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anxoni

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Everything posted by anxoni

  1. > Here are the fixes for bugs reported. Thanks to lel and Anxoni for finding errors. Thx you iRicardo (^w^)
  2. Hello! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) the resources have a bug, if you attack the resource, you can pick up items until it spawn the resource. Edit: Other bug in the resource. If closed the client, the resources of maps no are view, but the tile of resources are working. Note: I'm sorry for my english ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  3. > Try to run it from IDE (frpm vb6) then press debug when this error appear and screnshot line what it displayed(or copy that line here) **In modGameLogic** ``` TempMapNpc(MapNpcNum).yOffset = TempMapNpc(MapNpcNum).yOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) ``` **EDIT:** only error if desactivate mode debug in client, if activate mode debug in text "errors.txt": ``` The following error occured at 'ProcessNpcMovement' in 'modGameLogic'. Run-time error '9': El subíndice está fuera del intervalo.) ``` Screenshot: ![](http://img88.xooimage.com/files/3/c/b/sin-t-tulo-38d0f67.png)
  4. > Oh srry for that, fixed Thx You Deathbeam (^w^) This version is nice, the users have a client more lighter. Note: when the server enters the area of notifications, this can not be shown by double-clicking. Note2: I'm sorry for my bad english… ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) **Edit:** If used "map links" on edit map, when the player changes map A to B and back quickly move from B to A, the client displays an error: (Error '9' en tiempo de ejecución, El subíndice está fuera del intervalo) Note: I'm sorry, my VB6 is in Spanish.
  5. The link of version 3.0.17 is not correct. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  6. wow, this version is very good, thx for fixed so fast the sound of animation in battle. (^w^) note: If change the opacity (fog effect and map overlay), when push the button send in editor map, the client is crash. edit: –- --- --- Code debug vb6 ``` MapNpc(MapNpcNum).xOffset = MapNpc(MapNpcNum).xOffset - ((ElapsedTime / 1000) * (Npc(MapNpc(MapNpcNum).num).speed * SIZE_X)) ``` note: The map has 1 npc I hope to be helpful ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png)
  7. > Error de estado en español or tell me the error in spanish so i can better understand you, I am guessing you mean that the sounds do not play for all skills, I haven't had an issue. When I attack an NPC with a weapon (Ctrl) the sound of the animation for the weapon works, you can hear. But when I attack an NPC using a skill, the animation if it works but not the sound of that animation. if necessary I can record a video and upload to youtube to show the error. Edit: –- --- --- > I know about this bug, this bug is in EN too, i fixed it in my game and it will be fixed in next EA too OK Deathbeam ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  8. Hello, I found an error, the sound of the animation, not work on skills ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) Note: I'm sorry for my English, I speak Spanish.
  9. @Murdoc: > attack sound fx are not working.. they only play when an npc is killed.. any help is appreciated It is true, the sound not working in battle, animation, spells… etc. and not working the option "Map Sound Effect" in the map editor. I wait the new version impatient (^w^) I am sorry for mi bad english, I not speak on forum for my bad English :-( **edit:** in the options of game, if change the sound to off, the game is freeze, but the option music working perfect.
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