iHero Posted January 12, 2013 Author Share Posted January 12, 2013 _New version!!! 0.0.6_**Changelog**_Editions_* Edited some functions* Removed some useless functions and variables_Systems_* Quest_Corrections_* My - Chat* My - ScreenShot map* My - Friends* My - Server map sizes* Time of npc attack* Npc critical hit Link to comment Share on other sites More sharing options...
WiseRock Posted January 12, 2013 Share Posted January 12, 2013 cool gonna test it out now  Link to comment Share on other sites More sharing options...
Jumbofile Posted January 12, 2013 Share Posted January 12, 2013 If you can try to make it pixel based movement Link to comment Share on other sites More sharing options...
WiseRock Posted January 13, 2013 Share Posted January 13, 2013 Good system still missing the event system Link to comment Share on other sites More sharing options...
lel Posted January 13, 2013 Share Posted January 13, 2013 Every time I come to this topic and see the newest results, I find myself closer and closer to stopping my game on my engine and starting a new one on yours X= Link to comment Share on other sites More sharing options...
hisherwin Posted January 13, 2013 Share Posted January 13, 2013 I got the quest system ripped on here , Thanks .. i'll credits you. Link to comment Share on other sites More sharing options...
Alerd Posted January 13, 2013 Share Posted January 13, 2013 QUEST system dont work :< debug Link to comment Share on other sites More sharing options...
iHero Posted January 13, 2013 Author Share Posted January 13, 2013 > cool gonna test it out now *-*> If you can try to make it pixel based movementI do not quite know what it is, can you explain?> Good system still missing the event systemThanks. System of events … Maybe more forward> Every time I come to this topic and see the newest results, I find myself closer and closer to stopping my game on my engine and starting a new one on yours X=I will give my best so that everyone can use it> I got the quest system ripped on here , Thanks .. i'll credits you.> I got the quest system ripped on here , Thanks .. i'll credits you.I tested every part of it, is very fast and functional.> QUEST system dont work :< debugSorry, but works perfectly here. Maybe it's his way of using it Link to comment Share on other sites More sharing options...
DMF Posted January 13, 2013 Share Posted January 13, 2013 pixel based move ment (as it sounds) your moving pixel by pixel.for event system think of the rpgmaker one but integrate the quests with it so its workable for both or either or together. this makes it faster to find stuff.just gotta say if u do add it dont be a deathbeam. >| keep da move routes. even add player ones dis would allow cut scenes with out flash videos.also this might get ppl to switch to ur engine ( make a word doc with the info to put in one of the map converters)since most hate to remap. just saying. Link to comment Share on other sites More sharing options...
erkro1 Posted January 13, 2013 Share Posted January 13, 2013 > pixel based move ment (as it sounds) your moving pixel by pixel.> > for event system think of the rpgmaker one but integrate the quests with it so its workable for both or either or together. this makes it faster to find stuff.> > just gotta say if u do add it dont be a deathbeam. >| keep da move routes. even add player ones dis would allow cut scenes with out flash videos.> > also this might get ppl to switch to ur engine ( make a word doc with the info to put in one of the map converters)> > since most hate to remap. just saying.I already have a map convertor in the Resources section, but I'll see if I can get it to work to convert to Dream World, but its easy really.I also found a bug in 0.0.6, screenshot doesn't show resources.  Link to comment Share on other sites More sharing options...
Jumbofile Posted January 13, 2013 Share Posted January 13, 2013 as of now when you walk you walk tile by tile so 32 pixels at a time. Pixel based is walking 1 pixel at a time, it makes a game alot better in my opinion Link to comment Share on other sites More sharing options...
Tai Kamiya Posted January 13, 2013 Share Posted January 13, 2013 Cara, muito bom! Excelente trabalho nessa engine, a GUI mesmo é espetacular. Tem algum plano para usar futuramente o DirectX 8? Link to comment Share on other sites More sharing options...
SAubryTV Posted January 13, 2013 Share Posted January 13, 2013 Multi character system = <3 Link to comment Share on other sites More sharing options...
hisherwin Posted January 15, 2013 Share Posted January 15, 2013 How to make Quest and what code to make it work? Link to comment Share on other sites More sharing options...
iHero Posted January 15, 2013 Author Share Posted January 15, 2013 > How to make Quest and what code to make it work?I'll make a tutorial teaching how to work with it Link to comment Share on other sites More sharing options...
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