Coza Posted January 23, 2011 Share Posted January 23, 2011 I'll look through a few tutorial, get the jist of what things are, what htere called, what they do and blah, so on i should be able to understand the source better after that.. Link to comment Share on other sites More sharing options...
Irhymer Posted January 24, 2011 Share Posted January 24, 2011 Oh wow, I was wondering where to find Project Vertigo after I've been gone so long!Lookin great Miguu, I'm looking forward to this engine especially for being from scratch, dx8, and more animations. Keep it up man. ;)-iRhymer Link to comment Share on other sites More sharing options...
horsehead Posted January 25, 2011 Share Posted January 25, 2011 Any news or updates? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 25, 2011 Author Share Posted January 25, 2011 Been busy the past few days but I have at least 2 new ideas for updates. Link to comment Share on other sites More sharing options...
Guest Posted January 25, 2011 Share Posted January 25, 2011 are we getting hot keys with concealable windows? if yes, would be nice for a server .ini with ability to choose what did what. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 25, 2011 Author Share Posted January 25, 2011 @AmSamurai:> are we getting hot keys with concealable windows? if yes, would be nice for a server .ini with ability to choose what did what.ini. based variables… yes. Link to comment Share on other sites More sharing options...
Irhymer Posted January 28, 2011 Share Posted January 28, 2011 Hey Miguu, will NPC's be jumping and using attack animations as well? Or will it have the same AI as the previous Vertigos? Personally the old NPC movement system is a little boring and kills the Vertigo Experience. Link to comment Share on other sites More sharing options...
mrmiguu Posted January 28, 2011 Author Share Posted January 28, 2011 @iRhymer:> Hey Miguu, will NPC's be jumping and using attack animations as well? Or will it have the same AI as the previous Vertigos? Personally the old NPC movement system is a little boring and kills the Vertigo Experience.I agree. They will have improved AI as well as a more advanced animation system :) Link to comment Share on other sites More sharing options...
Gohan Posted January 28, 2011 Share Posted January 28, 2011 Hey Miguu. Sorry if this has been answered already, been gone awhile. Are you going to have dynamic features on this like on PVO? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 28, 2011 Author Share Posted January 28, 2011 @Gohan:> Hey Miguu. Sorry if this has been answered already, been gone awhile. Are you going to have dynamic features on this like on PVO?Yes. Link to comment Share on other sites More sharing options...
Skillzalot Posted January 28, 2011 Share Posted January 28, 2011 This is looking amazing Miguu keep up the amazing work :D Link to comment Share on other sites More sharing options...
Gohan Posted January 29, 2011 Share Posted January 29, 2011 @MrMiguu:> Yes.Awesome! Can't wait to make a game with it… as soon as I figure out a game to make. Link to comment Share on other sites More sharing options...
Irhymer Posted January 29, 2011 Share Posted January 29, 2011 @Gohan:> Awesome! Can't wait to make a game with it… as soon as I figure out a game to make.What happened to the DBZ game ;) Link to comment Share on other sites More sharing options...
blackhater Posted January 29, 2011 Share Posted January 29, 2011 What is the working link to download Vertigo ? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 29, 2011 Author Share Posted January 29, 2011 @blackhater:> What is the working link to download Vertigo ?Below the first link. You have two options: Stable and Origins. Try e'm both out. See which one you like more. They do have differences and similarities. Link to comment Share on other sites More sharing options...
blackhater Posted January 30, 2011 Share Posted January 30, 2011 Both links doesn't work. :/ Link to comment Share on other sites More sharing options...
mrmiguu Posted January 30, 2011 Author Share Posted January 30, 2011 @blackhater:> Both links doesn't work. :/My server went offline while I was asleep. Nothing I can do about that. /turnsonserver Link to comment Share on other sites More sharing options...
Irhymer Posted January 30, 2011 Share Posted January 30, 2011 Question, will PV use the same EXACT character layout as PVO? Including if there will be new animations and if it will use an ini file for the frame settings? Just wanna be sure so I can work on graphics in the mean time, thanks. ;) Link to comment Share on other sites More sharing options...
mrmiguu Posted January 31, 2011 Author Share Posted January 31, 2011 @iRhymer:> Question, will PV use the same EXACT character layout as PVO? Including if there will be new animations and if it will use an ini file for the frame settings? Just wanna be sure so I can work on graphics in the mean time, thanks. ;)yes. Link to comment Share on other sites More sharing options...
Lavos Posted January 31, 2011 Share Posted January 31, 2011 Will the stat mechanics be the same as origins? I would suggest a stat mechanics that would make sense. Maybe Having a unique stat system different from Origins would be nice.As an example of:>! Str: Adds as a multiplier for Physical Dmg. vs EndAgi: Adds as a multiplier for attack speed/Dodge. vs DexEnd: Add as a multiplier for defense/Hp. vs StrInt: Adds as a multiplier for Magic Dmg and Magic Def/Mp. vs IntDex: Adds as a multiplier for Hit Rate vs Agi.Luk: Add as a muliplier for Crit/Block Shield.>! Its just an idea, and its really up to you. Link to comment Share on other sites More sharing options...
horsehead Posted January 31, 2011 Share Posted January 31, 2011 I would suggest that it would be easy editable like in mod combat so that we only need to change some letters and numbers Link to comment Share on other sites More sharing options...
Azvd Posted February 1, 2011 Share Posted February 1, 2011 OMG! When you release this new PV? Link to comment Share on other sites More sharing options...
Guest Posted February 1, 2011 Share Posted February 1, 2011 Miguu! Happy to hear the sprite animation system will stay the same. Only concern is to maybe fix the problem that PVO had. I'm not sure if it was an error in Origins or the way the sprites were integrated. However, if two people were logged on at the same time, the animations would only work for one of them. The other would appear "glitchy".I'm sure you will make it so your engine will have no bugs though… XD Link to comment Share on other sites More sharing options...
mrmiguu Posted February 1, 2011 Author Share Posted February 1, 2011 @MrMota14 **/wonders why you decided to use the same sprite sheets and tile compilations I specifically made for the old Lostica without my permission. Next time ask me, okay?**@AmSamurai **I'll work out any bugs like those** Link to comment Share on other sites More sharing options...
Guest Posted February 1, 2011 Share Posted February 1, 2011 Isn't MrMota Miguu's evil twin? =PEDIT: (adding content to not make comment totally off-topic. Thanks Miguu, you're the bee's knees :P Link to comment Share on other sites More sharing options...
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