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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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@iRhymer:

> Hey Miguu, will NPC's be jumping and using attack animations as well? Or will it have the same AI as the previous Vertigos? Personally the old NPC movement system is a little boring and kills the Vertigo Experience.

I agree. They will have improved AI as well as a more advanced animation system :)
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@iRhymer:

> Question, will PV use the same EXACT character layout as PVO? Including if there will be new animations and if it will use an ini file for the frame settings? Just wanna be sure so I can work on graphics in the mean time, thanks.  ;)

yes.
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Will the stat mechanics be the same as origins? I would suggest a stat mechanics that would make sense. Maybe Having a unique stat system different from Origins would be nice.

As an example of:

>! Str: Adds as a multiplier for Physical Dmg. vs End
Agi: Adds as a multiplier for attack speed/Dodge. vs Dex
End: Add as a multiplier for defense/Hp. vs Str
Int: Adds as a multiplier for Magic Dmg and Magic Def/Mp. vs Int
Dex: Adds as a multiplier for Hit Rate vs Agi.
Luk: Add as a muliplier for Crit/Block Shield.
>! Its just an idea, and its really up to you.
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Miguu! Happy to hear the sprite animation system will stay the same. Only concern is to maybe fix the problem that PVO had. I'm not sure if it was an error in Origins or the way the sprites were integrated. However, if two people were logged on at the same time, the animations would only work for one of them. The other would appear "glitchy".

I'm sure you will make it so your engine will have no bugs though… XD
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