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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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/wonders why the **Mr** in MrMota is so similar to the **Mr** in MrMiguu…

I will prob update the engine soon. Recently I was trying to figure out a practical system to only draw the graphics had they been updated to save FPS. I found a system that works.
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Playing around with the idea of a precompiled script editor. It would allow developers to create scripts, compile them, the server would preload them, and everything would run as if it were a compiled VB6 .exe

Don't get your hopes too up. I am just playing around with the idea. Thought i'd be cool to mess around with. So far so good ;)
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I have a quick question, if I were to use 32x64 sprites, the default, how would the code go for the dynamic sprites?
DoubleJump=?
FRAMES_STANDING=?
FRAMES_WALKING=?
FRAMES_RUNNING=?
FRAMES_ATTACKING=?
FRAMES_JUMPING=?
FRAMES_FALLING=?
FRAMES_LENGTH=?
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The sprite sheets are dynamic so your free to put whatever number for those settings as long as they are in order.
Ex.
FRAMES_STANDING=1
FRAMES_WALKING=4
FRAMES_RUNNING=4
FRAMES_ATTACKING=2
FRAMES_JUMPING=1
FRAMES_FALLING=1
FRAMES_LENGTH=500 (time each animation plays)

=(Stand)(Walk)(Walk)(Walk)(Walk)(Run)(Run)(Run)(Run)(Attack)(Attack)(Jump)(Fall)

And the size of the sprite doesnt matter.
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Exactly, that IS what I'm currently using,
my sprites are setup like:
![](http://img545.imageshack.us/img545/8339/64196896.png)
but yet, my character walks and jumps, etc, not in the way he should.
would
![](http://www.rpgrevolution.com/lunaproductions/br/images/Spirtes/Humanoid/Armor_King_108-Megamanbreezev1.png)
Work?
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Oh ok. Thats your problem. You can't use pre-made sprite sheets, you will have to reorganize the animations in order. Take a look at the kirby sprite sheet in the characters folder for reference:
[http://i.imgur.com/cwnVj.png](http://i.imgur.com/cwnVj.png)
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What? I'm so completely lost, man. Ill have to reorganize the animations in order? So I have to rearrange my sprite sheet or what? Erg I'm so lost.
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Ok, ill try to explain. Project Vertigo Origins has animations for EVERYTHING: Standing(Breathing), Walking, Running,Attacking, Jumping, and even Falling. So in order to use this sprite layout your need sprites for ALL of these animations or simply turn them off by setting them to 0 (zero). But still, that normal 12 frame sprite wouldnt work because PVO doesnt use Back, and Front animations.

But… The old version of PV, called Project Vertigo Stable still uses that original 12 frame sheet if thats what you want: [http://72.67.36.18/PV%20Stable%20Source.zip](http://72.67.36.18/PV%20Stable%20Source.zip)

But if you want to make a REAL sidescroller like Mario, Sonic ect,I suggest taking advantage of all of the animations in PVO because all you will have is walking left and right otherwise.  ;)

-Jake
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